Tom Scool, a former private investigator who doesn't mind taking less honourable jobs if the money is right, has been hired by Sam Svarowsky, an un-gentlemanly collector, to retrieve a precious gem for him. This gem is in the possession of the actress Diana Stevens who is currently residing in a cut-off chalet in the mountains. All the important members of her next film project are there as well: the screenwriter, the director (who is also her husband), some members of the cast. In addition, the novelist Eric Wells has been invited - he wrote the thriller which the film should be based on. Svarovsky kidnaps him before he arrives, so that Tom can take his place at the chalet. He's supposed to get the safe combination and with that, the gem. It doesn't work out as planned. Shortly after Tom's arrival, Diana Stevens is murdered. Due to a storm having cut off the regular connection to the outer world, the police might be a bit slowed, but they'll surely arrive sooner or later. Not much time left for Tom to get the jewel and escape unrecognized...
History will need to be rewritten soon! In the early 16th century, the Spanish conquest / genocide of the Inca empire began. 500 years later (so… about now), it will finally come to a conclusion – in space! El Dorado, the mythical leader of the, well, not the Inca, but the Muisca (but who am I to quibble about historical accuracy in a game with Incas in space…), finally arrives and with the advice of Huayna Cápac's ghost, he confronts Spanish baddie Aguirre in a decisive battle.
1997? Yes, I know what you're thinking: So he is playing new games after all. That's right - there are a few good ones. The more current the year, the bigger the exception, though, making it even more noteworthy if a good game turns up in such a year. Considering its age, Incubation is like a flower growing from bowl of pus. Growing from such an unpleasant surrounding, it has to be spoiled in some way.
The daily life of Dr. Henry Jones Jr. Somewhere in Central America, he's carrying out his archeological duties. It all starts with his colleague Marcus Brody giving him his latest assignment. It usually concerns finding an artifact before a competing archeologist does, freeing someone from the clutches of the nazis or something similar. The best thing about it: every time you start the game, you get a different adventure to play. Or at least that's what the advertisement says.
Indiana Jones - George Lucas' and Steven Spielberg's tribute to old 'pulp' adventure stories. Or is it the pure commercialism re-using old ideas? Hyper-mega-commercial of course. One thing is for sure though: the movies are highly entertaining, not a very deep story or multi-dimensional characters, but archetype villains fighting against a lone hero who is everything but perfect on the surface, but has a heart of gold and of course the athletic skills necessary to deliver a punch or two.
Indiana Jones and the Last Crusade - the last of the movies (well, at least they said it then), and the first Indiana Jones movie to become an Adventure game (the second time Lucasfilm used its software branch to make an Adventure game of any movie). Huge expectations, because in an Adventure, storytelling has to be a little better than in a simple action game throwing a few snakes at a whip-wielding hero sprite.
A great graphic adventure by Lucas Arts, based on the movie of the same name. You will have to help Dr. Jones to follow the clues of his father's diary to find the holy grail, solving puzzles and conversing with a great variety of characters.
'Indianapolis 500' is one of the first racing sims that kept me from doing anything else than racing around the famous 'Brickyard'. The game itself is actually quite simple: The Indianapolis Raceway is the only track and you can choose from three different cars. But the ultimate challenge, to finish the Indy 500 race (which takes about 2-3 hours of pure racing time) is what keeps you motivated. And very rarely you will have this satifying feeling of seeing the chequered flag.
[Wandrell] Going back to the old magazines we found a game from a genre that used to be quite popular back on the arcade galleries, indy racers, I suppose we could call them, or just top-down multiplayer F1 racing.
IndyCar Racing is a racing-simulation with the famous IndyCar(now: Cart) theme.
Like in the majority of racing-simulations the view is the driver's perspective. The car's gameplay is excellent, also rookies get easy involved with it. The visualization was detailed and well ported from the original. IndyCar Racing belongs to the best racing-simulations of its time. The grade of realism could not handle with Grand Prix 2 but the game was the reference in the Indy500 category. Also in our days the gameplay is unbeaten. Visualization and Sound were innovative. For the first time there were textures on the cars, asphalt and on the sourroundings. The sound of the motor is very realistic. The 8 Race- and Speedways were lovingly copied.