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The Way of the Tiger

Gremlin Graphics Software Ltd 1986
Genre: Action
Rating: 5/6
Licence: Commercial
System: ZX Spectrum

Dedicated to all true beat 'em up fans! You are to take part in the most bizarre and outlandish tournament, where the common reality strangely overlaps with a mythical fantasy world, which yet oddly enough perfectly resonates with the martial arts theme of the game. You, a fighting ninja warrior (with a bit of shaolin flair) are to encounter and defeat a number of fearsome opponents, and to compete in three major fighting styles featured in the game, specifically unarmed combat, pole and sword fighting. Accept the challenge if you dare, and may the victory be yours! Absolute masterpiece of its own time and platform, and quite honestly the best and most enjoyable fighting game I ever played on Spectrum.

The Wicker Woman

Kevin McGrorty / Monster's Legs Productions 2011
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: ZX Spectrum

The Wicker Man is "Britain's best horror movie" (according to Empire magazine). Whether this is true is up for discussion. Whether it is the best of anything anyway, but even its status as a horror movie could be disputed. One notable website describes it as "a bloodless musical thriller-cum-travelogue through the Western Isles which was disowned by its makers on release" and ironically calls it a "comedy musical" elsewhere. It spite of, or maybe because of its quirkiness, it has become a cult classic. And now, it inspired this fan-made sort-of-sequel game called The Wicker Woman.

Theme Hospital

Bullfrog 1997
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

I would like to introduce another 'sequel' of one of the greatest classics of past kids games today. The critical question is whether Theme Hospital can match the 'desease potential' of Theme Park which may very well be one of the more popular games of its times, or whether this is another sequel successfully ruined. Well, this is what you will always learn at the very end ;)

Theme Park

Bullfrog 1994
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

Your rich aunt has just died and you are her heir! Overpowered by joy, you go out to tell off your boss. But then you notice a silly sidenote in the testament: You are only allowed to spend the money on building Theme Parks, and the profits can only be spent on additional parks. So you give in to your fate (you can't go back to your old job anyway after what you've done to your former boss) and start planning!


Game Arts / Sierra 1987
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC

Thexder is an action side-scrolling platforming game where you play as the eponymous fighter robot. The goal is to get from the start of the level to end of the level. Sounds simple enough.

To get through each level, you'll need to get through hoards of enemy robots, all programmed with the singular purpose of destroying you. To help you survive and navigate the levels, Thexder can transform from a humanoid-like form into a plane and back at will. Each mode gives you a specific advantage and weakness trade-off. When in humanoid mode, your attack laser homes in on enemies, but your mobility is restricted. When in plane mode, you are no longer bound by gravity, but your laser shoots only in the direction you are facing, and you are constantly propelled forward.

They Stole A Million

Ariolasoft 1986
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: C64

Money = good. Long and hard work = bad. Quick illegal money = perfect solution! These equations sum up your motivation. But stealing a few wallets won't do any good. You want the real thing: become a criminal mastermind!

Thimbleweed Park

Terrible Toybox 2017
Genre: Adventure
Rating: 4.5/6
Licence: Commercial
System: PC

The "Retro" Money-Making Machine

[Herr M.] Alas, good old nostalgia! What is better than idling in a slightly melancholic mood while pondering the past? Almost anything was better in the good old days: Colours were more intense, one-liners smarter and verb lists longer. We were content with the little things. Who needed more than peeps, pixels and bizzareness?

Time Zone

On-Line Systems 1982
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: Apple II

Thinking about Sierra Entertainment, one of the last things which would probably come to one's mind would be that they took risks. They just kept releasing new installments of their endless series, each with a loyal, defined audience. Fairly secure investments, but no surprises to be expected there. Back when they were still called On-Line Systems, there was no established home computer games market yet, however. So basically any new release was a risk by definition, because each broke new ground in some way. The biggest business risk they took must have been Time Zone, for which a (for the time) large team was tasked to create it over the period of more than a year. Ten salaries bet on the success of one game, released only on one single system to a market which was still fairly small. What was it that required this unprecedented amount of workforce?


Legend Entertainment 1991
Genre: Adventure
Rating: 6/6
Licence: Commercial
System: PC

Time certainly flies by... when I first started this site in the last millenium, Legend's Adventure games were pretty common on sites like this one. Not as common as the ones by Sierra, of course, but they could easily be found. These days (2006), you'll probably find a few of the later point & click style ones (Death Gate, Shannara,...) and if you're very persistent, you might stumble across the odd site which mentions the Spellcasting games. I blame this lack on the lack of actual collectors among the webmasters. If the only source you have for games to put on your own site are other websites, it's an automatic downward spiral concerning diversity.

Tintin on the Moon

Infogrames 1989
Genre: Action, Adventure
Rating: 3/6
Licence: Commercial
System: PC

Tintin on the Moon was released in 1989 for various home computer systems by Infogrames (IBM PC, C64, ZX Spectrum, Atari ST, Amstrad CPC and Amiga). The game is divided into 5 stages, alternating between rocket flight stages and platform stages. The PC version offers English, French and German as language options, so do most (or all) other platforms.

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