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Solomon's Key

solomon_000.png
Tecmo 1988
Genre: Puzzle
Rating: 2/6
Licence: Commercial
System: PC

Simplicity is part of the charm of older classics, but also one of the pillars of any puzzle game. Giving you little they manage to offer a lot of variety, more than it looks at first, because who would have thought it was possible to create a game revolving about a stone block creating wand?


Solomon's Key 2

solkeyii01.png
Tecmo 1993
Genre: Puzzle
Rating: 3/6
Licence: Commercial
System: NES

Puzzles, they have a thing for sounding always the same. What is this? A puzzle. So you move blocks around to screen? No, you create ice and get rid of fires, you say. Just that in the end, it's about moving blocks around the screen.


Solstice

solst01.png
Software Creations 1990
Genre: Adventure
Rating: 6/6
Licence: Commercial
System: NES

A broken staff that has something to do with stopping a bad guy is spread all around the old castle. What else is left to do except exploring the isometric world solving platform puzzles? All of that in one of these games that seem to have ended in the wrong platform.


Sopwith

sopwith01.png
BMB Compuscience 1984
Genre: Action
Rating: 2/6
Licence: Commercial
System: PC

Many great works were created by accident. Sopwith is one of them. Once upon a time, there was a Canadian software company, called BMP Compuscience. It was developing database and networking software. It was its network software, Imaginet, which is the direct reason why Sopwith was created: the game, which supported multiplayer over the Imaginet network, served as a demo to show the network's capability. Ironically, the game has built up a strong following. The networking software did not.


Soul Crystal

soul_crystal01.png
Starbyte 1992
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: Amiga

Dave, 17 years old, is spending is first vacation without his parents up in northern Scotland. While taking a swim in a lake, he passes through a small waterfall… and finds himself in a foreign world populated by magical creatures! Here, he is immediately drafted to overthrow the evil elf king…


Space Cavern

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Apollo 1981
Genre: Action
Rating: 3/6
Licence: Commercial
System: Atari 2600

Space Cavern is the most complex Atari 2600 game I've ever seen, with a manual three times as thick as any other Atari 2600 game. There are countless different difficulty levels you can choose from when starting a game, selecting from options such as whether to have two or four enemies above you, whether or not to have any enemies from the sides, whether the enemies above are large (easy targets) or small, and whether the enemies above shoot straight or diagonally. All of these options are independent of one another, so you can mix and match.


Space Commanders II

spaccom201.png
ajf 1983
Genre: Action
Rating: 2/6
Licence: Freeware
System: PC

When and where this game was made, I have no idea. The age is based on the file, as in "not modified since 16-1-1984". So, what's it all about? It's a...Space Invaders clone!!! Not terribly original, but then again, it's from 1984, so maybe, just maybe, it was then.


Space Crusade

space_crusade01.png
Gremlin 1992
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: Amiga

Riding on the success wave of HeroQuest, Games Workshop released Space Crusade, a Warhammer "40k" variant for the McDonald's audience. So, it's basically a simplified and toned down version of Space Hulk. Unlike the computer game Space Hulk, Space Crusade's conversion into electronic form turned out to be a very faithful one.


Space Hulk

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Electronic Arts 1993
Genre: Strategy
Rating: 1/6
Licence: Commercial
System: Amiga, PC (DOS)

Warhammer and its spinoffs seems to be a very popular franchise. I even met a professor at university who professed his love for '40K' on his institute website right next to the list of scientific papers and books he had written and and who used pictures of 'hulks' as the screensaver of his laptop. My first contact with this 'universe' was actually the computer game Space Hulk, and that's the very game this review is about. What an amazing coincidence!


Space Job

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Karstadt AG 1993
Genre: Action, Puzzle, Strategy
Rating: 2/6
Licence: Commercial
System: PC

Life simulation games have a special charm: On the one hand you go through your motions from day to day, on the other hand you want to escape it by having a go at the motions of someone else. So, you kind of ask yourself what it would be like to replace your daily routine with a more exciting one from somebody else. And that is the crucial point of the genre: Is the virtual life different enough to entertain you? Has it got enough distractions to offer, at least for a short while? For Space Jobs the answer is clearly no. Because although shows signs of some promising attempts, they get lost in a maze of advertisements, half-done ideas and programming bugs.



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