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Games - Fighting (164 result(s))

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Temple of Terror

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Puffin Books 1985
Genre: RPG
Rating: 3.5/6
Licence: Commercial
System: Gamebook, ZX Spectrum
[LostInSpace] Pencils sharpened and dice ready (or should I say: dice throwing app launched?). Our journey leads us to the Temple of Terror. Let's hope it's not all in the name. A lonesome adventurer just happens to be a the Stonebridge court at the wrong time and learns that all of Allansia is threatened by the dark proceedings of the evil Malbordus. Travelling to the Temple of Terror, he is supposed to take the dragon artefacts hidden there to safety, because they would enable the dark elf to conjure a dragon which would take him to an army in the Forest of Doom, ready to bring death and despair over the land.

Terraria

Terraria01.png
Re-Logic 2011
Genre: Action, RPG
Rating: 6/6
Licence: Commercial
System: PC

Imagine the beginning of a great adventure: You are standing in a forest. The sky is blue, the sun is shining and the wildlife is wandering about. There is a guy named Jack, Steve or Brat next to you, who will turn out to be an invaluable source of information, for he is The Guide. With great foresight you brought a set of tools along, so you can start right away. What will it be? Do you want to start digging, to search for valuable ores and treasure caves? Or do you want to attack that slime creature that is coming closer, in the hope that it will drop some valuables? Or how about building a base, maybe a log cabin, first? All of this is possible in Terraria, an open-world 2D platformer, that combines the fun of exploration, fighting and building in one game.


The Addams Family

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Ocean 1991
Genre: Action
Rating: 3/6
Licence: Commercial
System: Game Boy

Talking about games that deal with films or series, sooner or later the phrase "licence crap" will come up. Many more or less common titles, for example almost every Simpsons game, do give reasons for this: The brand name itself is selling most of the copies, so why spend money on a complex production? Quickly design some sprites, that remind of the original characters and warm up some old games idea and the way into the shelves is paved.


The Citadel of Chaos

citadel01.jpg
Puffin Books 1983
Genre: RPG
Rating: 4/6
Licence: Commercial
System: Gamebook, C64

[Herr M.] If you were to judge a book strictly by its name, today’s title sets the bar quite high: The Citadel of Chaos frankly sounds rather cool. It promises whimsical magic, rolls of the tongue and hints at even greater things to come. So, the question we are going to ask today is: Does the content match its wrapping?


The Forest of Doom

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Puffin Books 1983
Genre: RPG
Rating: 4/6
Licence: Commercial
System: Gamebook, C64

On planet Allansia, our hero travels across the Northern Borderlands without meeting a single soul. Until one night, he is wakened from his sleep only to witness the final words of a dying dwarf called Bigleg. His mission to take a legendary weapon of war to Gillibran, the king of dwarves, at the edge of Darkwood, failed. It has been stolen in an ambush. Without this weapon, the dwarf kingdom of Stonebridge is in danger from warmongering trolls. Bigleg promises our nameless hero great riches if he can find the war hammer again and bring it to its rightful owner. Then he dies right under our eyes.


The Warlock of Firetop Mountain

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Puffin Books 1982
Genre: RPG
Rating: 2.5/6
Licence: Commercial
System: Gamebook, ZX Spectrum

[Mr Creosote] This one is going to be unusual for our website, because normally it revolves around games in a digital form. Today we are going to talk about a ‘gamebook’. And, as might have been expected, we did not just pick one at random, but the gamebook itself: The Warlock of Firetop Mountain. Yet I have to tone down a bit: Actually it is already our second gamebook on the site. The other one has been hidden for about 14 years in the comics section.


The Way of the Exploding Fist

fist01.png
Melbourne House 1985
Genre: Sport, Action
Rating: 4/6
Licence: Commercial
System: C64, ZX Spectrum

After the success of Karate Champ, it was only a question of time until the first imitations would arrive. The Way of the Exploding Fist is one of these. Whatever your personal verdict about the game's quality (and imitations in general) is: It's certainly one of the games with the most creative names ever! Exploding Fist? Hard not to like it!


The Way of the Tiger

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Gremlin Graphics Software Ltd 1986
Genre: Action
Rating: 5/6
Licence: Commercial
System: ZX Spectrum

Dedicated to all true beat 'em up fans! You are to take part in the most bizarre and outlandish tournament, where the common reality strangely overlaps with a mythical fantasy world, which yet oddly enough perfectly resonates with the martial arts theme of the game. You, a fighting ninja warrior (with a bit of shaolin flair) are to encounter and defeat a number of fearsome opponents, and to compete in three major fighting styles featured in the game, specifically unarmed combat, pole and sword fighting. Accept the challenge if you dare, and may the victory be yours! Absolute masterpiece of its own time and platform, and quite honestly the best and most enjoyable fighting game I ever played on Spectrum.


Tomb Raider

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Core Design / Eidos 1996
Genre: Puzzle, Adventure
Rating: 5/6
Licence: Commercial
System: PC

It may be one of the less clever ideas I've had, but I'm gonna try and write up Tomb Raider. The truly beautiful people among us (and I don't mean here at TGOD) often suffer from a defeatist, or fatalist streak in their contemporaries, in the sense that they are rarely approached in a casual manner, due to the assumption that the beauty in question must have lots of beautiful friends already, therefore rendering the unsolicited attentions of the common plebe superfluous. Add a touch of fear of being rebuffed or ridiculed, and presto: Dr Oetker's Instant Loneliness Sour Whip.


Tube Warriors

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Dynabyte 1994
Genre: Action
Rating: 0/6
Licence: Commercial
System: Amiga

There are only so many excuses to have two people brawling. At least if you want to set your own game apart from the usual rest. I mean, do you really want to have yet another tournament of fighters travelling around the world? Thought so. Tube Warriors has you fighting in subway stations. Weird? Yes, definitely.



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