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Project Battlefield

Mirage Media 1995
Genre: Action
Rating: 1/6
Licence: Commercial
System: Amiga
Let me excuse myself upfront. I don't speak Polish. Yet, this game just looked too interesting to pass up. So forgive me if I don't go into the (undoubtedly) intricate storyline and the subtleties of all gameplay options (even if I had a manual, it wouldn't help…). Let's just say Project Battlefield is a 3D shooter and so most of it should be self-explanatory.

Project X

Team 17 1992
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga

Although they were only founded as a true developer/publisher in the 1990s, Team 17 quickly got relatively famous in Amiga circles. Their credo was to develop games which actually made use of the Amiga's power, as opposed to using the Atari ST (or even the C64 or IBM) as limiting factor. How do you show off technology? Obviously in fast-paced action games. Many of the common concepts were picked up and given their treatment.


Electronic Arts 1990
Genre: Sport, Action
Rating: 5/6
Licence: Commercial
System: Amiga

Team sports are all more or less the same: two opposing teams on some field trying to score more than the other. The method of scoring might differ a bit, but that's it. Relatively innovative computer sports games like for example Speedball started their changes at the same aspect: the way of scoring. Just looking at this, Projectyle goes the most conservative of all possible ways: 'players' have to 'shoot' a 'ball' into a 'goal'.


Silicon Commander 1995
Genre: Strategy
Rating: 5/6
Licence: Freeware
System: PC

The "Treaty on the non-proliferation of nuclear weapons" was signed in 1968. It was the attempt to stop all the small countries from gaining access to nuclear weapons. Only the five major 'official' powers were allowed to own atomics: the USA, Great Britain, France, the USSR and China. So this treaty secured the monopoly of these countries to nuclear weapons!

Prophecy of the Shadow

SSI 1992
Genre: RPG
Rating: 1/6
Licence: Commercial
System: PC

Well, life surely is problematic in a fantasy world. You are raised by some old wise man, and then he gets killed, leaving you with a quest nobody has the slightest idea what it’s about. Not that you will worry much about it.

Prospector Pete

British Software 1986
Genre: Action
Rating: 4/6
Licence: Commercial
System: Plus/4

At dusk, somewhere in a dusty desert village, the work of Prospector Pete begins. As always, he descents to the dark tunnel, and as always, a colleague takes the ladder away after him to corral him. He knows the feeling of being jailed.

Psycho Killer

Delta 4 Interactive / On-Line 1992
Genre: Adventure
Rating: 0/6
Licence: Commercial
System: Amiga

Games have disappeared into obscurity for the oddest reasons. Some faded away because of bad (or lack of) marketing. Some just came at the wrong time (e.g. when the genre they belonged to was already on the decline). Some just don't have the mass appeal, but became favourites in limited circles. And then there are games which are just crap. Like Psycho Killer.

Psycho Pinball

Codemasters 1995
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC
Initially known as a budget game developer, Codemasters had slowly moved into the full price spectrum. By the mid 1990s, it had become accepted practice to simply release games of small proportions in the full price range anyway. What a perfect opportunity for such a studio!

Pub Trivia Simulator

Codemasters 1989
Genre: Puzzle
Rating: 3/6
Licence: Commercial
System: Amiga

Now here's a real test of important knowledge! Not sure what this has to do with pubs, though. Judging from the title screen, it might refer to some sort of quiz machine standing in a pub, but I've never seen one in real life. So, for me, this is a game about the things you might be talking about at a pub: TV, music, sports - you get the drift.


Spazz 2001
Genre: Action
Rating: 3/6
Licence: Freeware
System: PC

This picture shows Pudgy. Pudgy is neat blob-like creature which lives in a strange world. A very harsh and hostile world in fact. Hardly fitting for a peaceful creature like him! But well... his instinct to survive is strong enough to prevent that he gives up himself. So what should he do? He has to find a way out of this world.

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