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Genetic Species

Genetics01.png
Marble Eyes / Vulcan 1998
Genre: Action
Rating: 4/6
Licence: Freeware
System: Amiga

Who was still making commercial games for the Amiga in 1998? Not too surprisingly, Genetic Species sold only about 3 copies worldwide. Though in retrospect, this hardly matters if it's a good game, does it? After all, there was only about one really good 3D shooter on the system before 1998 and looking at screenshots or gameplay videos, this one looks like a real contender for the genre crown.


Gesetzgebung

gesetzg01.png
Deutscher Bundestag 1994
Genre: Strategy, Action
Rating: 3/6
Licence: Freeware
System: PC

This is a very special promotial game. It doesn't advertise a product or some company. It doesn't tell you 'buy this'. Or in fact, it does the latter. But in another meaning: it's political propaganda! And it does try to convince you to 'buy' all the stuff which is said there...


Giana Sisters: Twisted Dreams

twisted_dreams-0002.jpg
Black Forest Games 2012
Genre: Action
Rating: 5/6
Licence: Commercial
System: PC

Three lives! 25 years ago, I wouldn't have needed more than that (Sure! -A random childhood friend). Granted, it would have implied to leave the computer running for several days due to the lack of a saving function as school or family would have dictated certain involuntary breaks. One thing is for sure, though: I would have spent as much time as possible with a Giana Sisters sequel, because it would have to be great, wouldn't it?


Girl Simulator

girl01.png
? 1986
Genre: Adventure
Rating: 0/6
Licence: Freeware
System: C64

Ever since Eliza, artificial intelligences attempting to pass the Turing Test have predominantly belonged to the female species. It is, as everybody knows, a sign of a scientific approach. Girl Simulator discloses its non-biological nature in its name; nevertheless, it shall be treated according to the same scientific standards out of respect proper in academic circles.


Gladiators

gladiators01.png
Steve Metcalf / Alternative Software 1993
Genre: Action
Rating: 3/6
Licence: Commercial
System: C64

You know, there's one thing I haven't done since I started bugging you with my CBM-nostalgy. I haven't told you about any of those good-old-da...sorry, good-old-shoot'em'up-s. Which is a wonder since that's one of the things C64 was famous for:) and certainly not for the likes of LUnix and Geck/A65.


Gladiators

gladiators01.png
Smash 16 1989
Genre: Action
Rating: 0/6
Licence: Commercial
System: Amiga

Spartacus… if that name makes you think of Stanley Kubrick, Kirk Douglas, Laurence Olivier, Peter Ustinov, John Gavin and Charles Laughton, you better cling to that memory of lush, colourful and overall impressive scenes of intricate drama. Because for this particular Spartacus, one of the last attributes which will come to your mind is 'impressive'.


Global Conquest

conquest_000.png
Microprose 1992
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

Global Conquest is a kind of sequel to Command HQ. The whole system is therefore quite similar. For more detailed information read this one's review. You start with one (or a few) cities and you have to conquer the whole world. That is (of course?) achieved by military.


Global Effect

global_effect01.png
Millenium 1992
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

How can a planet survive or even just coexist with humankind? Stepping into the shoes of Sim Earth and Balance of the Planet, Global Effect reuses the gameplay of Sim City for another entry into this not too crowded genre of games. A thematic rarity warrants closer inspection, doesn't it?


Gloom

Gloom01.png
Black Magic 1995
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

In 1993, a certain action game turned the world of computer games upside down. Where before, the number of parallax-scrolled layers and hardware-supported sprites had been the big quality indicator for action game platforms, raw computing power for live calculation of pseudo three-dimensional environments were the new trend. The then brand new A1200 computer, still optimized for the "old world", suddenly looked pretty old, as it struggled due to its default planar display mode as opposed to chunky. Which didn't stop enthusiastic developers from trying to build such a game on the Amiga nevertheless, of course. Gloom, released in 1995, can be considered the first finished one to be taken seriously.


Gloom 3: Zombie Edition

gloom301.png
Alpha Software / Guildhall 1997
Genre: Action
Rating: 1/6
Licence: Commercial
System: Amiga
Apparently retroactively counting the Deluxe Edition as Gloom 2, this game came as a bit of a surprise. Is it really the Ultimate Gloom? To get it out right off the bat: no. In fact, having missed it at its original release, it had me wondering upon discovering it whether it had been a professionally made and marketed release at all.


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