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Indy Heat

Tradewest 1992
Genre: Sport
Rating: 3.5/6
Licence: Commercial
System: Amiga

[Wandrell] Going back to the old magazines we found a game from a genre that used to be quite popular back on the arcade galleries, indy racers, I suppose we could call them, or just top-down multiplayer F1 racing.

Indycar Racing

Papyrus 1993
Genre: Sport, Simulation
Rating: 5/6
Licence: Commercial
System: PC

IndyCar Racing is a racing-simulation with the famous IndyCar(now: Cart) theme.

Like in the majority of racing-simulations the view is the driver's perspective. The car's gameplay is excellent, also rookies get easy involved with it. The visualization was detailed and well ported from the original. IndyCar Racing belongs to the best racing-simulations of its time. The grade of realism could not handle with Grand Prix 2 but the game was the reference in the Indy500 category. Also in our days the gameplay is unbeaten. Visualization and Sound were innovative. For the first time there were textures on the cars, asphalt and on the sourroundings. The sound of the motor is very realistic. The 8 Race- and Speedways were lovingly copied.


Infocom 1983
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

Adventuring started in the caves… the common themes of almost all early adventure games, whether they took place in the murky depth of a cave or even outside was that they were treasure hunts: The player's task was always to find special treasure items and collect or often also retrieve them to a safe place. Puzzles usually centered around physical manipulations of a relatively lifeless environment, mostly to open blocked doorways and avoid traps. As for settings, simple sword & sorcery fantasy worlds dominated the picture. Infidel, set in the contemporary 1980 of our own world, marks an interesting transition from those basic roots towards more thoughtful undertones.

Infra Arcana

Martin Törnqvist 2011
Genre: RPG
Rating: 4/6
Licence: Freeware
System: PC

New England in the early 20th century. The legendary Cult of Starry Wisdom, fabled for their secretive behaviour and their great wealth, has been struck by an inexplicable tragedy. Their temple has fallen in disrepair, their members have either died, disappeared or scattered. The perfect opportunity for a treasure hunter like you to enter their once impenetrable sanctum to loot and pillage.

Innocent Until Caught

Divide By Zero / Psygnosis 1994
Genre: Adventure
Rating: 2/6
Licence: Commercial
System: PC
Writing a truly humorous game which really, really manages to make its players laugh, is so much harder than making it serious. The reason being that unfunny humor comes across as lame quite quickly, whereas mediocre attempts at a serious tone are still much more acceptable. It is not without irony that nevertheless, there are so many more games which try to be funny as opposed to serious ones. Even those set in "grim, futuristic scenarios", such as Innocent Until Caught.

Inspektor Zebok: Das Erbe

SillyWood Productions / bhv 1994
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: PC

Inspector Zebok of homicide squad is called to Munich central station: A conductor has found a body in one of the compartments. This body claims to have died of a heart attack (!) and the doctor on call confirms this diagnosis. Nevertheless, it must have been murder, because otherwise, there would be no game! The victim's identity: An American solicitor who was supposed to meet with the members of the feudal family von Strelitz, bringing them their emigrant grandparents' will.


Ben Vegiard 2009
Genre: Adventure
Rating: 4/6
Licence: Freeware
System: Interpreter

Sometimes, it's best to let a game's author to use his own words to describe his game: "Interface was conceived in about 1984 by a 14 year-old boy who wanted desperately to work for Infocom. [...] That boy grew up to be me. [...] To be true to my childhood delusions of grandeur, I have coded up the game as an exercise in 'what would it have been like' and to surprise a few fellow-gamer friends of mine. [...] Thus, you find before you a throw-back/relic delivered with care. While I don't pretend this to be a work of art, I do feel it's an honest attempt of which my 14 year-old version of me would have approved; warts, plot holes, and all. I hope the 1984 version of you, if applicable, enjoys as well." If that isn't the kind of game this site was made for...

International Athletics

True Emotions 1993
Genre: Sport
Rating: 1/6
Licence: Commercial
System: PC

Who does not know the classic waggling sports games on the C-64 or the Amiga? They were as good to get cramps as they were joystick killers. But this game is different! It leaves out the hectic movement of the input device and replaces it with...NOTHING.

International Championship Athletics

Golden Sector / Hawk 1991
Genre: Sport, Action
Rating: 2/6
Licence: Commercial
System: Amiga

If there is one genre which really screams '8 Bit', it's probably the joystick waggling games. You know, those sports games which actually required you to train your muscles - and which killed your wrists and destroyed your joysticks. International Championship Athletics is a total anachronism: It's an Amiga / Atari ST exclusive, yet it still follows that (by then) ancient gameplay principle.

International Karate

System 3 1986
Genre: Sport
Rating: 4/6
Licence: Commercial
System: C64

Fighting games are all the same. As soon as you've found out how to activate the killer-special-mega-move of the character you've chosen, you're practically unbeatable. To still make the 'playability' last a bit, these special moves are usually either completely impossible to figure out (because they are undocumented on purpose) or impossible to activate (because they usually require the player to hit the 8 fire buttons in a certain combination and order along with movements of the joystick/joypad into certain directions - never less than 10 complicated steps). Usually both.

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