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Games (1322 result(s))

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Fallout

fallout000.png
Interplay 1997
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

I felt like playing a really good RPG, but it should set itself apart from the usual fantasy cliches. So, no orcs, elves, dwarves or the usual suspects. It should be something dark, with depth and, if possible, no utopian setting. After reducing my extensive collection of role playing games down to five candidates the winner was Fallout – a post apocalyptic role playing game.


Fallout 2

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Black Isle Studios / Interplay 1998
Genre: RPG
Rating: 6/6
Licence: Commercial
System: PC

On its surface Fallout 2 looks like nothing special: Seems like yet another one of those typical RPGs from around the millennium. Which means isometric view, small characters running around, giving each other a bad time with their weapons, a health bar somewhere… hmm… but not in a cheesy ‘epic’ fantasy world? No, actually this takes place in the exact opposite: A violent apocalyptic setting. That's already setting it somewhat apart from the rest. But its real strength only becomes apparent by taking a closer look: The one thing in which Fallout 2 really excels is its high degree of freedom, hence its potential to create your very own story with your very own character that comes bundled with this. In so doing the role playing isn't simply restricted to choosing what kind of damage you want to deal, but for once you can fulfil almost any tasks in your very own way. Thus Fallout 2 is one of the few games which comes as close as it gets to a decent implementation of pen&paper role playing on a computer, as best as it’s possible without some fellow human players. The brilliant game world, created with great love for detail, ensures the icing on the cake.


Fantasy Empires

fantasy01.png
SSI 1994
Genre: Strategy, Action
Rating: 5/6
Licence: Commercial
System: PC

A strategy game set in the D&D universe. A sequel of Stronghold? No - Fantasy Empires follows the futuristic footsteps of Cyber Empires. On the surface, not a lot has changed in the gameplay: Competing armies are strategically shuffled around a world map... until they meet, which is when the games zooms into a real-time battle screen on which the player can even control one soldier himself.


Fantasy General

fgeneral01.png
SSI 1996
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

Bad guy conquers the world, the player is humanity's last hope to stop him. Seen approximately one hundred million billion times - and the stories of 90% in a fantasy setting. Not that anyone will care about the story in this Panzer General sequel.


Fascination

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Coktel Vision 1992
Genre: Adventure
Rating: 2/6
Licence: Commercial
System: Amiga

A French 'erotic' adventure game called Fascination? No, in spite of what you might expect, this one has absolutely no relation to Jean Rollin's nudie vampire film from the late 70s. Pity, because it would have truly fascinating to see someone trying to adapt that… surreal experience…


Fears

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Bomb Software / Manyk / attic 1996
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga
Just for once, you are not fighting aliens and demons on a space station. You're not even a space marine! Rather, Fears manages to do the unthinkable and applies a different theme to the (by then) old 3D shooter formula: some Frankenstein-type madman has created a horde of genetically engineered mutants. Which nevertheless you have to shoot and which will try to shoot you, but still, props for this mild variation!

Feasibility Experiment

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Channel 8 Software 1983
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: ZX Spectrum

Brian Howarth was a force to be reckoned with in the early days of the text adventure genre. Thanks to his deal with Adventure International's king of adventures, Scott Adams, his Mysterious Adventures were everywhere. The series covered a broad range of themes, from fantasy in the style of the first genre classics to murder mysteries, science fiction and horror pieces.


Field Combat

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Jaleco 1985
Genre: Action
Rating: 4/6
Licence: Commercial
System: NES

All you need to win a war is lots of reinforcements. And all you need to get those reinforcements is capturing your enemies with the help of your UFO-like ship. At least that's how things work on this game, one of those really simple NES games with a small gimmick to keep them fun.


Fields of Glory

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Microprose 1994
Genre: Strategy
Rating: 2/6
Licence: Commercial
System: Amiga, Amiga (AGA), Amiga (CD32)

The increase computing power of game machines around 1990 led to some attempts to revolutionise the wargame genre. Where before, armies and units were represented by abstract symbols, many developers tried to build sort of a "diorama" game, i.e. to come close to showcase tabletops which used fully modelled miniature landscapes, models and figures.


Fiendish Freddy's Big Top o' Fun

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Gray Matter / Mindscape 1989
Genre: Action, Sport
Rating: 4/6
Licence: Commercial
System: PC

Gather 'round, the ringmaster is welcoming his guests. Sadly, fewer and fewer people find their way to the Big Top o' Fun these days, so the circus is in serious financial trouble. As a last straw, the ringmaster has received credit from a shady loan shark. If only he had read the fine print: payback is today! There is only time left for one single circus show in order to make enough money and pay it back. The loan shark already has other plans for the circus grounds and so he sends Fiendish Freddy to sabotage the show and ensure that no money will be made.



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