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King's Bounty

New World Computing 1990
Genre: Strategy, RPG
Rating: 5/6
Licence: Commercial
System: PC

Until this day, King's Bounty remains one of my favorite games. Offering rather limited gameplay but enormous replay value, the game has never left my hard drive, ever since I have gotten it in the 1980s. In King's Bounty, you play a hero with the task to find the stolen Scepter of Order. A band of criminals has hidden this item and divided the map pointing to its location among them. Only by defeating all the criminals, you will be able to piece together the map and find the scepter, hopefully before it is too late and the kingdom disintegrates.

King's Quest 1: Quest for the Crown

Sierra 1990
Genre: Adventure
Rating: 0/6
Licence: Commercial
System: Amiga

You are Sir Graham, noble knight in some medieval kingdom at the court of the old King Whatever. The king apparantely has some magical powers, because he can control when he wants to die! And he has decided to walk over the Styx once he has finally gotten his collection of stereotype king-stuff (magical mirrors, unlimited treasure chests and such) complete. Lil' King is too busy sitting on his throne gazing at the walls to find the last three missing pieces himself, so he gives the job to one of the guys who always hang around in the castle grinning and saying 'yes, my lord': Sir Graham. In return, Graham is promised to inherit the crown.

King's Quest 2: Romancing the Throne

Sierra 1987
Genre: Adventure
Rating: 0/6
Licence: Commercial
System: PC

With the incredible success of King's Quest 1, it didn't take long for Sierra Online, directed by co-owner Roberta Williams, to release a sequel. Just a year after releasing KQ1, KQ2: Romancing the Throne, was released. However, it didn't receive the praise that the original obtained. Many people felt that the game was too short, the story to simplistic and the characters had no development. Some thought it was just a quickly slapped together game that lacked any real depth or good story telling.

King's Quest 5: Absence Makes the Heart go Yonder!

Sierra 1990
Genre: Adventure
Rating: 4.5/6
Licence: Commercial
System: PC

Graham the King comes back in one of the best known Sierra's sagas. King's Quest V – Absence makes the heart go yonder was the very first game to be released in languages other than English. This is something that sounds normal today, but back in the 90s was incredible news for graphic adventure fans all over the world. English was a real issue for me and my brothers as kids. "To drop"?? Oh my God, what do they mean? What do they want from me, to enjoy playing a game or are they trying to make me learn something??

King's Quest IV: The Perils of Rosella

Sierra On-Line 1988
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC
Here is the tale of Rosella and a terrible, horrible, no good, very bad day. Offered up as a sacrifice to a ferocious three-headed dragon in King's Quest III: To Heir is Human, she was narrowly rescued by her long-lost brother, Alexander. They've no sooner returned to Castle Daventry, the family reunited at long last, when King Graham collapses from an apparent heart attack. Now, without a moment to catch her breath after nearly being dragon food, Rosella must embark upon a dangerous quest to save her father's life. In the process, she must overcome evil fairies, trolls, sharks, snakes, ogres, whales, zombies, mummies, witches, ghosts, goons… hey, nobody said carrying on this family's legacy was going to be easy.

King's Quest VII: The Princeless Bride

Sierra 1994
Genre: Adventure
Rating: 5.5/6
Licence: Commercial
System: PC

- Grandmother, what big eyes you have!
- Because I'm a troll, my child.

No, I'm not mistaken with the fairytale – this is what Rosella, young princess of Daventry kingdom, could say one day if you won't help her escape a troll's marriage. She didn't want to get married, but you can't trick the fate: poor girl has fallen into enchanted pond, and now the one who wants to marry her – the king of trolls.

King's Quest: Quest for the Crown

Sierra 1984
Genre: Adventure
Rating: 5.5/6
Licence: Commercial
System: PC

The once proud kingdom of Daventry is in ruins. The queen is dead, leaving the old king without a heir. The kingdom is missing its three most important items: a magic mirror, which predicts the future, a magic shield, which defends the kingdom from its enemies, and a treasure chest that is always full. Sir Graham, the bravest knight in the kingdom was charged by the king to find these items, in exchange for the for the crown. Over the course of the game, Sir Graham will fight an evil witch, a dwarf, wizard, ogre, and many more fairy-tale beings, in order to recover the three magic items and save the kingdom. If you haven't already guessed it, Sir Graham is your character.

Kingdoms of England II, Vikings: Fields of Conquest

Krisalis 1992
Genre: Strategy
Rating: 3.5/6
Licence: Commercial
System: Amiga

[Wandrell] Strategy is as old as tabletop games, but that doesn't meant it's a mastered genre. Creating something which is at the same time fun and strategic is hard, and while it may seem that a conquest based game would be the simplest way to create one of these games, don't judge a book by its cover. There is more to strategy than moving armies around to fight enemy lords.

Kirby's Dreamland

Hal Laboratory / Nintendo 1992
Genre: Action
Rating: 5/6
Licence: Commercial
System: Game Boy

Kirby is a small bubble that can breath in air or small creatures and then blow it out at speeds that kill whatever is in its way. It can jump and fly, and it's got a mortal enemy it needs to dispose of. Welcome to Kirby's Dreamland, one of the easier platformers, which has become hugely popular with the not-so-adept-with-the-controls crowd. The game is fairly straight-forward: you proceed through four lands, each of which has its own architecture and monsters, and each of which has three stages. You fight a boss at the end of each stage, only to fight the main level boss at the end of each level. After finishing all stages, you fight the main bosses again, after which you meet the final boss. While clearing your way through the usual monsters requires nothing more than blowing air at them, most bosses throw things at you you've got to inhale and spit back at them. Yet, because you can fly and because you can always shoot, the game is much easier than, let's say, Mario platformers.

Knight Games

English Software 1986
Genre: Sport, Action
Rating: 3/6
Licence: Commercial
System: C64

The Middle Ages: was it an age of chivalry and knights in shining armors? Or a dark age of oppression and plague? We'll maybe never know for sure. One thing is for sure though: people liked brawling back then - just like today! And that makes all the other questions completely useless and uninteresting!

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