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Games - Fighting (164 result(s))

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Cataclysm: Dark Days Ahead

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Kevin Granade 2013
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC
The beauty of open source: when the original developer of Cataclysm stopped, other people picked up the latest code base and extended it to create Cataclysm: Dark Days Ahead. A testament to the original's popularity at the time and a lucky break for all already dedicated and prospective players.

CatFight: The Ultimate Female Fighting Game

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Phantom Card 1996
Genre: Action
Rating: 0/6
Licence: Commercial
System: PC

And now I'm proud to present... simply the worst fighting game ever made. Don't get me wrong though, I'm not a sexist, but the following product is as bad as it can get with or without women in it. This game offers everything your average player wouldn't tolerate: bad graphics, bad audio, bad moves, bad controls, and ultimately bad experience. And believe me, I'm only writing this review cause I had no choice in the matter and I seriously wish I could get away with just one screen and one big "crap" word occupying the review section.


Chambers of Shaolin

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Thalion 1989
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

A fighting game which actually gives the whole punching and kicking some context? Unheard of! Not only does Chambers of Shaolin have some sort of story (a "save the princess" plot, which outside the genre wouldn't be all that special, but within the confines of the genre… well, you know what you usually get), but it even uses this to refine the usual gameplay. If I had been part of the marketing department at the time, I would probably have printed something about "role-playing elements" and "customized character development" on the box.


Crown

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Starbyte 1991
Genre: Action
Rating: 2/6
Licence: Commercial
System: PC

I'm not really sure how I got to own this game... my guess is it came from one of these sales where the stores would just throw whatever they have left of unsellable stuff on a huge table and be happy about anyone ridding them of anything. So the price would have been low, and the expectations about the same. At least I have no recollection of being seriously disappointed.


Dangerous Streets

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Micromania / Flair 1993
Genre: Action
Rating: 1/6
Licence: Commercial
System: Amiga

When Dangerous Streets was originally released, it was the only fighting game on the CD32. What an opportunity, being the first in a popular genre on a new game console! Unfortunately, I cannot get that version to run, so I'll be examining the A1200 floppy version instead. The eight selectable fighters are of the superhero kind. It's somewhat surprising that nobody had a go at this theme in this genre before, it's such a perfect match!


Dark Legions

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Silicon Knights / SSI 1994
Genre: Strategy, Action
Rating: 5/6
Licence: Commercial
System: PC

Another battle between good and evil... angels locked in combat with demons, white against dark magic and so on. Which has nothing to do with this game, because Dark Legions has two evil fractions fighting each other. So it's demons versus demons. Apparantely, each fraction wants the other's magical orb, and their soldiers are prepared to kill and die for it.


Day of the Pharaoh

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Chip / Rainbow Arts 1990
Genre: Strategy, Action
Rating: 3/6
Licence: Commercial
System: Atari ST
The pharaoh is dead – long live the pharaoh! If only we knew which one! Well, the player knows it should be him, obviously, being the real descendent of the old, murdered ruler. Unlike those pretenders to the throne. A real pity that this actual prince is stuck in some low social caste, unknown to the general public. So he needs to fight his way back up the social ladder to regain his rightful position.

Deathbringer: The Sword of Abaddon

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Empire 1991
Genre: Action
Rating: 0/6
Licence: Commercial
System: Amiga

There are only so many ways to make a game belonging to the hack'n'slash genre interesting. Deathbringer actually tries to bring in some welcome innovation.

The player takes control of some muscle-heavy barbarian armed with an oversized sword cutting his way through hordes of ugly monsters (or, basically, everything in his path). So far, so non-innovative. The sword actually has a name, because it has a life of its own (actually, it's a wizard who has transformed himself into a sword, but let's not get further into this...). The catch: The sword demands to be 'fed' with blood. So you have to keep killing, because if the piece of metal remains dry for too long, it'll start feeding on the player's character, draining his own life away. Very good idea.


Defender of the Crown

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Cinemaware 1987
Genre: Strategy, Action
Rating: 5/6
Licence: Commercial
System: PC

Cinemaware was always known for producing very unique games, merging strategy, adventure and action. One of its first game, Defender of the Crown, has set this trend, which has proven to be the winning combination for years to come. The game was also the first designer work of Kellyn Beck, who while later designing such great games as S.D.I., Rocket Ranger and Centurion: Defender of Rome, will always be remembered for his best game, Defender of the Crown.


Doom 2: Hell on Earth

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id Software / cdv Software Entertainment 1994
Genre: Action
Rating: 3/6
Licence: Commercial
System: PC

DOOM 2 – my first ego shooter, installed from about 25 (!) 3.5" floppy disks on a 486 PC with 33MHz (with Turbo even 66MHz). The longer the installation took, the more the anticipation grew! It came out in 1994 (by chance also the year I got my first computer) and of course had to be installed right away. Until 2011, it was on the German index of youth-endangering games, but now it received a 16-and-above badge (which young people would want that anyway? ^_^).



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