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Games - Amiga (OCS/ECS) (234 result(s))

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Rock'n Roll

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Rainbow Arts 1989
Genre: Puzzle, Action
Rating: 5/6
Licence: Commercial
System: Amiga

Time to clean up your mouse again, because a small speck of dust is lethal in Rock'n Roll. Without any try at a backstory or an explanation about the situation, you have to control a little ball trapped in a maze. Your only goal is to escape and by that reach the next level where everything starts again.


Santa's Xmas Caper

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Zeppelin Games 1992
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga

Santa Clause was already on his way to deliver presents when his flying sleigh was blown out of balance by a gust of wind – now the presents are dispersed all over the city. Time to go down and pick them all up again, because otherwise, so many children would cry themselves to sleep that night. Sniff…


Sensible Golf

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Sensible Software / Virgin Interactive 1994
Genre: Action, Sport
Rating: 3/6
Licence: Commercial
System: Amiga
Golf computer games… it's another big, big case of why. Real golf is sort of a relaxing stroll around extensive grass areas. You get to be outside in the fresh air, walk or drive one of these cool carts and from time to time, you hit a ball. You get to consider which iron to use in which situation and depending on your skills. In a computer game, the machine will do most of these things for you. Where's the fun in that?

Sensible Soccer

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Sensible Software / Renegade 1992
Genre: Action, Sport
Rating: 4/6
Licence: Commercial
System: Amiga

For some reason, high speed was considered the ultimate goal for sports games for some time in the late 80s and early 90s. The one distinguishing feature of such football games is ball control: Different from most football games, Sensible Soccer will not 'trap' the ball on the active player's foot. This makes dribbling more or less impossible – the ball bounces away too easily when changing directions. On the other hand, Sensible Soccer makes passing easier than normal. You can't only shoot the ball in one of the usual eight directions. If one of your own players is available in the general direction you aimed the ball at, the game will semi-automatically adjust the direction accordingly.


Shadowgate

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Icom Simulations 1987
Genre: Adventure
Rating: 2/6
Licence: Commercial
System: Amiga

It seems there is no fantasy world in which people can live happily and undisturbed by huge threats. This one is no exception. An evil Warlock is trying to summon a mystical monster - the Behemoth. You impersonate the good hero who has to stop him.


Shufflepuck Cafe

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Broderbund 1989
Genre: Sport, Action
Rating: 4/6
Licence: Commercial
System: Amiga

This is definitely one of the strangest games I've ever played! Not much action, not much thinking, not much change. But nevertheless not a bad game!
The point is merely to play a kind of airhockey in a pub. This 'sport' is a bit difficult to explain to those who've never seen it. But I'll try:


Silent Service II

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Microprose 1990
Genre: Strategy, Simulation
Rating: 5/6
Licence: Commercial
System: Amiga

A very mature Amiga game. Looking at its theme, it's obviously not aimed at the same target audience as the endless flood of Jump'n'Runs, but on the other hand, it's also not some ultra-realistic simulation which would scare most people off.


Silkworm

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Tecmo 1988
Genre: Action
Rating: 4/6
Licence: Commercial
System: Amiga

Silkworm represents a pretty popular genre on the Amiga. There were tons of similar games in which you were either flying, driving, walking or whatever and simply shot everything that came into sight. And this is almost everything that needs to be said about this particular game! The enemies are well done.


Soccer Kid

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Krisalis 1993
Genre: Sport, Action
Rating: 4/6
Licence: Commercial
System: Amiga

It's 1994, the year of the world cup! All the teams of course want to win it. But there's also another creature who wants to own the cup: The evil alien 'Scab'! He's searching the galaxy for trophies to add to his collection. So he steals this one. But when he tries to beam it up to his ship, it collides with a rock and is smashed into five pieces which all fall back to earth but land on completely different continents! It would be a sad final without the ultimate trophy, so 'Soccer Kid' (What kind of name is that? His parents must have been high or something!) decides to find the missing pieces.


Software Manager

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Kaiko 1994
Genre: Strategy
Rating: 3/6
Licence: Commercial
System: Amiga

As probably many others of his kind, an ardent computer gamer dreams of a career in the gaming industry – and attempts to make this dream come true. That player is the player of Software Manager. Confused yet?



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