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Guerrilla War

SNK 1989
Genre: Action
Rating: 5/6
Licence: Commercial
System: NES

Hail the heroes of the revolution who came to save the island (an island which is suspiciously similar to Cuba) from the military dictatorship. Two guys that aren’t Castro and el Che, even when they look exactly like them, but who surely are a pair of one man armies.


Ultimate Play The Game 1985
Genre: Action
Rating: 4/6
Licence: Commercial
System: ZX Spectrum

Howdy doody, pardner! Feel like serving the law and shootin' fer good reason? Well then, you came to the right place! Welcome to Black Rock and let's get the business started today! Congratulations, you're now the sheriff Quickdraw, and your task is to clean this old western town of armed villains compromising peace and safety of its citizens. Yep, that's right, it's Gunfright from Ultimate Play The Game, one of the most noted and commonly played games on ZX-Spectrum, where in capacity as town's sheriff you must alone fight the criminal world and put an end to it once and for all.

Gunship 2000

Microprose 1992
Genre: Simulation
Rating: 6/6
Licence: Commercial
System: PC

In my opinion 'Gunship 2000' is one of the best heli-simulations. Replayability is high due to the many machines you can fly and the randomly generated maps, so no two missions will be the same.

Hacker 2

Activision 1986
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: C64

Kevin Mitnick... THE man. Have you heard about Kevin Mitnick? Have you ever wanted to be like him? Yeah I know... stupid question, of course you did. To be sincere, I wanted that too. I even broke into ***.*****.****.*****.edu but that's another thing.

Hammer of the Gods

Holistic Design / New World Computing 1995
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

[Wandrell] After remaking Merchant Prince, a company called Holistic Design thought "why can't we reuse all this work into actually creating a new game". One where middle ages Vikings would take the place of renaissance Venecia.


InterQuest Productions 1993
Genre: Puzzle
Rating: 3/6
Licence: Shareware
System: PC

We are talking about hamsters here, cute little fellows, which belong to the same family - namely Cricetidae - as their cousins the lemmings. Just as their distant relatives they are in need of help - your help! These little rascals are not trying to commit suicide - they are just plain stupid. They escaped from their cages and now wander around aimlessly... more or less. It's your task to keep them alive and guide them through different areas.


Starbyte 1993
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: Amiga

A German strategy game with decent graphics and intuitive controls? What a novel idea! Ok, there are exceptions - think of Battle Isle and The Settlers. Hannibal can't quite reach that high level, but it comes close enough…


DigiFX Interactive 1996
Genre: Adventure, Action
Rating: 2.5/6
Licence: Commercial
System: PC

[Mr Creosote] Alright, today we'll be talking about Harvester. This is a game I bought in a garage sale years ago and it's been sitting on my shelf ever since. This was the chance to try it out finally.


Ikarion Software 1995
Genre: Strategy, Sport
Rating: 5/6
Licence: Commercial
System: PC

Germany's favourite minor matter - again - football! This game fell into my hands for 5 DM on a rummage table. Well, I could give it a try... ok, that try resulted in long late-night gaming sessions. Hattrick has one of the best user interfaces and features like the goal scenes, the articles about the games in the newspaper and the team of the day get you in the mood. Unfortunately, the game comes without a licence from the DFB, so the authors couldn't use the original names of the teams and the players, but there is an editor to rectify this.

Heart of Africa

Ozark Softscape 1985
Genre: Strategy, Adventure
Rating: 4.3/6
Licence: Commercial
System: C64

[dregenrocks] The player has to explore the continent of africa in search for a valuable tomb containing the so called "Heart Of Africa". You start in Cairo or another main african city at the coast and buy some basic equipment like a canoe, weapons, tools, food and gifts. With this stuff you start to explore the inner land, by canoeing down rivers or just by walking through the deserts, jungles and wide steppes of the continent. On the way you discover famous landmarks to earn some money and meet villagers, to earn some valueable informations about hidden crates and treasures (i.e. gold, silber, ivory). For this you have to give other treasures or a lot of gifts instead to the village-chiefs, who tell you about those secrets. You will also trade for food and may need to get back to one of the harbour-towns to refresh (save game), get money and new equpment. This will become a "treasure-trade-circle" until some chief may tell you about the "Heart Of Africa", your goal to get riches of your ancestor...

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