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Spoils of War

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German Design Group 1992
Genre: Strategy
Rating: -
Licence: Commercial
System: Amiga
This is the English version of Conquestador.

Spore

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Prowler Productions (Mike Snyder) / Flogsoli Productions 1991
Genre: Adventure, Action
Rating: 3/6
Licence: Commercial
System: PC

There have been a number of strange excuses why you suddenly have to bounce balls back into a wall with a movable paddle. Arkanoid with its space war plot is notorious for that. Of course, it never went beyond the semi-ironic excuse stage. Never… until Spore!


Star Control

starcon01.png
Accolade 1990
Genre: Strategy, Action
Rating: 5/6
Licence: Commercial
System: PC

This is a mix of strategy and space shooter, a well-balanced and with variety, albeit somewhat small, game where you try to conquer a region of space, attacking with real-time dogfights.

Really, the game is more about those fights than about strategy. Both factions, the Ur-Quan Hierarchy (alien slavers) and the Alliance of Free Stars (good guys) have seven different ships, ranging from small scouts to big destroyers.


Star Control II: The Ur-Quan Masters

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Accolade 1992
Genre: RPG, Action
Rating: 6/6
Licence: Commercial
System: PC

Born and raised in a distant colony isolated during the war you come back to Earth, bringing the ancient technology found in your planet to improve your civilization and help if the war still ravages. But it has already reached the end with the fall of the alliance and the eternal imprisonment of all those that didn't want to become slave warriors for the Ur-Quan. And humanity is among the trapped ones.


Star Fleet I: The War Begins!

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Interstel Corporation 1983
Genre: Simulation, Strategy
Rating: 3/6
Licence: Commercial
System: PC

Star Fleet I: The War Begins! can be described as a starship tactical combat simulation but it has its roots in the very early days of computer gaming and, to me at least, the mechanics feel more like that of a board game than a true simulation. This game is actually a clone of an earlier title that originated on university mainframes in the 1970s and it is not the only such clone in existence. So, you might be tempted to describe the game and its gameplay as unoriginal. However, the game does establish an elaborate backstory which is the basis for its small franchise which, along with the game's own colorful history, is arguably much more interesting than the game itself.


Star Fleet II: Krellan Commander

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Interstel Corporation 1989
Genre: Simulation, Strategy
Rating: 5/6
Licence: Commercial
System: PC

Star Fleet II provides a good deal of depth in taking on the role of a commander of starship in a tactical combat role. This includes exploration, navigation, combat, crew morale, supply management, outpost establishment, and other aspects. Many different functions are available from the bridge which are used in various capacities to complete different missions which involve flying the spacecraft into enemy territory with ultimate goal of conquering the region space. This includes navigation and strategic displays as well and communications and weapons console. As the player progresses through the ranks additional functions become available such as the ability to command a "battle fleet" including the player's ship plus up to four escort destroyer ships.


Star General

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Mindscape / SSI 1996
Genre: Strategy
Rating: 2/6
Licence: Commercial
System: PC

The Holy Grail... so many people searched for it... and died searching for it. Well, Indiana Jones didn't die in the attempt, but even he still didn't get it. The Holy Grail of the strategy / wargame genre has always been combining the two classical sub-genres: 'global' strategy, i.e. raising your armies, sending them to invade your neighbour and taking care of the infrastructural questions surrounding it, and tactical 'battle simulations', typically in the form of moving single units around on a hexagonal landscape. Crossing that rift and molding it into a consistent, single game - the dream of every game designer involved in the genre and of course also every fan. Even the great Sid Meier tried at one point, and admitted his failure saying that although both parts of his game had worked well individually, the tactical parts took so long that the players would forget about the situation on the global level, making the switch back to it after a battle close to impossible.


Star Trek: 25th Anniversary

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Interplay 1992
Genre: Adventure, Action
Rating: 4/6
Licence: Commercial
System: PC

These days, there is this huge cliché that 'geeks' have to love Star Trek. And that if they don't, it has to be Star Wars instead. What a load of bollocks! Personally, I'm completely indifferent about both of them. I don't love either, I don't hate either – I just don't care, as neither ever managed to spark any heightened interest in me. Which probably makes me an less than ideal reviewer for Star Trek: 25th Anniversary. Regardless, let's see what this is.


Star Trek: Judgment Rites

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Interplay 1993
Genre: Action, Adventure
Rating: 5/6
Licence: Commercial
System: PC

Star Trek: Judgment Rites is the sequel to the 1992 title Star Trek: 25th Anniversary, and Interplay clearly felt that they had a winning formula there, as the gameplay is by and large identical.


Star Wars Rebellion

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LucasArts 1998
Genre: Strategy
Rating: 6/6
Licence: Commercial
System: PC

Star Wars Rebellion is a strategy game which takes place after episode 4. You can play either on the side of the empire or the rebellion. Whereas the rebels have a "fairly easy goal ;-)", namely capturing the emperor and Darth Vader, and conquering Coruscant, the empire needs to capture president Mon Mothma and destroy the rebel headquarters (which unfortunately travels through the galaxy).



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