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Dragon Wars

Interplay 1990
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

In every sense but the name, Dragon Wars is a sequel to Interplay's The Bard's Tale III: Thief of Fate. The game was programmed by "Burger" Becky Heineman, just like the previous game, and the working title all through its development was The Bard's Tale IV. Unfortunately for Heineman and designer Paul O'Connor, Electronic Arts owned the rights to The Bard's Tale and Interplay was severing ties with the publishing giant and going its own way.

Dragon's Lair

Advanced Microcomputer Systems / Cinematronics 1983
Genre: Action
Rating: 2.5/6
Licence: Commercial
System: Arcade

Although arcade games were often technically much more advanced than their home counterparts in past times, most lost their ability to impress. Reliance on flashy audiovisuals rarely works when even better things become possible – nothing ages as badly as yesterday's technical sensation. But then, there are those games which are so far ahead of their contemporaries that the rest of the world literally took decades to catch up. Now, in 2013, Dragon's Lair still looks as impressive as it did thirty years ago: Fluidly animated, sharp cartoon scenes never get old. Just look at something like an old Tom & Jerry cartoon – just from the visuals, you will not be able to tell when it was made; it's a timeless technique.


Microprose 1994
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

Great, we are at it again. An evil wizard that just appeared is trapped with magic, just that one day he will break free and cause havoc. And being as we are the good guy we forgot about him until the last moment. So, quickly, let's rush and save the world!


Core Design 1995
Genre: RPG, Action
Rating: 2/6
Licence: Commercial
System: Amiga

Chances are, you've never heard of Dragonstone. Released only on a dying computer platform whose parent company had just folded, it never became available anywhere else. So is this the undiscovered gem we've all been hoping to unearth in all these years? To be honest, I wouldn't have been able to tell you until now. It's been sitting on my shelf forever, but my memories of it could only have been described as vague at best. Maybe not the best sign, indicating it may not have been all that memorable, but then, let's give it a fair chance.


SSI 1990
Genre: Simulation, Action
Rating: 4.5/6
Licence: Commercial
System: PC

On board of a dragon you will engage in aerial fights with your lance and your dragon's breath as weapons over three-dimensional, polygonal landscapes.

This, albeit its problems, is one of the few original D&D games, to this helps that there aren't statistics and tedious development levels that are the label's trademark. But, as usual, the main lack is the simplistic story. The game is based in the Dragonlance books, so you will be fighting along the good guys, called in a stroke of originality the good dragons army, against the bad guys, named, surprisingly, the evil dragons.


Turcan Research Systems 1992
Genre: Strategy
Rating: 1/6
Licence: Commercial
System: Amiga

One of the major reasons cited as being the cause of the First World War was Imperial Germany's challenge to the British naval supremacy. Prestigiously large battleships had been built on both sides, and what would you build them for, if not to finally put them to their intended use? Which, ironically, didn't really happen all through the war, then, when both sides realised that losing such super expensive ships would constitute not just a military, but also a propaganda disaster. Still, there were a couple of encounters which, in the hands of Peter Turcan, got turned into this game.

Dream Zone

Naughty Dog / Baudville 1987
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

I have played many weird games, but Dream Zone remains among the weirdest. What would you say if I told you that all bureaucrats are pigs? I mean real pigs. Or how about the fact that all you need to marry a woman is to wash your face? Or that your little brother's toy gun can kill nearly everything? You'd say that I should keep dreaming. Well, that's exactly what I did in this game.


Empire Interactive 1994
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

Night after night it has been shown to you in dreams. The dreamweb is unbalancing. Seven evil people, parts of the its power incarnated, seek to use it for gaining control over the world. Eventually sending the planet to its doom.


Firebird 1986
Genre: Action
Rating: 4/6
Licence: Commercial
System: C64

Druid is yet another game in Gauntlet style: top-down view, player runs around shooting an endless stream of monsters. Mostly, these games are set in fantasy environments. So is Druid:

Acamantor, some evil sorcerer, has summoned four 'demon princes' to help him rule the country of Belorn. The guild of druids send one of their illustrious members to banish these powerful creatures: Hasrinax. They could have gone all together, and the quest would certainly have been way easier, but then, this game would have been pretty dull. So Hasrinax is on his own.

Druid 2: Enlightenment

Firebird 1987
Genre: Action
Rating: 4/6
Licence: Commercial
System: C64

103 peaceful years have passed since Acamantor and his Demon Princes have been banished from Belorn. Now the evil is back! And it's up to the last of the druids to stop it.

Other than last time, the evil magic has already spread across the outside world. So our hero doesn't just have to enter a fortress filled with monsters, but they are everywhere. Even in his own village, the dead are literally coming alive. Imagine how it'll look in the surrounding woods...

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