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Death Knights of Krynn

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Strategic Simulations, Inc. 1991
Genre: RPG
Rating: 4/6
Licence: Commercial
System: PC

Introduction

Following up the rather well executed Champions of Krynn, the first gold box series game set in the Dragonlance setting, SSI brought us Death Knights of Krynn rather shortly after.


Death Mask

DeathMask01.png
Apache Software / Alternative Software 1995
Genre: Action
Rating: 1/6
Licence: Commercial
System: Amiga
When you can't quite manage the technological breakthrough you're aiming at, give up… or go for the next best thing. In the latter case, prepare to be mocked if the "next best thing" really isn't all that impressive. So yes, this is going to happen in the following paragraphs, so you basically already know the review's conclusion, don't you?

Death of Schlig

schlig01.png
Peter Timony 2011
Genre: Adventure
Rating: 3/6
Licence: Freeware
System: Interpreter

Schlig is working at the meat counter in the supermarket. What he really wants to be is a detective. He gets his chance when he is kidnapped by aliens who take them to their planet to be eaten. First, they want to fatten him, though. Messing with his DNA, what they achieve is giving him extensible and retractable eyes.


Death or Glory: Das Erbe von Morgan

DeathOrGlory00.png
First Step / Software 2000 1994
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: Amiga
An army is invading a cliché kingdom. Its ruler suspects his illegitimate son Xhor behind it all. Xhor's half-brother Raven cannot believe it, leading to a fall-out with his father and banishment. With few remaining loyal men, Raven now wants to find the vanished Xhor, clear his name and also find and extinguish the real source of these attacks.

Death Rally

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Apogee / Remedy Entertainment 1996
Genre: Action, Sport
Rating: 5/6
Licence: Commercial
System: PC

It may seem strange at first, but having a machine gun mounted on your car makes perfect sense. After all, what better way to keep an overtaking car from getting ahead? How about mines for those tailing you too closely? This is no ordinary competition, you know. And if you want to make it all the way to the top, you must be willing to drive into some gray territory.


Deathbringer: The Sword of Abaddon

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Empire 1991
Genre: Action
Rating: 0/6
Licence: Commercial
System: Amiga

There are only so many ways to make a game belonging to the hack'n'slash genre interesting. Deathbringer actually tries to bring in some welcome innovation.

The player takes control of some muscle-heavy barbarian armed with an oversized sword cutting his way through hordes of ugly monsters (or, basically, everything in his path). So far, so non-innovative. The sword actually has a name, because it has a life of its own (actually, it's a wizard who has transformed himself into a sword, but let's not get further into this...). The catch: The sword demands to be 'fed' with blood. So you have to keep killing, because if the piece of metal remains dry for too long, it'll start feeding on the player's character, draining his own life away. Very good idea.


Deer Hunter

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Sunstorm Interactive 1997
Genre: Simulation, Sport
Rating: 4/6
Licence: Commercial
System: PC

Ever wanted to go Deer Hunting without the need of an actual license and/or without buying expensive hunting weapons? Well luckily, there's a game for you.

Developed and released in 1997 by Sunstorm Interactive and Published by WizardWorks for Windows 95 PC's, Deer Hunter is a Deer Hunting simulator that allows you to actually go Deer Hunting.


Defender of the Crown

dotc01.png
Cinemaware 1987
Genre: Strategy, Action
Rating: 5/6
Licence: Commercial
System: PC

Cinemaware was always known for producing very unique games, merging strategy, adventure and action. One of its first game, Defender of the Crown, has set this trend, which has proven to be the winning combination for years to come. The game was also the first designer work of Kellyn Beck, who while later designing such great games as S.D.I., Rocket Ranger and Centurion: Defender of Rome, will always be remembered for his best game, Defender of the Crown.


Deja Vu 2: Lost in Las Vegas

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Icom Simulations 1989
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: Amiga

This time, the player indeed gets a deja vu: This sequel is so similar to its predecessor that it's hard not to get some flashbacks. You're even going to visit some of the old locations and meet some of the old people again! That doesn't mean it's a useless game only to make profit off its 'good name', but without anything new. It is just a sequel in a very strict sense: it picks up right after the first part.


Deja Vu: A Nightmare Comes True

dejavu01.png
Icom Simulations 1986
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: Amiga

Interactive Fiction made more accessable: add graphics, add a mouse-driven user interface and use the capabilities of a modern 'windowed' operating system. But in spite of that all: don't forget about your target audience!



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