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Games (1313 result(s))

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Escape from Summerland

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Joey Jones / Melvin Randasamy 2012
Genre: Adventure
Rating: 5/6
Licence: Freeware
System: Interpreter

One major problem with the Annual IF Competition is frustration or at least a general disinterest setting in after playing through dozens of games. So it happened that I did not like Escape from Summerland at all initially: Why is this game on rails, forcing me to go into specific directions when others are mentioned as well? If I can't go anywhere else, just teleport me there! What the fuck are these stupid smileys doing there after every parser message? This is going to be bad! That's what I thought… until I understood what the game was actually doing: It was giving me an extremely helpful introduction to what the game would be about! The railroaded movement showed me the steps which I would have to retrace (in reverse order) later on in order to escape. The seemingly stupid parser responses after the first perspective switch characterised the second playable protagonist in a way that her relevant abilities would become clear immediately. In retrospect, I have only praise for this introduction to the game. Here it is: The example of non-interactive interactivity used for a good purpose!


Esheep

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God's Pet Lama Corp. 1998
Genre: Simulation
Rating: 2/6
Licence: Freeware
System: PC

The sheep... fluffy, white fellow - usually found anywhere near tasty grass. Its distant relative the electronic sheep - or esheep as it's referred to most of the time - on the other hand is usually found in a slightly different environment: Windows operating systems. Also keeping one of these is a lot less expensive and timeconsuming than herding real sheep. So if you ever thought about getting yourself a sheep and didn't because of these downpoints here is your chance to make a big change in your life: Get yourself an electronic pet, get yourself an esheep!


Eternam

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Infogrames 1992
Genre: Adventure, Action
Rating: 4/6
Licence: Commercial
System: PC

Planet Eternam, year 2815. You've been looking forward to this holiday for a very long time now. This huge fun park is famous for bringing past times alive as if it was real! And it's expensive enough. You've decided this should be the holiday of your lifetime. And it will be! Only in a slightly different way than you planned maybe...


European Soccer Challenge

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Software Sorcery / Smash 16 1990
Genre: Action, Sport
Rating: 1/6
Licence: Commercial
System: Amiga
This is one of those games which illustrate how much the world has changed in the last 30 years. How much people and their habits have changed. I got European Soccer Challenge as a gift. There were two ways it could go with gift-givers of an older generation when it came to computer games. First, clearly preferred by the potential recipients, they could be asked for a wish list. Second, something would just be bought. Based on… game theme and cover presumably. So me and my brothers found ourselves the lucky owners of a copy of this game.

EVO - The search for Eden

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Enix 1993
Genre: Action
Rating: 5/6
Licence: Commercial
System: SNES

ENIX-Always a company that was willing to make games that were...well, non-standard. Not that that's a bad thing. Certainly not in this case. EVO is one of those one-of-a-kind games that are fun to play, hard to categorize. And yes, I may be biased because biologists generally like tinkering with animals :)


Extreme Assault

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Blue Byte 1997
Genre: Action, Simulation
Rating: 4/6
Licence: Commercial
System: PC

To give a fair review to a computer game of your own childhood is not an easy endeavor. Years and years after you played and owned the game you are either tempted to give a very heartfelt and nostalgic opinion or you feel the pressure to be extra strict and rational about the whole thing.


Extreme Paintbrawl

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Creative Carnage / Head Games 1998
Genre: Action, Sport
Rating: 1/6
Licence: Commercial
System: PC

What makes for an excellent first-person shooter? Good graphics, challenging opponents, diverse weaponry, creative level design, smooth controls, atmospheric sound effects and maybe, to top it off, a thrilling story, are surely amongst the top ten on the list of things most players will immediately think of. But considering this, the fewest will think of Extreme Paintbrawl. Why? The concept sounds rather nice: Paintball offers a fresh setting. Getting your enemies to surrender, instead of blasting them to bloody bits, for a change has something to it. Two teams, each one defending a flag, may be genre standard, but especially fitting in this case. But as soon as you get to see how all this got implemented the disillusionment sets in.


Eye of the Beholder

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Westwood / SSI 1991
Genre: RPG
Rating: 3/6
Licence: Commercial
System: Amiga

There's something fishy going on in the city of Waterdeep. The Lords of the city have traced the source of the problems to the underground catacombs and a party of four heroes is commissioned to investigate. Immediately, they are trapped with the ceiling collapsing at the entrance. So now, the four are on their own with no outside help or supplies available. The only direction to go in is down...


Eye of the Beholder II: The Legend of Darkmoon

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Westwood / SSI 1992
Genre: RPG
Rating: 4/6
Licence: Commercial
System: Amiga

The heroes of Waterdeep are back: Evil emanates from the temple of Darkmoon this time... a huge building full of priests and monks (very typical source of evil) and - as it turns out - with a complex system of catacombs beneath. What are these people up to?


Eye of the Beholder III: Assault on Myth Drannor

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SSI 1993
Genre: RPG
Rating: 3/6
Licence: Commercial
System: PC

The black sheep of the Eye of the Beholder series… as everybody knows well, Westwood Studios, developers of the first two games and everybody's darling, had no involvement in this third part. This alone seems to be reason enough for much of the fandom to regard Assault on Myth Drannor as an atrocity or at least thoroughly disappointing. Is it true just because everybody keeps repeating this mantra?



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