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Prince of Persia

Broderbund Software 1991
Genre: Action
Rating: 5/6
Licence: Commercial
System: PC

Somewhere in Arabian Nights-style Persia… You are a young lad who's been imprisoned in a dungeon by the wicked hand of Jaffar the Sorcerer who also happens to be the missing Sultan's unfaithful Grand Vizier, wishing covetously to take the ruler's place by marrying his unwilling daughter, who also happens to be your soulmate. Having thus disposed of you, lest you meddle with his evil plans for coup d'etat, he locks the princess in the castle tower and threatens to kill her if she keeps refusing him. It's up to you now to save the princess from impending doom, defeat Jaffar and finally bring peace to the kingdom of Persia. But first you need to help yourself out of this stinking place full of brutal traps, pitfalls and certain unfriendly figures, and all you got is… precisely 1 hour!

Prisoner of Ice

Infogrames 1995
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: PC

Prisoner of Ice holds a special place in my heart, because it's one of the last three games I've ever bought for 'full price'. I ordered it immediately after it came out. So quickly that there weren't any walkthroughs for it. Remember those were the days when Internet access was unthinkable, and even if I had had it, I probably wouldn't have found any cheat sites/newsgroups/mailboxes. The only way to get solutions for games was with next month's computer magazine. That one wouldn't arrive before three weeks. I was on my own to successfully play the game. Not that I usually use walkthroughs to finish Adventures, but it gives a good feeling of security to have one lying around...

Private Eye

Simon & Schuster Interactive 1996
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: PC

The Little Sister has always had it tough. The novel was released when the hard-boiled detective fiction was already on a downturn. Hollywood was moving away from it as well, so unlike all the previous Marlowe stories, it was not made into a film until twenty years later. At a time when Humphrey Bogart definitely wasn't available anymore. And it even lost its title, being called just Marlowe. Though make no mistake, don't even let the appearance of Bruce Lee on the cast list distract you – both the novel and the film are a little underrated.


Origin 1993
Genre: Simulation, Action
Rating: 5/6
Licence: Commercial
System: PC

Right. What can I write about such an immensely popular game which hasn't already been said. Obviously not much. Also, what should I describe it for - everybody already knows it! Then again, maybe not really everybody. So, a brief introduction.

Professional Ski Simulator

Code Masters 1987
Genre: Sport, Simulation
Rating: 4/6
Licence: Commercial
System: ZX Spectrum

The skis are calling! You are to pack your gear and head straight to alpine heights to face new challenges. Ah, what could be better than a good once-a-year slalom-style slide down the snowy mountain slope! Now, all the contestants take your positions please and watch your step down there, we don't want any accidents! On your marks… get set… GO!

Professor Frank

Laurence Kilday 2011
Genre: Adventure
Rating: 2/6
Licence: Freeware
System: Interpreter

Professor Frank is an eccentric character to say the least. His interests are limited, he is clumsy and he is... Scottish. One day, when he is innocently sitting in the library, he stumbes into an unbelievable adventure without as much as some basic explanation.

Project Battlefield

Mirage Media 1995
Genre: Action
Rating: 1/6
Licence: Commercial
System: Amiga
Let me excuse myself upfront. I don't speak Polish. Yet, this game just looked too interesting to pass up. So forgive me if I don't go into the (undoubtedly) intricate storyline and the subtleties of all gameplay options (even if I had a manual, it wouldn't help…). Let's just say Project Battlefield is a 3D shooter and so most of it should be self-explanatory.

Project X

Team 17 1992
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga

Although they were only founded as a true developer/publisher in the 1990s, Team 17 quickly got relatively famous in Amiga circles. Their credo was to develop games which actually made use of the Amiga's power, as opposed to using the Atari ST (or even the C64 or IBM) as limiting factor. How do you show off technology? Obviously in fast-paced action games. Many of the common concepts were picked up and given their treatment.


Electronic Arts 1990
Genre: Sport, Action
Rating: 5/6
Licence: Commercial
System: Amiga

Team sports are all more or less the same: two opposing teams on some field trying to score more than the other. The method of scoring might differ a bit, but that's it. Relatively innovative computer sports games like for example Speedball started their changes at the same aspect: the way of scoring. Just looking at this, Projectyle goes the most conservative of all possible ways: 'players' have to 'shoot' a 'ball' into a 'goal'.


Silicon Commander 1995
Genre: Strategy
Rating: 5/6
Licence: Freeware
System: PC

The "Treaty on the non-proliferation of nuclear weapons" was signed in 1968. It was the attempt to stop all the small countries from gaining access to nuclear weapons. Only the five major 'official' powers were allowed to own atomics: the USA, Great Britain, France, the USSR and China. So this treaty secured the monopoly of these countries to nuclear weapons!

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