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Gladiators

gladiators01.png
Smash 16 1989
Genre: Action
Rating: 0/6
Licence: Commercial
System: Amiga

Spartacus… if that name makes you think of Stanley Kubrick, Kirk Douglas, Laurence Olivier, Peter Ustinov, John Gavin and Charles Laughton, you better cling to that memory of lush, colourful and overall impressive scenes of intricate drama. Because for this particular Spartacus, one of the last attributes which will come to your mind is 'impressive'.


Global Conquest

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Microprose 1992
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

Global Conquest is a kind of sequel to Command HQ. The whole system is therefore quite similar. For more detailed information read this one's review. You start with one (or a few) cities and you have to conquer the whole world. That is (of course?) achieved by military.


Global Effect

global_effect01.png
Millenium 1992
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

How can a planet survive or even just coexist with humankind? Stepping into the shoes of Sim Earth and Balance of the Planet, Global Effect reuses the gameplay of Sim City to for another entry into this not too crowded genre of games. A thematic rarity warrants closer inspection, doesn't it?


Gloom

Gloom01.png
Black Magic 1995
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga
In 1993, a certain action game turned the world of computer games upside down. Where before, the number of parallax-scrolled layers and hardware-supported sprites had been the big quality indicator for action game platforms, raw computing power for live calculation of pseudo three-dimensional environments were the new trend. The then brand new A1200 computer, still optimized for the "old world", suddenly looked pretty old, as it struggled due to its default planar display mode as opposed to chunky. Which didn't stop enthusiastic developers from trying to build such a game on the Amiga nevertheless, of course. Gloom, released in 1995, can be considered the first finished one to be taken seriously.

Gloom 3: Zombie Edition

gloom301.png
Alpha Software / Guildhall 1997
Genre: Action
Rating: 1/6
Licence: Commercial
System: Amiga
Apparently retroactively counting the Deluxe Edition as Gloom 2, this game came as a bit of a surprise. Is it really the Ultimate Gloom? To get it out right off the bat: no. In fact, having missed it at its original release, it had me wondering upon discovering it whether it had been a professionally made and marketed release at all.

Gloom Deluxe

GloomDeluxe01.png
Black Magic 1996
Genre: Action
Rating: -
Licence: Commercial
System: Amiga
Released about half a year after the original, Gloom Deluxe is indeed the same game re-released with a few technical adaptions. I.e. you get exactly the same levels, the same enemies, the same secret doors etc.

Gobliiins

gobliiins01.png
Coktel Vision 1992
Genre: Puzzle, Adventure
Rating: 4/6
Licence: Commercial
System: Amiga

Take the Adventure genre. Strip all story from it. Add different characters with different abilities. Limit the free movement of these characters to one screen at a time. What you get is Gobliiins.


Gobliins 2: The Prince Buffoon

gobliins201.png
Coktel Vision 1993
Genre: Puzzle, Adventure
Rating: 3/6
Licence: Commercial
System: Amiga

The king may have been saved, but now, his son has been kidnapped. The evil Demon King wants to make the prince into his court jester. What an offense! Instead of the terrific trio of the first part, a gruesome twosome (see number of 'i's in the title) is sent: Fingus, the diplomat, and Winkle, the practical joker.


Goblins 3

goblins301.png
Coktel Vision 1994
Genre: Puzzle, Adventure
Rating: 3/6
Licence: Commercial
System: Amiga

The third installment of Coktel's successful series. Officially, also the last one. Depending on personal definition, Woodruff and The Schnibble of Azimuth could as well be called Goblns 4 (sic!). That however, is another story.


God of Thunder

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Adept Software 1993
Genre: Adventure, Puzzle
Rating: 5/6
Licence: Freeware
System: PC

God of Thunder is a Puzzle/Action/Adventure game created by Ron Davis. The first chapter of the game was initially released as shareware by Software Creations in 1993 with a big success. Later, in 2002, the game was released as freeware by Adept Software.



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