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Games - Reviewed by: Mr Creosote (535 result(s))

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Rise of the Dragon

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Dynamix 1991
Genre: Adventure, Action
Rating: 3/6
Licence: Commercial
System: Amiga

Rise of the Dragon takes you to one of these futures which are in fact historical periods. Sure, there is some sci-fi stuff floating around, like for example videophones and combined identity/credit cards. Some people are running around wearing strange body armour instead of normal clothing. But that's about it. Everything is reminiscent more of the 1930s than any kind of futuristic vision.


Risk

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Bernstein-Zirkel 1988
Genre: Strategy
Rating: 4/6
Licence: Freeware
System: Amiga

Back in the 80s, today's concept of 'freeware' (i.e. 'free of charge, but with strings attached') was still completely unknown. Instead, we had 'PD' (Public Domain); maybe not in the numbers of 'freeware' today, but the amount of usable, fun free games wasn't actually lower. What was especially popular with both the developers and players was well-known, established game concepts. So let's have a look at this particular Risk variant.


Road Rash

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Electronic Arts 1992
Genre: Sport, Action
Rating: 4/6
Licence: Commercial
System: Amiga

Road Rash - one of the few signature games of the Sega Mega Drive (apart from Sonic, of course). The Amiga and the Mega Drive had quite a few things in common hardware-wise, so porting this successful hit was only a question of time. A year after the original release, it finally appeared.


Robin & Orchid

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Ryan Veeder / Emily Boegheim 2013
Genre: Adventure
Rating: 3.5/6
Licence: Freeware
System: Interpreter

Robin & Orchid concerns ghost sightings in a church which are investigated by the student reporter Robin. Robin is on the job with Sharon and Orchid; she has got the notebook of chief editor Casey to consult and a polaroid camera to take photos to prove the sightings.


RoboSport

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The Dreamers Guild / Maxis / Ocean 1992
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

[Mr Creosote] The years going by is often a pretty well-working filter when it comes to the value of cultural products. Important things are kept alive, but those which are not noteworthy disappear into obscurity. This makes looking back at a past time so much easier!


Rock'n Roll

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Rainbow Arts 1989
Genre: Puzzle, Action
Rating: 5/6
Licence: Commercial
System: Amiga

Time to clean up your mouse again, because a small speck of dust is lethal in Rock'n Roll. Without any try at a backstory or an explanation about the situation, you have to control a little ball trapped in a maze. Your only goal is to escape and by that reach the next level where everything starts again.


Roll 'm Up

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Dommelsch 1999
Genre: Sport, Action
Rating: 3/6
Licence: Freeware
System: PC

Pinball games were the big hype for some time some years ago. It was all started by 21st Century Entertainment with their Pinball Dreams . In the following years, every company produced similar games in masses, most of them without any innovation as usual. But they were all commercial, sold for the 'normal' price of 50$ for one game including between merely one to up to four tables. The question how such a ridiculously high price can be justified was already valid back then.


S.T.U.N. Runner

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Tengen / Domark 1990
Genre: Sport, Action
Rating: 2/6
Licence: Commercial
System: Atari ST

You've all gone through this: You see this amazing game, a technological marvel, a sensational experience. You buy the game, and then it turns out your own computer doesn't really seem to be up to it. These days, you'd just go out and buy a new video card or a faster processor, but in 1990, that just wasn't possible - because all hardware on the consumer market wouldn't have cut it in some cases. Cue S.T.U.N. Runner.


Sam & Max Hit the Road

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Lucas Arts 1994
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC

Which character appeared most in Lucas Arts' Adventure games? Chuck the Plant, I guess. Just counting the mammal characters, though, it's Sam & Max. Their creator, Steve Purcell had been drawing backgrounds for many of the games, and Sam, the dog, and Max, the rabbit, had small guest appearances (e.g. as an idol in front of the giant monkey head, as a costume on Booty Island and as a portrait in the Edison's motel). And then, it was time for their own game.


Santa's Xmas Caper

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Zeppelin Games 1992
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga

Santa Clause was already on his way to deliver presents when his flying sleigh was blown out of balance by a gust of wind – now the presents are dispersed all over the city. Time to go down and pick them all up again, because otherwise, so many children would cry themselves to sleep that night. Sniff…



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