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Turcan Research Systems 1992
Genre: Strategy
Rating: 1/6
Licence: Commercial
System: Amiga

One of the major reasons cited as being the cause of the First World War was Imperial Germany's challenge to the British naval supremacy. Prestigiously large battleships had been built on both sides, and what would you build them for, if not to finally put them to their intended use? Which, ironically, didn't really happen all through the war, then, when both sides realised that losing such super expensive ships would constitute not just a military, but also a propaganda disaster. Still, there were a couple of encounters which, in the hands of Peter Turcan, got turned into this game.

Dream Zone

Naughty Dog / Baudville 1987
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

I have played many weird games, but Dream Zone remains among the weirdest. What would you say if I told you that all bureaucrats are pigs? I mean real pigs. Or how about the fact that all you need to marry a woman is to wash your face? Or that your little brother's toy gun can kill nearly everything? You'd say that I should keep dreaming. Well, that's exactly what I did in this game.


Empire Interactive 1994
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

Night after night it has been shown to you in dreams. The dreamweb is unbalancing. Seven evil people, parts of the its power incarnated, seek to use it for gaining control over the world. Eventually sending the planet to its doom.


Firebird 1986
Genre: Action
Rating: 4/6
Licence: Commercial
System: C64

Druid is yet another game in Gauntlet style: top-down view, player runs around shooting an endless stream of monsters. Mostly, these games are set in fantasy environments. So is Druid.

Acamantor, some evil sorcerer, has summoned four 'demon princes' to help him rule the country of Belorn. The guild of druids sends one of their illustrious members to banish these powerful creatures: Hasrinax. They could have gone all together, and the quest would certainly have been way easier, but then, this game would have been pretty dull. So Hasrinax is on his own.

Druid 2: Enlightenment

Firebird 1987
Genre: Action
Rating: 4/6
Licence: Commercial
System: C64

103 peaceful years have passed since Acamantor and his Demon Princes have been banished from Belorn. Now the evil is back! And it's up to the last of the druids to stop it.

Other than last time, the evil magic has already spread across the outside world. So our hero doesn't just have to enter a fortress filled with monsters, but they are everywhere. Even in his own village, the dead are literally coming alive. Imagine how it'll look in the surrounding woods...

Ducks Ahoy!

CBS Software 1984
Genre: Action
Rating: 3/6
Licence: Commercial
System: C64

Ducks Ahoy! This was one of the first games I played on the C64. So this may not turn into the most "objective" review I've ever written. The funny thing is: when I picked it up for review again, I did this assuming nobody knew about it anymore – that it had faded into total obscurity. Very brief Internet research proved me wrong. In fact, it seems to be many people's "one of the first games", as some gushing testimonials document. My turn to chime in.

Duke Nukem 3D

3D Realms Entertainment 1996
Genre: Action
Rating: 6/6
Licence: Shareware
System: PC

When Duke Nukem 3D was first released back in 1996, it took the video game industry by storm. At the time of its release, it was rare to find any game that had any sort of mature content, which in modern times is now commonplace, it followed the trails of the success of Doom, which saw Duke Nukem deviate away from its platforming roots to a much mature and darker first person shooter. The game takes place after the events of Duke Nukem II, where Duke returns from space and finds Earth overrun by aliens that are hell-bent on abducting all of Earth’s women and it’s up to Duke to save the day.


Cryo 1992
Genre: Strategy, Adventure
Rating: 5/6
Licence: Commercial
System: PC

Frank Herbert's Dune is one of the best known pieces of fictional literature - beaten only by the bible and a few others. Millions of people have read it and even those who didn't at least know the name because they've seen the movie, they've just heard of it somewhere or they've played one of the computer games.

Dune 2000

Westwood / Intelligent Games 1998
Genre: Strategy
Rating: 3/6
Licence: Commercial
System: PC

A beginning is a very delicate time. So, how to start? With some dunes, which shall be stabilised by planting grass on them? With megalomaniacal visions for a cinematic realisation of a highly sophisticated science fiction novel? At the source of a flood of real time strategy games, or one step further at the archetype, which got copied ad nauseam? All of this led, on more or less direct ways, to Dune 2000, a remake of its predecessor Dune II: Battle for Arrakis, with an updated interface, strongly inspired by Command & Conquer, and aesthetics that look like taken right out of Lynch‘s take on the space opera. A melange of many great examples, but does it live up to them? Does it dare to step out of its source’s shadows? Does it offer anything new? Or is it just an unoriginal rehash, simple cash cow cosmetics for a classic game? Let’s take a look!

Dune II: The Building of a Dynasty

Westwood / Virgin Interactive 1992
Genre: Strategy, Action
Rating: 4.5/6
Licence: Commercial
System: PC

Despite popular beliefs, there is nothing original about Dune II. Except of one thing, which enabled Westwood to become a powerhouse among games developers. As for gameplay, however, the game did not "revolutionarize", "create a new style of gaming" or "became the first of its kind." All it did was to combine several games already out in the market. The developer did this very skillfully, however, creating an unique experience and one of the most entertaining games ever.

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