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King's Quest: Quest for the Crown

Sierra 1984
Genre: Adventure
Rating: 5.5/6
Licence: Commercial
System: PC

The once proud kingdom of Daventry is in ruins. The queen is dead, leaving the old king without a heir. The kingdom is missing its three most important items: a magic mirror, which predicts the future, a magic shield, which defends the kingdom from its enemies, and a treasure chest that is always full. Sir Graham, the bravest knight in the kingdom was charged by the king to find these items, in exchange for the for the crown. Over the course of the game, Sir Graham will fight an evil witch, a dwarf, wizard, ogre, and many more fairy-tale beings, in order to recover the three magic items and save the kingdom. If you haven't already guessed it, Sir Graham is your character.

Kingdoms of England II, Vikings: Fields of Conquest

Krisalis 1992
Genre: Strategy
Rating: 3.5/6
Licence: Commercial
System: Amiga

[Wandrell] Strategy is as old as tabletop games, but that doesn't meant it's a mastered genre. Creating something which is at the same time fun and strategic is hard, and while it may seem that a conquest based game would be the simplest way to create one of these games, don't judge a book by its cover. There is more to strategy than moving armies around to fight enemy lords.

Kirby's Dreamland

Hal Laboratory / Nintendo 1992
Genre: Action
Rating: 5/6
Licence: Commercial
System: Game Boy

Kirby is a small bubble that can breath in air or small creatures and then blow it out at speeds that kill whatever is in its way. It can jump and fly, and it's got a mortal enemy it needs to dispose of. Welcome to Kirby's Dreamland, one of the easier platformers, which has become hugely popular with the not-so-adept-with-the-controls crowd. The game is fairly straight-forward: you proceed through four lands, each of which has its own architecture and monsters, and each of which has three stages. You fight a boss at the end of each stage, only to fight the main level boss at the end of each level. After finishing all stages, you fight the main bosses again, after which you meet the final boss. While clearing your way through the usual monsters requires nothing more than blowing air at them, most bosses throw things at you you've got to inhale and spit back at them. Yet, because you can fly and because you can always shoot, the game is much easier than, let's say, Mario platformers.

Knight Games

English Software 1986
Genre: Sport, Action
Rating: 3/6
Licence: Commercial
System: C64

The Middle Ages: was it an age of chivalry and knights in shining armors? Or a dark age of oppression and plague? We'll maybe never know for sure. One thing is for sure though: people liked brawling back then - just like today! And that makes all the other questions completely useless and uninteresting!


Konami / Friends Software 1992
Genre: Action
Rating: 3/6
Licence: Freeware
System: PC

Time to bail out from your jetfighter, put on armour, helmet, grab some arrows and step down into the classic fantasy world with top-down scrolling, where your job is still pretty much the same: shoot 'em up, stay alive and reach the end of the line. The story so far: you are Popolon the knight, your beautiful bride Aphrodite has been kidnapped by some Hudnos (now who the hell is that, anyway?), and you are to rescue her. Sounds incredibly original, doesn't it? Just this time no enemy planes or spacecrafts to destroy, only good old hordes of evil spawns blocking your way to success. Welcome to Knightmare!

Knights of Xentar

MegaTech 1994
Genre: RPG
Rating: 4/6
Licence: Commercial
System: PC

Knights of Xentar is one weird ass RPG. You play as Desmond, a knight with a kids voice who gets his sword, jewels, and clothes stolen by bandits at the very beginning. As soon as you save the daughter of a storekeeper and get some equipment, it's off on a quest to get your stuff back while saving lots of girls in the process. (Keep in mind that the US version is censored by default unless you install the NR-18 Kit)


Exxos 1989
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: Amiga

In the far future. After a nuclear war, part of the human race has mutated and now form two new races: the Tuners who look human, but have PSI powers (reading other people's thoughts, telekinetic powers,...), and the Protozorqs, humans with lizardlike heads. The latter live in huge temples which inspire fear into passers-by. There are rumors about humans and Tuners disappearing into these without leaving a trace.

KULT: The Temple of Flying Saucers

Exxos 1989
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: PC

Atypically for an Adventure game, your own character will not appear on screen. Instead, the current view is the player's perspective. The viewpoint, however, is not scaled to size, as all the other figures are shown very small. Lacking a concrete reference object, maybe even an animated sprite, the active role of the player is reduced to observer. You never have the feeling of actually entering scenes, but only pick them through logical links and passages. The effect is increased by having the transition between rooms happen abruptly and in some cases, the newly entered room will be shown from a completely changed perspective.

La Abadía del Crimen

Opera Soft 1987
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

A man was murdered on the abbey, and it is fray Francisco, a monk who has just arrived, the one in charge of discovering the culprit. And he must hurry, because in a few days inquisitor Bernardo Gui will arrive, and it will be better for everybody if he doesn't get mixed in all of this.


Lucasfilm Games / Activision 1986
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: C64

There were Adventure games before SCUMM and aside from Sierra's endless Quests. Lucasfilm's first own foray into the genre was Labyrinth - an official offshoot of the movie of the same name (starring David Bowie and Jennifer Connelly).

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