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Games (1305 result(s))

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King's Quest IV: The Perils of Rosella

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Sierra On-Line 1988
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC
Here is the tale of Rosella and a terrible, horrible, no good, very bad day. Offered up as a sacrifice to a ferocious three-headed dragon in King's Quest III: To Heir is Human, she was narrowly rescued by her long-lost brother, Alexander. They've no sooner returned to Castle Daventry, the family reunited at long last, when King Graham collapses from an apparent heart attack. Now, without a moment to catch her breath after nearly being dragon food, Rosella must embark upon a dangerous quest to save her father's life. In the process, she must overcome evil fairies, trolls, sharks, snakes, ogres, whales, zombies, mummies, witches, ghosts, goons… hey, nobody said carrying on this family's legacy was going to be easy.

King's Quest VII: The Princeless Bride

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Sierra 1994
Genre: Adventure
Rating: 5.5/6
Licence: Commercial
System: PC

- Grandmother, what big eyes you have!
- Because I'm a troll, my child.

No, I'm not mistaken with the fairytale – this is what Rosella, young princess of Daventry kingdom, could say one day if you won't help her escape a troll's marriage. She didn't want to get married, but you can't trick the fate: poor girl has fallen into enchanted pond, and now the one who wants to marry her – the king of trolls.


King's Quest: Quest for the Crown

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Sierra 1984
Genre: Adventure
Rating: 5.5/6
Licence: Commercial
System: PC

The once proud kingdom of Daventry is in ruins. The queen is dead, leaving the old king without a heir. The kingdom is missing its three most important items: a magic mirror, which predicts the future, a magic shield, which defends the kingdom from its enemies, and a treasure chest that is always full. Sir Graham, the bravest knight in the kingdom was charged by the king to find these items, in exchange for the for the crown. Over the course of the game, Sir Graham will fight an evil witch, a dwarf, wizard, ogre, and many more fairy-tale beings, in order to recover the three magic items and save the kingdom. If you haven't already guessed it, Sir Graham is your character.


Kingdoms of England II, Vikings: Fields of Conquest

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Krisalis 1992
Genre: Strategy
Rating: 3.5/6
Licence: Commercial
System: Amiga

[Wandrell] Strategy is as old as tabletop games, but that doesn't meant it's a mastered genre. Creating something which is at the same time fun and strategic is hard, and while it may seem that a conquest based game would be the simplest way to create one of these games, don't judge a book by its cover. There is more to strategy than moving armies around to fight enemy lords.


Kirby's Dreamland

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Hal Laboratory / Nintendo 1992
Genre: Action
Rating: 5/6
Licence: Commercial
System: Game Boy

Kirby is a small bubble that can breath in air or small creatures and then blow it out at speeds that kill whatever is in its way. It can jump and fly, and it's got a mortal enemy it needs to dispose of. Welcome to Kirby's Dreamland, one of the easier platformers, which has become hugely popular with the not-so-adept-with-the-controls crowd. The game is fairly straight-forward: you proceed through four lands, each of which has its own architecture and monsters, and each of which has three stages. You fight a boss at the end of each stage, only to fight the main level boss at the end of each level. After finishing all stages, you fight the main bosses again, after which you meet the final boss. While clearing your way through the usual monsters requires nothing more than blowing air at them, most bosses throw things at you you've got to inhale and spit back at them. Yet, because you can fly and because you can always shoot, the game is much easier than, let's say, Mario platformers.


Knight Games

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English Software 1986
Genre: Sport, Action
Rating: 3/6
Licence: Commercial
System: C64

The Middle Ages: was it an age of chivalry and knights in shining armors? Or a dark age of oppression and plague? We'll maybe never know for sure. One thing is for sure though: people liked brawling back then - just like today! And that makes all the other questions completely useless and uninteresting!


Knightmare

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Konami / Friends Software 1992
Genre: Action
Rating: 3/6
Licence: Freeware
System: PC

Time to bail out of your jetfighter, put on armour, helmet, grab some arrows and step down into the classic fantasy world with top-down scrolling, where your job is still pretty much the same: shoot 'em up, stay alive and reach the end of the line. The story so far: you are Popolon the knight, your beautiful bride Aphrodite has been kidnapped by some Hudnos (now who the hell is that, anyway?), and you are to rescue her. Sounds incredibly original, doesn't it? Just this time no enemy planes or spacecrafts to destroy, only good old hordes of evil spawns blocking your way to success. Welcome to Knightmare!


Knights of Xentar

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MegaTech 1994
Genre: RPG
Rating: 4/6
Licence: Commercial
System: PC

Knights of Xentar is one weird ass RPG. You play as Desmond, a knight with a kids voice who gets his sword, jewels, and clothes stolen by bandits at the very beginning. As soon as you save the daughter of a storekeeper and get some equipment, it's off on a quest to get your stuff back while saving lots of girls in the process. (Keep in mind that the US version is censored by default unless you install the NR-18 Kit)


Kult

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Exxos 1989
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: Amiga

In the far future. After a nuclear war, part of the human race has mutated and now form two new races: the Tuners who look human, but have PSI powers (reading other people's thoughts, telekinetic powers,...), and the Protozorqs, humans with lizardlike heads. The latter live in huge temples which inspire fear into passers-by. There are rumors about humans and Tuners disappearing into these without leaving a trace.


KULT: The Temple of Flying Saucers

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Exxos 1989
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: PC

Atypically for an Adventure game, your own character will not appear on screen. Instead, the current view is the player's perspective. The viewpoint, however, is not scaled to size, as all the other figures are shown very small. Lacking a concrete reference object, maybe even an animated sprite, the active role of the player is reduced to observer. You never have the feeling of actually entering scenes, but only pick them through logical links and passages. The effect is increased by having the transition between rooms happen abruptly and in some cases, the newly entered room will be shown from a completely changed perspective.



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