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Games (1313 result(s))

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Fantasy General

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SSI 1996
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

Bad guy conquers the world, the player is humanity's last hope to stop him. Seen approximately one hundred million billion times - and the stories of 90% in a fantasy setting. Not that anyone will care about the story in this Panzer General sequel.


Fascination

fascination00.png
Coktel Vision 1992
Genre: Adventure
Rating: 2/6
Licence: Commercial
System: Amiga

A French 'erotic' adventure game called Fascination? No, in spite of what you might expect, this one has absolutely no relation to Jean Rollin's nudie vampire film from the late 70s. Pity, because it would have truly fascinating to see someone trying to adapt that… surreal experience…


Fears

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Bomb Software / Manyk / attic 1996
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga
Just for once, you are not fighting aliens and demons on a space station. You're not even a space marine! Rather, Fears manages to do the unthinkable and applies a different theme to the (by then) old 3D shooter formula: some Frankenstein-type madman has created a horde of genetically engineered mutants. Which nevertheless you have to shoot and which will try to shoot you, but still, props for this mild variation!

Feasibility Experiment

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Channel 8 Software 1983
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: ZX Spectrum

Brian Howarth was a force to be reckoned with in the early days of the text adventure genre. Thanks to his deal with Adventure International's king of adventures, Scott Adams, his Mysterious Adventures were everywhere. The series covered a broad range of themes, from fantasy in the style of the first genre classics to murder mysteries, science fiction and horror pieces.


Field Combat

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Jaleco 1985
Genre: Action
Rating: 4/6
Licence: Commercial
System: NES

All you need to win a war is lots of reinforcements. And all you need to get those reinforcements is capturing your enemies with the help of your UFO-like ship. At least that's how things work on this game, one of those really simple NES games with a small gimmick to keep them fun.


Fields of Glory

fog01.png
Microprose 1994
Genre: Strategy
Rating: 2/6
Licence: Commercial
System: Amiga, Amiga (AGA), Amiga (CD32)

The increase computing power of game machines around 1990 led to some attempts to revolutionise the wargame genre. Where before, armies and units were represented by abstract symbols, many developers tried to build sort of a "diorama" game, i.e. to come close to showcase tabletops which used fully modelled miniature landscapes, models and figures.


Fiendish Freddy's Big Top o' Fun

freddy_000.png
Gray Matter / Mindscape 1989
Genre: Action, Sport
Rating: 4/6
Licence: Commercial
System: PC
Gather 'round, the ringmaster is welcoming his guests. Sadly, fewer and fewer people find their way to the Big Top o' Fun these days, so the circus is in serious financial trouble. As a last straw, the ringmaster has received credit from a shady loan shark. If only he had read the fine print: payback is today! There is only time left for one single circus show in order to make enough money and pay it back. The loan shark already has other plans for the circus grounds and so he sends Fiendish Freddy to sabotage the show and ensure that no money will be made.

Fifteen Minutes

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Ade McT 2014
Genre: Adventure
Rating: 4/6
Licence: Freeware
System: Interpreter

When I saw this game in the Interactive Fiction Competition, I knew I would end up writing a review about it. Regular readers will know I'm a sucker for time travel stories. Although there are many different approaches to designing such a mechanic and weaving a plot around it, it is (in the good cases) always such an inherently logical construct which I can't help but admire!


Fightin' Spirit

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Light Shock / neo 1996
Genre: Action
Rating: 5/6
Licence: Commercial
System: Amiga

Whenever there is a huge success somewhere, there will be "me too" imitations. And that is where some of the weirdest games spring from. Like for instance an Italian-made game published by an Austrian company which is so Japanese in style that even the English language is spoken with an east asian accent! Whether there is some sense to all of that or whether it is just because the developers thought this is the way "it has to be" will remain their secret.


Fighting Warrior

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Melbourne House 1985
Genre: Action
Rating: 2/6
Licence: Commercial
System: ZX Spectrum

Princess Thaya has been kidnapped (doh, give me a break!) by the evil Pharaoh and it's your job to save her. Seriously now, how about you save a puppy or a grandma for a change?! Anyway, your champ is a master stick fighter (kendo?!) and as per hackneyed tradition you must walk a few meters to arrive at Pharaoh's temple where he is planning to sacrifice the princess to gods by burying her alive and en route fight various humanoid creatures summoned by the Pharaoh to hamper you.



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