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Games - Amiga (OCS/ECS) (234 result(s))

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Gold Rush!

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Sierra 1989
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: Amiga, PC (EGA)

Jerrod Wilson, a journalist living in 1848 Brooklyn, apparantely never got over 'losing' his brother Jake who was forced to leave town ten years ago. Now the protagonist receives a letter from this lost relative. Jake has found gold in California and he urges Jerrod to join him there. And it would be much of a game if Jerrod didn't go along with this...


Golden Axe

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Sega 1990
Genre: Action
Rating: 2.5/6
Licence: Commercial
System: Amiga, PC (DOS)

[Herr M.] Blood and thunder rule the country: The vicious Death Adder inflicts war on the kingdom and kills people by the dozen. Amongst the numerous victims are the relatives of three great heroes, who finally, when even their best friend gets slain right in front of their eyes, swear revenge.


Golden Wing

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Copper Sky 2018
Genre: Action
Rating: 3/6
Licence: Freeware
System: Amiga
Some seminal game ideas just never die. Some have become so common that they are more or less in considered to be in public domain by now. Like Asteroids. It's a concept which just works: fly your spaceship around the (single) screen, blast asteroids, but be careful about it, because they will break apart into several smaller pieces which may go off on trajectories you never expected. Then, to spice things up, add some ufos etc. Which is exactly what Golden Wing does. In 2018, no less.

Grand Monster Slam

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Golden Goblins / Rainbow Arts 1989
Genre: Action, Sport
Rating: 3/6
Licence: Commercial
System: Amiga
Really simplistic games can nevertheless be totally addictive. In fact, among the most addictive games ever released, you will especially find a lot of simplistic ones. Accessibility plays a major role here. If you've got a strong central game mechanic, what can go wrong? In fact, Grand Monster Slam doesn't stop there. It takes its game mechanic, which has actually been "inspired" by another game completely unknown to western audiences, to a new level through imaginative design.

Great Courts

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Blue Byte / Ubi Soft 1989
Genre: Sport, Action
Rating: 5/6
Licence: Commercial
System: Amiga

The strangest thing happened with my floppy disk of this game. It would stop loading in the middle of the booting process. I thought it was hopelessly broken - wrong. All I had to do was take the disk out of the drive and put it in again, and it would continue loading as normal. Of course, this happened several times every time I loaded the game, so playing became quite a piece of work. Even with several years of university behind me, I still can't figure out a logical explanation for this behaviour. An unsolved mystery of computer science.


Hannibal

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Starbyte 1993
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: Amiga

A German strategy game with decent graphics and intuitive controls? What a novel idea! Ok, there are exceptions - think of Battle Isle and The Settlers. Hannibal can't quite reach that high level, but it comes close enough…


Helicopter Mission

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Rauser Advertainment 1993
Genre: Simulation, Action
Rating: 0/6
Licence: Freeware
System: Amiga

I've always had a soft spot for promotial games. With some ironic distance, they're mostly very funny: unvoluntarily humor galore. The uncoolest companies trying to get their useless products into the concious of young people. That's of course not easily done. Medicine against rheumatism suddenly turns hip, politicians become MTV-compatible stars. Or the promoted product doesn't turn up at all. Hilarious!


Hero Quest 2: Legacy of Sorasil

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Gremlin 1994
Genre: RPG
Rating: 2/6
Licence: Commercial
System: Amiga

I'm not going to explain who or what 'Sorasil' is, nor am I going to bother you with what the 'legacy' the title speaks of is. You really don't need to know. Seriously - I've never heard so much boring cliché crap at once.


HeroQuest

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Gremlin 1991
Genre: RPG
Rating: 4/6
Licence: Commercial
System: Amiga, PC (DOS)

Ah, Hero Quest... We all spent countless hours playing the board game! I still remember the christmas in Hotel Dorint in Hameln when my brother got it. We spent half of our time there playing it. Of course we were genious enough to use the blank map to create our own quest with a permanent and water resistant pen. And the rest of the time we played.... ummmmm...... hockey in the corridor! But back to Hero Quest.


Hexuma – Das Auge des Kal

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Weltenschmiede / Software 2000 1992
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: Amiga

The development team Weltenschmiede made three text adventures, of which Hexuma is the final one. As that, it has got one major problem: The novelty of a decent German language which had carried Das Stundenglas had worn off when this one came out two years later. So it had to be judged entirely by its raw gameplay and writing qualities, in a time when a text adventure was already widely regarded as an anachronism.



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