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Cobra Mission: Panic in Cobra City

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MegaTech 1992
Genre: Adventure, RPG
Rating: 4/6
Licence: Commercial
System: PC

Private eye + Playboy = Private dick? Indeed, in this game you can be an excellent detective as well as incorrigible womanizer. At last your title is justified! But shhh... you don't know about it just yet. What you do know is that Cobra City has been shaken by a series of alarming events. People are dissappearing, streets gangs are running loose, police are disbanded and it's time that you investigate what's causing disturbance. Together with your charming female partner you will disentangle one case after another until eventually you pick up the trail of a mysterious criminal overlord known as Kaiser.


Code name: Hell Squad

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Digital Dreams 2000
Genre: Action, Adventure
Rating: 2/6
Licence: Commercial
System: Amiga

Weird, inconsistent capitalization in the title and an introductory clip straight from World's Most Amateurish Home Videos (some Eastern European guys in ill-fitting suits posting as "FBI") – this does not set hopes high. The plot about some alien kid wreaking havoc in some backwoods part of the earth and a commando unit being sent to dispatch him – acceptable. The design goal was apparently to make a sort of Arnold Schwarzenegger 1980s action film in Adventure format. Why not, sounds fairly novel.


Codename: Iceman

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Sierra 1989
Genre: Adventure, Simulation
Rating: 4/6
Licence: Commercial
System: PC

Codename: Iceman is a Sierra game published in 1989. It’s, unlike the Police Quest and Space Quest series for example, a standalone game, following the story of Naval Officer Johnny Westland. Something you could notice about the game is the fact it has got an upgrade if you look at the animations. Just like several other titles that have been published around the same time, Sierra games took a boost in their animations and overall visual aspect of the games.


Cohort II: Fighting for Rome

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Impressions 1993
Genre: Strategy
Rating: 1/6
Licence: Commercial
System: Amiga

Cohort II, even sharing the original's subtitle, has to be the laziest sequel in the history of the computer games industry. Why? It is virtually identical with its predecessor.

Let's have a look at what changed. Apart from the new title screen (Wow!), that is. Two languages the game previously spoke are not supported anymore (feature regression…). There are some new battlefield types, one of which ("marsh") is effectively the same as "bridge" combined with "hills" and the rest ("downs", "undergrowth" and "forest") plays just like the previously available "hills" as well. Of course, none of these new battlefields look any good graphically.


Cohort: Fighting for Rome

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Impressions 1991
Genre: Strategy
Rating: 1/6
Licence: Commercial
System: Amiga

In 1990, Impressions released Rorke's Drift, a wargame with an interesting setting (the Anglo-Zulu War) with a fresh challenge (defending a lightly fortified position against an overwhelming force). Problem was, in spite of its attempts to be accessible with its cartoonish graphics and icon-driven interface, it was basically unplayable. Cohort is basically just Rorke's Drift all over again, with a slightly different setting.


Cold Iron

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Andrew Plotkin 2011
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: Interpreter

A simple farmer is looking for his axe to chop wood. In the process, he has to enter the nearby forest which, according to his superstition, must be haunted. His naive viewpoint is sometimes contrasted by those of a clergyman – or rather the farmer's interpretation of that guy's views. Until a shift in perspective occurs in the last few turns.


Colonial Conquest

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SSI 1987
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: Atari ST

War without bloodshed? Easy, just don't show the individual's fate, but take it to a more abstract level. A way more abstract level: Push around wodden blocks on a world map, and suddenly, even genocide becomes fun! Like in Colonial Conquest.


Colonization

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Microprose 1994
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC, Amiga (OCS/ECS)

Once upon a time, Sid Meier along with some other people created really innovative and fresh games. But then Civilization came. Even though it was (is!) a great game, it had one negative effect on the gaming industry: It made Sid Meier & company reusing the basic idea again and again.


Colony Wars 2492

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Black Legend Software GmbH 1996
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

Colony Wars 2492 is a game which has fallen into oblivion over the years. Some gamers will still remember that there used to be a game in which you had to build robots from three components, but most of them will not even remember the name or they confuse it with Akte Europa.


Color Lines

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Gamos Ltd 1992
Genre: Puzzle, Strategy
Rating: 3/6
Licence: Commercial
System: PC

Color Lines is a turn-based board game released by russian company Gamos Ltd, which is one of the four games in Gamos puzzle series and is the most known of all. I first saw it as a kid somewhere in 1995 and immediately began to hate it, because thinking was never my virtue. It is curious that the programming part was conducted entirely by a woman (Olga Demina) and the lovely EGA graphics by male duo Igor Ivkin and Gennady Denisov. The game was quite popular amid other 90's office games and was invariably sheltered on every PC user's hard drive or a floppy disk.



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