Games - Fighting (164 result(s))


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Ultima: Escape from Mount Drash

Sierra 1983
Genre: Action
Rating: 1/6
Licence: Commercial
System: VIC-20, PC

Ultima: Escape from Mt. Drash is a real rarity: It was created by a friend of Richard Garriot around 1983 and without further ado Sierra labeled it as Ultima, although it ultimately had nothing in common with this role playing series, with the exception of some names and said friendship. Produced in very small numbers for the VIC-20, a system which on top of that was declining in popularity, a retailer is said to have thrown almost all copies off a cliff somewhere (E.T. anyone?), which is why the game was thought to be lost for a long time. Finally, some copies appeared on well known auction sites, where they reached prices as high as $3000 (in words: three thousand US Dollar). And actually that's the end of that. I have nothing more to say…

Ultimate Body Blows

Team 17 1994
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

The Body Blows competition goes into its final round. Released about six months after Galactic, the best way to describe it is probably "that CD version of Body Blows". Which has all the fighters of the two previous games. Which, if we're honest, should have been the case in the second one already, because, you know, Street Fighter II did it that way.

Valiant Hearts: The Great War

Ubisoft Montpellier Studios / Ubisoft 2014
Genre: Action, Adventure, Puzzle
Rating: 5/6
Licence: Commercial
System: PC

While I watch my character walking slowly towards the sunrise at the end of Valiant Hearts: The Great War, I take a look back at the road that has brought me here. Considering that for the most part it lead through the battlefields of World War I, the journey was surprisingly rich in variety, and it entailed even some nice memories besides all the horror. Yet it has been exactly those contrasts, these emotional ups and downs, which make these sensations so intense. Its beginning seems almost a bit unreal now, but soon the story will come to an end, and I cannot remember when I had such a feeling of accomplishment at the end of a computer game.


Mindscape 1995
Genre: Action
Rating: 2/6
Licence: Commercial
System: PC

For once, a fighting game which did not originate in the arcades or game consoles and which doesn't even try to imitate those. Well, at least not too much. At least it goes its own way graphically.

Wild Cup Soccer

Teque / Millenium 1994
Genre: Sport, Action
Rating: 2/6
Licence: Commercial
System: Amiga

To us Europeans, American Football is just a big slaughter anyway. So when we play Brutal Sports Football, we don't even notice much of a difference to what's offered in the NFL. Who cares if a few weapons have been added? Don't those suits make living weapons out of the players anyway (dramatic pause...)?

Wild Streets

Titus 1989
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

What a mediocre game! Walking from left to right and beating up evil guys. There's also some kind of 'story' behind it, but I have to confess I don't know it exactly. When playing it again for the review, I couldn't find the intro, no matter how hard I tried!

Wolfenstein 3D

id Software 1992
Genre: Action
Rating: 5/6
Licence: Shareware
System: PC

This is an action game which is commonly seen as the great-grandfather of all ego shooters. It was the year 1992 when this virus, disguised as Shareware, was travelling across busy schoolyards and noisy scene parties, spreading from drive to drive. The shooting orgy by American star programmer John Carmack had an irresistable appeal to the teenagers who hadn't yet been cauterised by mass-produced imitations of this ego perspective, and the extra episodes which were available for sale made John Carmack a millionaire overnight.

World Karate Championship

System Three Software / Epyx 1986
Genre: Sport, Action
Rating: 3/6
Licence: Commercial
System: C64

A well-known classic from the arcade from 1986. Business as usual: Fight against your opponents who become more stronger from round to round and try to collect as many point as possible...

You start as Karateka with the white belt - you can choose Egypt or Australia. It does not matter at all because the starting location has no influence on the game itself. After 3 rounds of fighting you either go to New York or to Rio de Janeiro - and that already was the little excursion because after round no. 3 the background graphic does not change any more. At least as far as I could play...


Ljn 1994
Genre: Action
Rating: 5/6
Licence: Commercial
System: SNES

WWF RAW - the reference to digital showfights. The ridiculous wrestling-scene is presented absolutely serious. And that's good for all who are amused by clearly missing but apparently very painful hooks and for those who still can't understand why two wrestlers are trying to kill each other in the ring, but having a nice barbecue together after the fight (are there any?).

WWF Wrestlemania

Acclaim 1995
Genre: Sport, Action
Rating: 4/6
Licence: Commercial
System: PC

WWF Wrestlemania - The name says it all. The official license has both its advantages and disadvantages for the game designers. Much room for creativity concerning character design and playing modes does not remain, but these are of course advantages, either. Because well-known fighter "personalities" already exist to whom the followers of this "sport" connect different cliché attributes, the typically ridiculous plot of an average fighting game can fortunately not be found. Another point is that potential weaknesses of the playability will be easier looked over by the players because of the disciples' emotional link to their idols. The designers could therefore put all their efforts in a conversion as "realistic" as possible.

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