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Games (1313 result(s))

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Microsoft Entertainment Pack

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Microsoft 1992
Genre: Puzzle
Rating: 5/6
Licence: Commercial
System: PC

Microsoft Entertainment Package is a pack of 29 games, which were originally released for Windows 3.1. Over the time, some games disappeared, others are still to be found. Few of the games are original. Yet, they compose a fairly entertaining mix no office computer should be without. And home computers will bennefit from this package as well - some of the games are fun and addictive. Let us take a closer look what this package offers:


Microsoft Flight Simulator 3.0

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subLOGIC / Microsoft 1988
Genre: Simulation
Rating: 4/6
Licence: Commercial
System: PC

In the 1980s, Microsoft was not known for gaming. At that time, the still fledging company tried to persuade the world that MS-DOS was the best thing since sliced bread, and that their VisiCalc software could take on Lotus 1-2-3 any day. There was one exception, though: Microsoft was the pioneer in civilian aviation simulators. Let me correct myself: Microsoft was the publisher of one such pioneer, Bruce Artwick, and his company, subLOGIC.


Microsoft Flight Simulator 5.0

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Microsoft 1993
Genre: Simulation
Rating: 5/6
Licence: Commercial
System: PC

Microsoft Flight Simulator was the pinnacle of flying in 1993. The game supported SVGA graphics and was complemented by a slew of add on scenery disks.

The first time, I played this game, (in 1993) I was blown away by the graphics and the level of real flight. SO much so I rushed out and bought a Sidewinder Joystick to complement this game.


Midwinter

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Maelstrom / Rainbird 1990
Genre: Strategy, Action
Rating: 6/6
Licence: Commercial
System: Amiga

There are only very few games out there which actually deserve the over-used label 'epic'. Usually, games called 'epic' just go for broadness, i.e. they offer lots of stuff of the same kind. For example, such a game would have lots of levels, but all those levels require the same few activities and strategies.


Midwinter II: Flames of Freedom

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Maelstrom / Rainbird 1991
Genre: Strategy, Action
Rating: 5/6
Licence: Commercial
System: Amiga

About 30 years after Midwinter Island has been liberated from General Masters' troops, things don't look to bright once again. In fact, the island itself has been swallowed by the sea as a climate change has caused the ice to melt. Its former inhabitants have been relocated to another island (called Agora) and a new state has been formed. In the meantime, however, the evil Saharan Empire has conquered all of the archipelago apart from Agora. It has become clear these freedom-loving people will be their next target.


Might and Magic II: Gates to Another World

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New World Computing 1989
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

Might and Magic II was a huge improvement over the first game of the series. The Graphics were pushed to their limits, the gameplay enhanced by a new skill and NPC system and the world even bigger than in the original game. It took me over three months of intense gaming to finish this one; something that can be compared only to later Might and Magic and Wizardry series. I keep playing the game until today. While I rarely finish it, I still enjoy the early stages of character buildup.


Might and Magic III: Isles of Terra

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New World Computing 1991
Genre: RPG
Rating: 4/6
Licence: Commercial
System: PC

The first thing I think when playing this game is the next one. I mean, this one is fun, you can get into dungeons and all that, but still lacks something that the next ones would get great, a good feeling of progression.


Might and Magic IV: Clouds of Xeen

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New World Computing 1992
Genre: RPG
Rating: 4/6
Licence: Commercial
System: PC

This was one of my favorite games when it came out. I had been a huge fan of the Might and Magic series.

The gameplay is a bit cumbersome by modern standards, requiring the use of function keys and without good mouse support, but the story is entertaining with many side quests to keep you entertained. There are a couple of key quests which are required to complete the game, but in general the world is open to exploration and much of the game need not be completed to “win” the game; you are not tied down to one path or location and are free to wander as you please.


Might and Magic V: Darkside of Xeen

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New World Computing 1993
Genre: RPG
Rating: 4/6
Licence: Commercial
System: PC

Might and Magic V: Darkside of Xeen is on the same technical level as its predecessor. So if you played said predecessor Might and Magic IV: Clouds of Xeen, it will not take you long to get accustomed to the game, because it uses exactly the same controls. If you own the previous game and install it into the same directory you get a new version with the title World of Xeen, which unlocks a couple of new quests. On top of that you can jump between the worlds with pyramid teleporters.


Might and Magic: The Secret of Inner Sanctum

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New World Computing 1987
Genre: RPG
Rating: 4.5/6
Licence: Commercial
System: PC

Might and Magic was created by a small group of people, led by Jon Van Caneghem in 1987, as the first game of the highly acclaimed New World Computing. The story behind releasing the game sounds almost like a fairy tale. After Might and Magic was finished, Jon Van Caneghem approached numerous publishers, only to be rejected time and time again. He decided to publish the game himself, from his apartment, and it turned to be a surprise hit, selling 5,000 copies the first month. After that, he managed to land a sweet deal with Activision, which enabled New World Computing to remain the publisher, and Activision only handled the logistics.



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