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Games - Amiga (OCS/ECS) (234 result(s))

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Locomotion

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Kingsoft 1992
Genre: Puzzle
Rating: 4/6
Licence: Commercial
System: Amiga

Which game would fit the description 'digital model railroad' best? Most people would say Railroad Tycoon. It doesn't quite fit, though, because of the economic aspects. For Märklin fans, it's mostly about controlling forks and setting routes. The perfectly fitting game: Locomotion.


Loom

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Lucasfilm Games 1990
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: Amiga, PC (EGA), PC (VGA)

1990 was the year of Monkey Island. So great, so successful that it overshadowed everything else - including this earlier product of the same company. Not to say this is an 'underground' game or a 'rarity' - quite the opposite. It was a best-seller and even today, it is one of the most widely known Adventure games. Just not as much as Monkey Island. And not as one-sided positively as Monkey Island...


Lords of the Rising Sun

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Cinemaware 1989
Genre: Strategy, Action
Rating: 4/6
Licence: Commercial
System: Amiga, CD-i

You like the concept, but medieval England is getting a bit tiring? Then head over to medieval Japan! This is how Lords of the Rising Sun is best described. Oh, you don't have a clue what I'm talking about? Then you probably haven't played Defender of the Crown by the same company! Stop reading here and sit in the corner!


Lotus Esprit Turbo Challenge

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Gremlin 1990
Genre: Sport, Action
Rating: 2.5/6
Licence: Commercial
System: Amiga

[Mr Creosote] 14 years ago, this website got started. The goal was to find our very own style and target audience. One proven method to gain attention is deliberate provocation. And what would be better suited for this purpose than to aggressively argue against the mainstream?


Lure of the Temptress

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Revolution Software / Virgin Interactive 1992
Genre: Adventure
Rating: 2.5/6
Licence: Freeware
System: Amiga

[Mr Creosote] Lure of the Temptress is the first game made by the British development studio Revolution Software. They later became quite popular, especially with the Broken Sword series of games which they update and market to this very day. Their older games, including this one, have been released as freeware in the meantime.


Mad News

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Ikarion 1995
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

Mad TV's success virtually begged for a sequel. Rainbow Arts announced Mad Burger, a fast-food chain simulator. Ralph Stock, designer of the first part, had left the company, though, and he was working in Mad News which was published by Ikarion. Mad Burger never made it, but two years later, Mad TV 2 (the only 'official' sequel) appeared - and it sucked. This review is about Mad News, however. The game which should probably be called the only rightful successor of the original game.


Marble Madness

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Electronic Arts 1986
Genre: Puzzle, Action
Rating: 5/6
Licence: Commercial
System: Amiga

Marble Madness was one of the first games on the new and fresh Amiga system. And what a way to get a system started! Although the game was also released for pretty much every other system out there at the time, it was the Amiga version which outshone them all. Closest to the original arcade machine (and even with the two player feature), it showed off the new computer's technical capabilities perfectly. A killer application, especially considering the direct competitor, the Atari ST, only had a greatly inferior port.


Master Axe: The Genesis of MysterX

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Axe To Grind / Islona 1997
Genre: Action
Rating: 1/6
Licence: Commercial
System: Amiga

No, this is not the sequel to Golden Axe. Apparently, there is a bloke called "Neil Axe" who is/was a martial arts champion. Apparently, he is not famous enough to have a Wikipedia article, but he was considered big enough to have a game made about a marketing stunt he pulled off in the 1980s when (unconfirmed claim of the game) he and some of his students made a tour all through the USA. In practice, this means that you'll get a standard 1-on-1 fighter in front of different scenic backgrounds. While the four selectable characters of the main (and only working) game mode are sort of appropriate for the "serious" kung-fu theme, the opponents clearly fall into the wrestling circus variety, complete with silly costumes, equipment etc.


McDonald Land

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Virgin Interactive 1992
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga

Don't know about the rest of the world, but here, Ronald McDonald and the accompanying cartoon characters have been pretty much retired as promotional mascots. Even in the early 1990s, they were already on the way out. Which is easy to say in retrospect, but at the time, some managers may have believed it to be the right time to release a promotional game set in McDonald Land.


Mean Streets

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Access Software 1990
Genre: Adventure, Action
Rating: 4/6
Licence: Commercial
System: Amiga, PC (DOS)

Einstein was wrong: the people living after World War 3 (which happened in 1998) aren't fighting with pointed sticks and stones. It's still guns. The whole world is in fact still very much the same as we know it. If it weren't for a few details: Half of the population has mutated because of the high radiation and people are using flying 'speeders' instead of cars.



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