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Chamber of the Sci-Mutant Priestess

Draconian 1989
Genre: Adventure
Rating: -
Licence: Commercial
System: Amiga
This is an English-only alternative version of Kult, released in the USA. Apart from the title, there are no differences to the game.

Chambers of Shaolin

Thalion 1989
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

A fighting game which actually gives the whole punching and kicking some context? Unheard of! Not only does Chambers of Shaolin have some sort of story (a "save the princess" plot, which outside the genre wouldn't be all that special, but within the confines of the genre… well, you know what you usually get), but it even uses this to refine the usual gameplay. If I had been part of the marketing department at the time, I would probably have printed something about "role-playing elements" and "customized character development" on the box.

Champion of the Raj

Level 9 / PSS 1991
Genre: Action, Strategy
Rating: 4/6
Licence: Commercial
System: Amiga

India, year 1800: The formerly dominant Mogul empire has been on a downwards spiral for a long time already. A new British Viceroy arrives to cement British supremacy once and for all. However, the French and the other Indian realms should not be underestimated. Somewhere in between, there are the Thugs wreaking havoc.

Champions of Krynn

Strategic Simulations, Inc. 1990
Genre: RPG
Rating: 5.5/6
Licence: Commercial
System: PC

Champions of Krynn... A game containing everything you'd expect from a classic RPG: magery, knights, thieves, dragons, epic battles, tragic love, heroic deeds, unexpected allies... I could go on forever. Well - not really forever, but you can imagine.

Championship Manager '93

Domark 1993
Genre: Strategy, Sport
Rating: 4.5/6
Licence: Commercial
System: PC

After my last week's "dry" addition (Imperium) yet another game without noticeable sounds and graphics, but again it's well worth playing. CM 93 takes you into the English football divisions. Starting in Division 3 (the fourth highest league in England) you have to lead your club to the Premier League and European Stages. What makes CM-games different from most other football manager games is the fact that you're just the team manager which means that you don't have control over any finance-related sectors like advertisements or stadium improvements and that you're not always allowed to spend as much money on players as you want.

Charlie de Eend

Wiering Software 1996
Genre: Action
Rating: 5/6
Licence: Commercial
System: PC

Charlie de Eend is a Dutch side scrolling platformer, which was probably inspired by the Mario games. Even though the game is created for children, it's surprisingly challenging, which makes the game quite fun.

Chase H.Q.

Ocean 1989
Genre: Sport, Action
Rating: 3/6
Licence: Commercial
System: Amiga

Chase H.Q., which first got into the arcades in 1988, is a racing game with a twist. Instead of just using the basic 'driving faster than the opponents', it adds another goal: catching another vehicle. The simple background story tells us something about a 'futuristic' police department called 'Chase H.Q.'. The player sits around in his sports car all day until he gets a call from Nancy from the headquarters, telling him about an escaped criminal who has to be caught again.

Chewy: ESC von F5

Blue Byte 1995
Genre: Adventure
Rating: 2.5/6
Licence: Commercial
System: PC

[T-Pow] We've got something extraordinary today: A review by two reviewers. How did it come to this? Mr Creosote and me have been chatting for quite some time and we're often discussing the pros and cons of specific games. At some point, he asked me whether I'd be interested in collaborating on a review and I spontanously agreed. Now all we had to do was find a game that none of us has played before and is from a genre which we both like. Shortly afterwards, we agreed on Chewy Esc from F5 which we both have lying around untouched.

Chicken Invaders

InterAction Software 1999
Genre: Action
Rating: 4/6
Licence: Freeware
System: PC

There's only so much you can say about Space Invaders. Pretty much everything of that must have been said... a zillion times. This review won't be able to say anything new about the concept as such. This game - you expected it - is a Space Invaders clone. Not more, not less. It adds some standards to the general concept that all have been seen before in one or the other way. The idea behind it is shooting up the invaders or avoid getting hit from asteroids. That's pretty much it - there's some differences between the movements of the invaders and there's different asteroid levels - ah and... there's also a boss invader (which you won't see on the screenshots to leave at least a little surprise). So... that's it, case closed?

Christoph Kolumbus

Software 2000 1994
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC, Amiga (OCS/ECS)

The strategic business simulation Christoph Kolumbus was published in February 1994 by "Software 2000" on the PC and the Amiga. On the Internet, the game is sometimes called a clone of The Patrician, because it was designed by Martin Wölk who was also involved in said other game. I see more parallels with the Amiga/C64 game Spoils of War from the year 1992, though, because the game is about discovering surrounding islands from one's home base, settle and develop them, but selling goods and building new ships or military units is only possible in the home base. A free form of trade like in The Patrician where you can buy and sell goods whereever you want is not possible, you can only trade at your home harbour.

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