Username:
Password:
Forum
OpenID
Remember

MobileRSSTwitterFacebook

Games - Rated by: LostInSpace (20 result(s))

More...

All Games
Random Game
Advanced Search
Refine Search
System
Genre
Theme
Year
Letter
Rating
Reviewer
Licence

Apps
Disk Images

Latest Game

11.jpg

Random Games

12.png
party-zosh.png
05.jpg

RSS Twitter Facebook

Rebel Planet

01.png
Adventure Soft 1986
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: C64, Gamebook

In the year of 2453, the secret organisation SAROS (Search And Research Of Space) tasks an undercover agent to destroy the Arcadian supercomputer. Without this central "brain", the Arcadians will be helpless zombies who cannot exert their power over Earth and its space colonies anymore. In the disguise of an space trader, the player takes over the agent's role in order to liberate mankind from its oppressors.


Seas of Blood

01.jpg
Puffin Books 1985
Genre: RPG
Rating: 3.5/6
Licence: Commercial
System: Gamebook, ZX Spectrum
[Mr Creosote] Seas of Blood… this is going to be a tough discussion for me, because I have to admit this was the gamebook which I read/played more often than any other when I was a kid. Whether this was due to thematic preference, due to gameplay-related strengths or other aspects, we will probably find out. However, I cannot guarantee that I can stay objective at all times. Please excuse the occasional drift into nostalgia.

Shard of Inovar

01.png
Bulldog Software 1987
Genre: Adventure
Rating: 2/6
Licence: Commercial
System: C64
Simple games often also use simple graphics lead by practical means. The game is then carried by the solid gameplay foundation or – in the adventure genre – by a good plot. Shard of Inovar's plot, in any case, isn't a tired one at all. Just like the controls. Small pictograms on the sides of the screen trigger certain actions. Judged by the number of icons, the game is actually rather short and some symbols, like for example "swim", are never required to solve the game. Invoke, on the other hand, conjuring up a magic spell or following through a ritual, is used quite frequently. Yes, you guessed right: this takes place in the fantasy genre. Authors Les Hogarth and Clive Wilson were leading figures at Mastertronic at the time and they published this text adventure as part of a trilogy together with VENOM and KOBYASHI NARU also on other platforms than the C64. My quality expectations are somewhat high as I first dive in.

Space Taxi 2

Screen01.jpg
Twilight Games 2004
Genre: Action, Puzzle
Rating: 3/6
Licence: Commercial
System: PC
In the old, golden days, video games where thematically almost exclusively catering for a single target audience: male adolescents. Logically, some fantasy themes were recurrent: saving the earth and all of humanity or even the whole universe. Those were the goals and challenges of tomorrow's family men. Gaming having grown up, yesterday's youths are now confronted with reality. Those old dreams have been tainted as childish and the games industry now also delivers realism into the formerly well kept play rooms of today. One way of doing this apparently involves simulating every single job, no matter how absurd, and also every single every day activity, no matter how trivial, in a game. Resulting in increasingly obscure products in which the original ideas can hardly be recognized anymomre. Though even in the good old days, us heroes had to take a couple of collateral damage hits and, for example, resign ourselves to the role of a simple taxi driver. The implication being boring drives from A to B, where the highlight of the day is exchanging some gossip with the passengers. Unless, of course, it was Space Taxi.

Temple of Terror

01.jpg
Puffin Books 1985
Genre: RPG
Rating: 3.5/6
Licence: Commercial
System: Gamebook, ZX Spectrum
[LostInSpace] Pencils sharpened and dice ready (or should I say: dice throwing app launched?). Our journey leads us to the Temple of Terror. Let's hope it's not all in the name. A lonesome adventurer just happens to be a the Stonebridge court at the wrong time and learns that all of Allansia is threatened by the dark proceedings of the evil Malbordus. Travelling to the Temple of Terror, he is supposed to take the dragon artefacts hidden there to safety, because they would enable the dark elf to conjure a dragon which would take him to an army in the Forest of Doom, ready to bring death and despair over the land.

The Forest of Doom

01.jpg
Puffin Books 1983
Genre: RPG
Rating: 4/6
Licence: Commercial
System: Gamebook, C64

On planet Allansia, our hero travels across the Northern Borderlands without meeting a single soul. Until one night, he is wakened from his sleep only to witness the final words of a dying dwarf called Bigleg. His mission to take a legendary weapon of war to Gillibran, the king of dwarves, at the edge of Darkwood, failed. It has been stolen in an ambush. Without this weapon, the dwarf kingdom of Stonebridge is in danger from warmongering trolls. Bigleg promises our nameless hero great riches if he can find the war hammer again and bring it to its rightful owner. Then he dies right under our eyes.


The Testament of Sherlock Holmes

01.jpg
Frogwares 2012
Genre: Adventure, Puzzle
Rating: 5/6
Licence: Commercial
System: PC
Who is Guybrush Threepwood? It is at this point we are at a crossroad. The ignorant casual player just shakes his head over the nerd, who immediately has an anecdote about his past gaming sessions with the forefather of adventure games on his lips. Because he feels bored by the praise of a pirate who cannot get close to Jack Sparrow anyway. Only exactly this hero caliber arouses the interest of the demanding casual player in the first place. The nerd is already satisfied with the unknown greats of the genre, as long as the game itself lives up to its standards. This leads to the exciting question: Does this title have what it takes to bridge the gap between playing the theme and playing the medium? In general terms: Should hobby detectives increasingly leave the book and the film DVD on the shelf and rather play a round? Or should the pale nerd put the mouse out of his hand in return and consume the performances of the "real heroes" in media of secondary importance to him?

Wizardry 7: Crusaders of the Dark Savant

ds_001.png
Sir Tech 1992
Genre: RPG
Rating: -
Licence: Commercial
System: PC
This is the German version of the notoriously hard RPG.

Wizardry Gold

01.png
Sir-Tech 1996
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

In the history of CRPGs, the Wizardry series should give every old school gamer a chill of ecstasy. The series began already in the early 80s and ended only in 2001 with Wizardry 8: Destination Dominus, but under licence, it has multiple further spin-offs. like Wizardry Online, primarily in Japan until the year 2012. An icon of game design called D. W. Bradley created the huge worlds of Wizardry V: Heart of the Maelstorm (1988), Wizardry VI: Bane of the Cosmic Forge (1990) and finally Wizardry VII: Crusaders of the Dark Savant (1992) for the company Sir-Tech before jumping ship and founding his own software company. D. W. Bradley even surpassed himself and created the (in my view) only legitimate successor to Wizardry 7, namely Wizards and Warriors, already one year before Wizardry 8.


Wolfenstein 3D

wolf3d_001.png
id Software 1992
Genre: Action
Rating: 5/6
Licence: Shareware
System: PC

This is an action game which is commonly seen as the great-grandfather of all ego shooters. It was the year 1992 when this virus, disguised as Shareware, was travelling across busy schoolyards and noisy scene parties, spreading from drive to drive. The shooting orgy by American star programmer John Carmack had an irresistable appeal to the teenagers who hadn't yet been cauterised by mass-produced imitations of this ego perspective, and the extra episodes which were available for sale made John Carmack a millionaire overnight.



Partners: Abandoned PlacesAbandonware RingFree Game EmpireJust Games Retro
A Force For GoodRobot RingRetroGames.cz