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Konami / Friends Software 1992
Genre: Action
Rating: 3/6
Licence: Freeware
System: PC

Time to bail out from your jetfighter, put on armour, helmet, grab some arrows and step down into the classic fantasy world with top-down scrolling, where your job is still pretty much the same: shoot 'em up, stay alive and reach the end of the line. The story so far: you are Popolon the knight, your beautiful bride Aphrodite has been kidnapped by some Hudnos (now who the hell is that, anyway?), and you are to rescue her. Sounds incredibly original, doesn't it? Just this time no enemy planes or spacecrafts to destroy, only good old hordes of evil spawns blocking your way to success. Welcome to Knightmare!

Knights of Xentar

MegaTech 1994
Genre: RPG
Rating: 4/6
Licence: Commercial
System: PC

Knights of Xentar is one weird ass RPG. You play as Desmond, a knight with a kids voice who gets his sword, jewels, and clothes stolen by bandits at the very beginning. As soon as you save the daughter of a storekeeper and get some equipment, it's off on a quest to get your stuff back while saving lots of girls in the process. (Keep in mind that the US version is censored by default unless you install the NR-18 Kit)


Exxos 1989
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: Amiga

In the far future. After a nuclear war, part of the human race has mutated and now form two new races: the Tuners who look human, but have PSI powers (reading other people's thoughts, telekinetic powers,...), and the Protozorqs, humans with lizardlike heads. The latter live in huge temples which inspire fear into passers-by. There are rumors about humans and Tuners disappearing into these without leaving a trace.

KULT: The Temple of Flying Saucers

Exxos 1989
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: PC

Atypically for an Adventure game, your own character will not appear on screen. Instead, the current view is the player's perspective. The viewpoint, however, is not scaled to size, as all the other figures are shown very small. Lacking a concrete reference object, maybe even an animated sprite, the active role of the player is reduced to observer. You never have the feeling of actually entering scenes, but only pick them through logical links and passages. The effect is increased by having the transition between rooms happen abruptly and in some cases, the newly entered room will be shown from a completely changed perspective.

La Abadía del Crimen

Opera Soft 1987
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

A man was murdered on the abbey, and it is fray Francisco, a monk who has just arrived, the one in charge of discovering the culprit. And he must hurry, because in a few days inquisitor Bernardo Gui will arrive, and it will be better for everybody if he doesn't get mixed in all of this.


Lucasfilm Games / Activision 1986
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: C64

There were Adventure games before SCUMM and aside from Sierra's endless Quests. Lucasfilm's first own foray into the genre was Labyrinth - an official offshoot of the movie of the same name (starring David Bowie and Jennifer Connelly).


Level 9 Computing 1988
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: Amiga

Sir Lancelot, the Brave - rescuing Prince Herbert from being married against his will and rescuing Sir Galahad from having sex with a castle full of virgins between sixteen and nineteen and a half... sorry, wrong story. Lancelot bases itself on Le Morte d'Arthur by Sir Thomas Malory, making it a slightly more serious take on the subject matter. Not that you'd guess from looking at the very Pythonic box cover.

Lands of Lore: Guardians of Destiny

Westwood Studios 1997
Genre: RPG, Action
Rating: 5/6
Licence: Commercial
System: PC

As an heir you often stand before one of those big questions: How do you want to honour your predecessor's legacy? Are you going to stay true to your roots, or do you wish to go your own ways? As far as computer games are concerned the first one seems to be more profitable. For as much as people tend to complain about constant rehashes, the fact that there are endless series of suspiciously familiar titles, which only stall when the first real innovations start to show up, proves this strategy right. You certainly can count the number of games which successfully maintain the balance between the old (to count as a sequel) and the new (to be a game of its own) on one hand. One of the few that mastered this tightrope walk is Lands of Lore: Guardians of Destiny. And the best part of it is that there are signs of a very similar conflict in the story of the game itself.

Lands of Lore: The Throne of Chaos

Westwood 1993
Genre: RPG
Rating: 4.7/6
Licence: Commercial
System: PC

You are sent to get a magical stone, but then problems happen as usual. And you end with no kingdom backing you, and no good guy’s army, just the mean people’s one. What does it means? Oh, you know it well: you have just become the last hope for getting rid of the evil witch and her magical ring.

Laser Lords

Spinnaker Software / Philips Interactive Media 1992
Genre: Adventure
Rating: 2/6
Licence: Commercial
System: CD-i

In the early years of the CD-i's lifetime, it had received almost only very simplistic games; mostly adaptions of board games. Laser Lords marked the release of one of its first "full-sized" game concepts as usually found on computers/game consoles. Of course, the standards of size, length and scope for this new CD-based system had not yet been set. So everything was wide open for experiments and at least length-wise, Laser Lords turned into a massive one…

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