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Car and Driver

Electronic Arts 1992
Genre: Sport, Action
Rating: 5/6
Licence: Commercial
System: PC

Car & Driver is indeed a magazine, but they managed to get a racing game out. When you go into the menu, it's exactly as if you were reading their magazine, except that it has the game's screenshots and some real pictures. It features 10 best cars and tracks with very nice range of variety. This is almost like Electronic Arts's prequel to their beloved Need For Speed Series.

Caren and the Tangled Tentacles

Prior Art 2015
Genre: Adventure
Rating: 4/6
Licence: Freeware
System: C64

On a normal workday, research chemist Caren discovers a headless human body in one of the biologists' tanks. Who does it belong to? What has happened? And why does anybody make a new Adventure game on the C64 in 2015? At least the last question is easy to answer: because they can!

Caribbean Disaster

Silver Style / Ikarion 1996
Genre: Strategy
Rating: 3/6
Licence: Commercial
System: Amiga

Sometimes, it is like this: One major success which its originator will search to repeat for the rest of his life. Ralph Stock was responsible for Mad TV which became a deserved instant hit. Mad News' fun factor came close, but it could not receive its predecessor's business triumph. Carribean Disaster should really have been called Mad Island – instead, that is just the name of the game's location.


Stainless Software / Sales Curve Interactive / Interplay 1997
Genre: Simulation, Action
Rating: 6/6
Licence: Commercial
System: PC

Carmageddon is known worldwide because of its controversial violence and gore, but while most of the games that support their interest in the controversy are usally empty of quality and fun factor, Carmageddon has loads of it, making a great and round game. The idea is insane: running over pedestrians, driving at the limit doing suicide cornering or jumping for hundreds of meters into the ground or from roof to roof, and crashing into your oponnents and law enforcers at maximum speed, all inside a totally open world with complete freedom to explore and experiment.


Iber Soft 1989
Genre: Action
Rating: 2/6
Licence: Commercial
System: ZX Spectrum

If I had to describe this game with just one word it would be simply "AAARGH!". But later to that. Ahem. Thou art Casanova, the infamous venetian dandy and the legendary playboy of the XVIII century. Who knows him not? Alas, in this adventure thou art not to seduce and conquer more and more damsels despite thy highest expectations, but rather tend to the consequences of thy many practical jokes, knavery, heresy and fornication. As ye sow, so shall ye reap. Tonight is the night that thou flee from Venice and avoid contact with some of thy old "friends", vexed customers and besotted wives.


Hewson Consultants 1991
Genre: Action
Rating: 3/6
Licence: Commercial
System: NES

Platforms and jumping are two of the oldest tricks in videogames history, so it’s no surprise people keep trying to get something new out of it. In this case the novelty is the third dimension, just with the small drawback of it being a 2D game.

Castle Adventure

Kevin Bales 1985
Genre: RPG, Adventure
Rating: 3/6
Licence: Freeware
System: PC

If this review had a title, it would be titled: "How to look for nice parts of a game".

The game in question is an adventure with very basic ASCII-graphics. It's been written by a single person, and uses a very basic parsing system. It won't understand many inputs. Always use two words, and keep trying until you get there. The story is a fantasy cliché, you're trapped in an evil castle and must escape, using a variety of keys, weapons and other objects to do so. You'll be fighting evil monsters, etc. Nothing new there. Sometimes it does remind you just a bit of a so-called "action RPG", but without the stats. This is due to the rather large amount of monsters that need slaying. Also, the text commands that can be inserted are rather unintuitive sometimes, so a bigger explanation might have been nice.

Castle Adventure

Ben Chenoweth 2012
Genre: Adventure
Rating: 3/6
Licence: Freeware
System: Interpreter

Alert: Princess trapped in a dungeon below a castle; hero needed to rescue her! Castle Adventure delivers exactly what it promises: An old-school treasure hunt set first in a forest (where else?), then after a brief interlude in a cave going into a castle and its dungeon where you will encounter a mildly amusing, because completely politically incorrectly portrayed princess. Along the way, you will encounter predominantly undescribed or at least underdescribed locations which you have to map, nice and logical puzzles, mazes and lots of dead ends. To put it another way: It was a delight to play, because it did everything right – if you like this sort of thing which was heavily in style in the 80s.

Castle Master

Incentive / Domark 1990
Genre: Adventure, Action
Rating: 3/6
Licence: Commercial
System: Amiga

If a game primarily tries to sell its technical merits, its plot is quickly pushed on the back bench in the development phase. That is probably why this part of the Freescape series (a series known for its free-movement three-dimensional graphics) sends the player on the standard quest of the standard quests: The player takes over the role of either a prince or a princess whose respective counterpart twin has been captured by a magician. The player enters the baddies' castle on a rescue mission, but before he or she can enter the actual dungeon, he or she has to find ten items spread all around the castle.

Castle of Dr Brain

Sierra 1991
Genre: Puzzle
Rating: 5/6
Licence: Commercial
System: PC

If you want to become Dr Brain's new helper (and you want if you are playing this) you have to solve all the puzzles that wait on his castle, placed to test your skills resolving problems of all kinds.

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