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Crypto Cube

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DesignWare 1983
Genre: Puzzle
Rating: 3/6
Licence: Commercial
System: PC

Crypto Cube was part of IBM's Education Family of games. It was written in 1983 and contains subject matter from that time. For instance, the computer terms are somewhat out of date. It's fun for a little while to see what some of the old games used to be like but is nothing extraordinary.


Crystal Caves

cc1_1055.png
Apogee Software 1991
Genre: Action
Rating: 4/6
Licence: Shareware
System: PC
Looks and plays like an Apogee jump'n'run, but it grew from the mind of Frank Maddin, who programmed and designed the game mostly himself in his spare time. Only some time before its release in 1991, it became one of the early Apogee titles. So you might ask who actually copied from whom at this post-Commander-Keen time.

Crystals of Arborea

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Silmarils 1990
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

Effectively Ishar 0, Crystals of Arborea introduces the player to the land of Arborea, which has later spawned three Ishar game. The evil god Morgoth has submerged most of the world, save for a small island, where he keeps the enslaved humans, elves, gnomes and others. Only you, the elven prince Jarel and your six companions were not influenced by Morgoth, and now have to defeat him. To do so, you will need to find four crystals and place them on the top of four towers. Morgoth takes you quite seriously, though, sending legions of his followers to stop you or find the crystals first. If everything else fails, he will meet you at the last tower to personally prevent you from placing the last crystal.


Curse of Enchantia

enchantia01.png
Core Design 1992
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: Amiga

1992. Sierra had left the Amiga market (only to return silently later again, but that's another story), other companies tried to fill the gap. Core Design (these days known as the makers of horrible action games featuring big breasts) did it most successfully - they almost perfectly took Sierra's place with their Adventures! Not so much in serial output, but certainly concerning the quality of their products. Does that mean they made great classics with intriguing stories and witty puzzles which stood the test of time? Well, not exactly.


Curse of the Azure Bonds

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SSI 1989
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

This is the second game in SSI's Gold Box Advanced Dungeons & Dragons epic. If you enjoyed Pool of Radiance, this game scratches much of the same itch – plenty of exploration, monsters to defeat, and treasure to be found. This game continues the concepts the first game brought to the table: solid combat, classic D&D rules (for better and worse), lots of places to get lost in, and a strongly immersive world.


Curse of the Catacombs

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Froggman 1993
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC

Curse of the Catacombs is a re-release of the game Catacomb Armageddon, developed by Softdisk.

The technology used is an improved Catacombs 3-D engine, basically a slower predecessor of the Wolfenstein 3D engine, with Adlib audio which reminds one of the early Commander Keen games.


Cursed

cursed01.png
Nick Rogers 2011
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: Interpreter

The king's protégé, engaged to his daughter and the future king's best friend: Your life looked good. Then, Prince Alsanter was murdered; stabbed with your knife by an unseen assassin while you were in the room with him. It might have been a setup, but who would believe you? Although the king and his court wizard do not believe in your guilt, they have no choice but to follow the verdict: guilty. Instead of execution, the king gives you a final chance: He has the wizard put a curse on you, turning you into an animal which is routinely hunted – either a rat, a fox or a snake. The only hope would be reaching another powerful wizard and, with his or her help, prove your innocence.


Cyber Empires

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SSI 1992
Genre: Strategy, Action
Rating: 5/6
Licence: Commercial
System: PC

In the strategy genre, there is usually a distinction between high level strategy and low level tactics. Some games do one of them right, some excel at the other. Consolidating both levels into one game rarely works: It is the interface between the two which is hard to get right. One major aspect is that none of the levels may take up too much time, because otherwise, the players will forget about what happened on the other. How does this fare with Cyber Empires?


獣王記 (Jūōki)

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Sega 1988
Genre: Action
Rating: 0/6
Licence: Commercial
System: Mega Drive

When it was time to sell SEGA's new console they needed something spectacular to showcase it. You know how this thing goes, wrap it with something everybody loves, such as this arcade beat-them-up, and put it in a new shiny envelope to attract buyers.


D/Generation

dgen01.png
Mindscape 1991
Genre: Puzzle, Action
Rating: 5/6
Licence: Commercial
System: PC

An urgent job sends you to GenCorp, where a man called Derrida urgently needs a parcel. But something has happened and the place is filled with bio-weapons and security systems through which you will have to find your way.



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