Games - Fighting (164 result(s))


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Golden Axe

Sega 1990
Genre: Action
Rating: 2.5/6
Licence: Commercial
System: Amiga, PC (DOS)

[Herr M.] Blood and thunder rule the country: The vicious Death Adder inflicts war on the kingdom and kills people by the dozen. Amongst the numerous victims are the relatives of three great heroes, who finally, when even their best friend gets slain right in front of their eyes, swear revenge.

Grave Yardage

Activision 1989
Genre: Sport, Action
Rating: 2/6
Licence: Commercial
System: C64

American Football with monsters - that's Grave Yardage. It adds elves, ghouls and wizards into the mix, and all of them are after an eyeball with legs - the stand-in for a ball. Points are scored the usual way: by carrying the ball all across the field. Or... by beating up the enemy players.


DigiFX Interactive 1996
Genre: Adventure, Action
Rating: 2.5/6
Licence: Commercial
System: PC

[Mr Creosote] Alright, today we'll be talking about Harvester. This is a game I bought in a garage sale years ago and it's been sitting on my shelf ever since. This was the chance to try it out finally.

Heart of China

Dynamix 1992
Genre: Adventure, Action
Rating: 3/6
Licence: Freeware
System: Amiga

Loud-mouthed American Jake "Lucky" Masters who served in the first World War owes the businessman Lomax lots of money. Quite conveniently, Lomax' daughter who works as a nurse to help the poor rural population of China has just been kidnapped by some local warlord. Jake seems to be the right man to come to the rescue.

Hellowoon: Das Geheimnis des Zauberstabs

Dragonware / Ariolasoft 1987
Genre: Adventure
Rating: 2/6
Licence: Commercial
System: C64

Who or what the fuck is "Hellowoon"? This is exactly what the protagonist also asks himself at the beginning of the game. He got hit on the head badly and is now imprisoned in a dark, moist cell. Putting the strange word aside, this defines the immediate goal: getting out! But how?


Raven Software / id Software 1994
Genre: Action
Rating: 3/6
Licence: Shareware
System: PC

Heretic is Raven Software's third attempt at the fantasy genre. Like the other two its engine borrows quite heavily from another game (in this case Doom), while offering a very unique and creative setting. It is also their final step away from developing the genre standard, namely role playing games, to more uncommon first person shooters.

Human Killing Machine

Tiertex / U.S. Gold 1988
Genre: Action
Rating: 0/6
Licence: Commercial
System: Amiga

Street Fighter came out, and although it was not nearly as influential as its sequel and honestly speaking wasn't even all that great to begin with, it did have its imitations. Such as Human Killing Machine. The game with one of the most ridiculous titles ever.

Hunter Hunted

Sierra On-Line 1996
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC

3D is just so much more immersive! With the release of Doom, the gaming world changed. Side scrollers, which had been the big thing before, which even had had whole computer systems designed just for them, suddenly looked so old-fashioned and nobody needed all those layered graphics and hardware accellerated sprites anymore. When even Mario went 3D, all seemed lost. All? No, a small group of idealists still resisted. Just surprising that, of all game producers, Sierra – the epitome of square – was part of this rebel fraction standing against the mainstream. Who would have thought?

Icewind Dale

Black Isle Studios/ Interplay 2000
Genre: RPG
Rating: 4/6
Licence: Commercial
System: PC

Well met traveller! Come closer to the fire and warm your frozen bones a little before you continue the journey through those icy planes. While we are waiting for the clouds to clear up, let me tell you a story about a golden age… a golden age of role playing.


System 3 1988
Genre: Sport, Action
Rating: 5/6
Licence: Commercial
System: Amiga

How can one improve International Karate? Hard question. Most changes and additions would just screw the concept up. Everybody knows examples of great first parts of a series which got spoiled completely in the sequel.

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