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Games - Amiga (OCS/ECS) (234 result(s))

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Police Quest: In Pursuit of the Death Angel

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Sierra 1987
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: Amiga

The shortest running of the common Sierra Adventures. Does that say anything about its quality? Come on, we're talking about Sierra! As if these sillyheads had ever cared about consumer wishes or producing quality products!


Ports of Call

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Klein & Ulrich 1987
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga, PC (DOS)

It is the year 1987... the year of a game by Sparks and Beethoven, aka Martin Ulrich and Rolf-Dieter Klein, which became a cult classic almost immediately. I have to confess I cannot evaluate the game in an objective way, because I was immediately spellbound.


Power Struggle

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PSS 1988
Genre: Strategy
Rating: 3/6
Licence: Commercial
System: Amiga

Yet another cold war game: Western and eastern block finally have enough and they fight it out – by any means necessary. Well, not quite; nuclear war is not part of this game: Economic, diplomatic and conventional military means can be used to achieve world domination.


Powermonger

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Bullfrog 1990
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

Bullfrog entered the market relatively late - their first own development was Populous in 1989, before, they had just done some conversions of existing games. Surprisingly enough, Peter Molyneux still managed to become a kind of 'cult-designer' even though the industrialization (and thus non-personification) of gaming was already dawning. Must have been because of the pure originality and quality of his design! Between the first two (and only worthy) parts of the famous first god-series, Molyneux designed a somewhat similar, but still again groundbreaking game: Powermonger.


Premiere

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Core Design 1992
Genre: Action
Rating: 4/6
Licence: Commercial
System: Amiga

A movie has been stolen – save the premiere by retrieving it. In the usual spirit of the genre, this is just an excuse for regular Jump & Run gameplay: The 'plot' only defines the setting; in this case, a film studio. Which, in turn, is yet another excuse to have some out-of-this-world settings: Apart from the 'behind the sets' levels, there are, among other things, haunted castles, a giant room and a space level.


Primal Rage

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Probe / Time Warner Interactive 1996
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

Pre-historic monstrosities fight for supremacy as the new god of a postapocalyptic earth (now "Urth"). The few remaining humans gather around these creatures, worshipping them. For which they are thanked by serving as emergency food should life energy ever run low. Well, at least this is what you'd expect if you played the original arcade version…


Prince

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Frames / Arc Software Publishing 1989
Genre: Strategy
Rating: 2/6
Licence: Commercial
System: Amiga

Touted as a "wargame for people who don't usually play wargames", Prince is one of the many attempts to make the genre more appealing to a broader audience by adding attractive graphics, easy mouse controls and make the gameplay a little less complex (or more shallow, depending on your point of view). It is also one of the many in the long line of games to have tried this and failed.


Project X

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Team 17 1992
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga

Although they were only founded as a true developer/publisher in the 1990s, Team 17 quickly got relatively famous in Amiga circles. Their credo was to develop games which actually made use of the Amiga's power, as opposed to using the Atari ST (or even the C64 or IBM) as limiting factor. How do you show off technology? Obviously in fast-paced action games. Many of the common concepts were picked up and given their treatment.


Projectyle

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Electronic Arts 1990
Genre: Sport, Action
Rating: 5/6
Licence: Commercial
System: Amiga

Team sports are all more or less the same: two opposing teams on some field trying to score more than the other. The method of scoring might differ a bit, but that's it. Relatively innovative computer sports games like for example Speedball started their changes at the same aspect: the way of scoring. Just looking at this, Projectyle goes the most conservative of all possible ways: 'players' have to 'shoot' a 'ball' into a 'goal'.


Pub Trivia Simulator

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Codemasters 1989
Genre: Puzzle
Rating: 3/6
Licence: Commercial
System: Amiga

Now here's a real test of important knowledge! Not sure what this has to do with pubs, though. Judging from the title screen, it might refer to some sort of quiz machine standing in a pub, but I've never seen one in real life. So, for me, this is a game about the things you might be talking about at a pub: TV, music, sports - you get the drift.



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