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Awakening

awakening01.png
Georg Rottensteiner / The User / Spider Jerusalem 2015
Genre: Adventure
Rating: 3/6
Licence: Freeware
System: C64

Just one more package to deliver before going home. Thankfully, the receptionist takes it. Phew, just down the elevator again… woah, what was that? An explosion? Everything goes black. Some time later, you wake up again, in the middle of some signs of destruction. Nobody's there anymore. What has happened and how to get out of there?


ああ播磨灘

AaHarimanada01.png
Sega 1993
Genre: Action
Rating: 1/6
Licence: Commercial
System: Mega Drive

Raging obesity is not such a huge issue in Japan compared to countries like the USA or Russia (though I hear McDonald's is gaining foothold). Ironically enough, they nevertheless have a strange obsession with Sumo Wrestling over there – two incredibly fat guys basically turning into a big mass of jelly.


B.A.T. II

bat201.png
ESP / Ubi Soft 1992
Genre: Action, Adventure, RPG
Rating: 5/6
Licence: Commercial
System: Amiga

The Bureau of Astral Troubleshooters, an intergalactiv secret police, had already made a name for themselves in the episodic, self-titled first game. Now it is time for the big job: The Koshan conglomerate has come into a monopoly position as the only supplier of a resource of galactic importance. Through foul play, of course. B.A.T. has already sent one agent to Koshan's base planet, but in spite of a seemingly perfect cover story, she seems to have been detected. So the player goes after her, to save her, but also to finish the mission.


B.C. Kid

bckid01.png
Factor 5 / Hudson Soft 1992
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

Conversions of console games to computers often go wrong. Translations of Japanese games just as often. With B.C. Kid, it went surprisingly smooth. It first appeared on the PC Engine and had (for 'western' tongues) a really strange name. The English version became 'Bonk'. Bonk? To make a long story short, the Amiga version got a better title when it was ported by the German company Factor 5 a few years later.


Back to Skool

backtoskool01.png
Microsphere 1985
Genre: Adventure, Action
Rating: 5/6
Licence: Commercial
System: ZX Spectrum

Last year, schoolboy Eric managed to steal his report card from the headmaster's safe. He has taken his time to forge a positive one. Now it's time to get it back into the safe.

A lot has happened on the school grounds over the holidays. It has been split in two sections: a boys school and a girls school (with a fence between them). The boys' building (the only part which could be seen in the prequel Skool Daze) has been expanded, too. There are now more classrooms, more offices, a new assembly hall and (perhaps the most useful innovation) a bathroom. The school has also bought a new safe to replace the old one. This one doesn't have a combination of numbers, but a simple lock. But where has the key been hidden?


Backstage

backstage01.png
Art Department 1993
Genre: Adventure
Rating: 3/6
Licence: Freeware
System: Amiga

A local radio station is holding a competition: answer five questions about (male) rockstar Alex X. Pose (for the younger readers: the singer of a then popular band called Guns'n'Roses was called Axl Rose) to win a romantic candlelightdinner with him. Our (male) hero is keen to be the chosen one. Yes… you'd better ignore the homoerotic elements of this story. Anyway, let's just say our protagonist is a huge fan, ok?


Bad Machine

BMach_01.png
Dan Shiovitz 1998
Genre: Adventure, Puzzle
Rating: 5/6
Licence: Freeware
System: Interpreter

<Elektra4292 power_up><Teacup3 report power_level><Supporter42 advance_to (071,345)><Procrastintator66 term><AWord292 perform_task><Writer32…

{click}

ERR0R! : Intelligibility < 2.56%


Balance of Power - The 1990 Edition

bop_000.png
Chris Crawford 1990
Genre: Strategy
Rating: 6/6
Licence: Freeware
System: PC

Balance of Power is almost a simulation of the cold war. As one of the two major superpowers (USA or USSR) you try to gain influence without starting a nuclear war.
The rest of the world is serving as a playground for the enemies. Other countries are not directly conquered but you try to get the respective government on your side or to overthrow it.


Baldies

baldies01.png
Creative Edge / Panasonic Interactive 1995
Genre: Strategy, Action
Rating: 4/6
Licence: Commercial
System: PC

Baldies is a real time strategy game.

PLOT

The plot is simple, you have to lead the Baldies to victory over the Hairies.

GAMEPLAY

This is a standard build, research and attack game (no hunting for resources). There are four types of Baldie, breeder (Red), builder (Blue), soldiers (Green), and scientist (White). When the first house is built you have to pick up Baldies and place them in the house (just by dropping them on the house), and then double click on the house for an internal view which consists of four rooms (one for each of the colours) and a hallway. It is possible to move the Baldies from one room to another via the hallway. This allows you to branch into different spheres of research and breeding. For example if you have mostly red then your Baldies will multiply alarmingly. Once four houses have been built you will have access to the "shovel" and the "angel wings". The shovel allows you to extend the land or even remove little sections of the land so as there is only water underneath (I enjoyed going onto my enemies land and trapping his men and drowning them). The angel wings allows you to select a group of Baldies with the mouse and send them where you like (even onto your opponents land).


Ball Raider

BallRaider01.png
Diamond 1988
Genre: Action
Rating: 1/6
Licence: Commercial
System: Amiga

Not everybody is a game designer. Ball Raider is what happens when people who think they draw some 'mean' pictures, don't have that sort of insight. So you have some images ready, but there's still no game idea? The images don't even really form a coherent picture, because they're all over the cliché fields of Science Fiction and Fantasy? Well, just slap simple, but well-tested classic game concept on top. That always works, doesn't it?



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