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Theme Park

Bullfrog 1994
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

Your rich aunt has just died and you are her heir! Overpowered by joy, you go out to tell off your boss. But then you notice a silly sidenote in the testament: You are only allowed to spend the money on building Theme Parks, and the profits can only be spent on additional parks. So you give in to your fate (you can't go back to your old job anyway after what you've done to your former boss) and start planning!


Game Arts / Sierra 1987
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC

Thexder is an action side-scrolling platforming game where you play as the eponymous fighter robot. The goal is to get from the start of the level to end of the level. Sounds simple enough.

To get through each level, you'll need to get through hoards of enemy robots, all programmed with the singular purpose of destroying you. To help you survive and navigate the levels, Thexder can transform from a humanoid-like form into a plane and back at will. Each mode gives you a specific advantage and weakness trade-off. When in humanoid mode, your attack laser homes in on enemies, but your mobility is restricted. When in plane mode, you are no longer bound by gravity, but your laser shoots only in the direction you are facing, and you are constantly propelled forward.

They Stole A Million

Ariolasoft 1986
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: C64

Money = good. Long and hard work = bad. Quick illegal money = perfect solution! These equations sum up your motivation. But stealing a few wallets won't do any good. You want the real thing: become a criminal mastermind!

Thimbleweed Park

Terrible Toybox 2017
Genre: Adventure
Rating: 4.5/6
Licence: Commercial
System: PC

The "Retro" Money-Making Machine

[Herr M.] Alas, good old nostalgia! What is better than idling in a slightly melancholic mood while pondering the past? Almost anything was better in the good old days: Colours were more intense, one-liners smarter and verb lists longer. We were content with the little things. Who needed more than peeps, pixels and bizzareness?

Time Zone

On-Line Systems 1982
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: Apple II

Thinking about Sierra Entertainment, one of the last things which would probably come to one's mind would be that they took risks. They just kept releasing new installments of their endless series, each with a loyal, defined audience. Fairly secure investments, but no surprises to be expected there. Back when they were still called On-Line Systems, there was no established home computer games market yet, however. So basically any new release was a risk by definition, because each broke new ground in some way. The biggest business risk they took must have been Time Zone, for which a (for the time) large team was tasked to create it over the period of more than a year. Ten salaries bet on the success of one game, released only on one single system to a market which was still fairly small. What was it that required this unprecedented amount of workforce?


Legend Entertainment 1991
Genre: Adventure
Rating: 6/6
Licence: Commercial
System: PC

Time certainly flies by... when I first started this site in the last millenium, Legend's Adventure games were pretty common on sites like this one. Not as common as the ones by Sierra, of course, but they could easily be found. These days (2006), you'll probably find a few of the later point & click style ones (Death Gate, Shannara,...) and if you're very persistent, you might stumble across the odd site which mentions the Spellcasting games. I blame this lack on the lack of actual collectors among the webmasters. If the only source you have for games to put on your own site are other websites, it's an automatic downward spiral concerning diversity.

Tintin on the Moon

Infogrames 1989
Genre: Action, Adventure
Rating: 3/6
Licence: Commercial
System: PC

Tintin on the Moon was released in 1989 for various home computer systems by Infogrames (IBM PC, C64, ZX Spectrum, Atari ST, Amstrad CPC and Amiga). The game is divided into 5 stages, alternating between rocket flight stages and platform stages. The PC version offers English, French and German as language options, so do most (or all) other platforms.

Titus the Fox: to Marrakech and Back

Titus Interactive 1991
Genre: Action
Rating: 5/6
Licence: Commercial
System: PC

Titus Interactive’s Titus the Fox: To Marrakech and Back is an amazingly smooth and well drawn side-scroller for it’s time. The game, originally released under the name Lagaf': Les Aventures de Moktar — Vol 1: La Zoubid, followed the heroic adventure of a French Comedian named Lagaf, but due to different audiences, Lagaf being completely unknown outside of France, his character was switched to the company's mascot for it's international release.


Digital Integration 1985
Genre: Simulation
Rating: 4/6
Licence: Commercial
System: ZX Spectrum

AH-64A Apache is US army's primary combat helicopter designed to perform efficient air-to-air and ground attacks while exercising outstanding swiftness and manoeuvrability. It can perform its duties during day and nighttime as well as withstand a range of hostile weather conditions. Armed with 30mm chain gun, 38 rockets, 8 laser guided missiles it makes an imposing threat to enemy forces. In the cockpit you are to complete a row of missions which set you to track and eliminate enemy ground targets such as tanks and field guns occupying various map sectors. Meanwhile you must watch out for enemy aircrafts and engage them if necessary.

Tomb Raider

Core Design / Eidos 1996
Genre: Puzzle, Adventure
Rating: 5/6
Licence: Commercial
System: PC

It may be one of the less clever ideas I've had, but I'm gonna try and write up Tomb Raider. The truly beautiful people among us (and I don't mean here at TGOD) often suffer from a defeatist, or fatalist streak in their contemporaries, in the sense that they are rarely approached in a casual manner, due to the assumption that the beauty in question must have lots of beautiful friends already, therefore rendering the unsolicited attentions of the common plebe superfluous. Add a touch of fear of being rebuffed or ridiculed, and presto: Dr Oetker's Instant Loneliness Sour Whip.

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