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Metal Marines

Mindscape 1994
Genre: Strategy, Action
Rating: 4/6
Licence: Commercial
System: PC

Windows 3.1 has never been a gaming platform. It was simply too slow and instable. There were of course exceptions. Most of them were turn-based games requiring much thinking. And there was Win-Doom as an action game. But that's it. Almost. One game which showed one possible way to work with Windows is almost always forgotten: Metal Marines!

Metal Mutant

Silmarils 1991
Genre: Puzzle, Action
Rating: 4/6
Licence: Commercial
System: Amiga

As everybody knows, technology is evil. Some day, it machines will take over control and make humans their slaves. Comparing the amount of fictional coverage this theory gets to visions of less grim futures, it seems impossible it'll not come true. This game is yet another version of this well-known story. This time, mankinds only hope is a cyborg, the Metal Mutant of the title.

Miami Vice

Ocean 1986
Genre: Action
Rating: 2/6
Licence: Commercial
System: C64
Oh, no! Yet another licensed Ocean title? Granted, you shouldn't get your hopes up too far. Nevertheless, Miami Vice really isn't all that terrible as it is often said to be and certainly, it is memorable and unique!

Micro Machines

Codemasters 1993
Genre: Action
Rating: 4/6
Licence: Commercial
System: Amiga

[Herr M.] Almost everybody must have started their motorised career with toy cars, i.e. bigger or smaller models of the real ones. Names like Matchbox, Majorette or Hot Wheels will sound familiar to most. All of these cars come approximately at the same size, approximately that of a matchbox, but still, there are a couple of exceptions, like the Micro Machines: Cars specialising in extreme miniaturisation.

Micro Machines 2 Special Edition

Codemasters 1995
Genre: Action, Sport
Rating: 5/6
Licence: Commercial
System: PC

I have a confession to make. It may shock you. I've kept it a secret for all these years of reviewing games. Well, more or less – the truth may have shone through a couple of times. So I may as well get it out explicitely once and for all. This is it. Ready? I hate campaign modes! Phew… that actually felt pretty good. A deadening weight lifted off my shoulders. To illustrate with an obvious example: I never went beyond the first mission in The Settlers. Instead, I wasted countless hours playing random maps. What does this have to do with Micro Machines 2? Bear with me, I'm getting there.

Micro Machines 2: Turbo Tournament

Codemasters 1995
Genre: Action, Sport
Rating: 6/6
Licence: Commercial
System: PC

Your car skids as you take the turn at full speed. Two cars are left behind, but there’s still a third one right beside you. Both of you speed to the narrow passage ahead, but a giant pea makes you lose control of the car, which bumps against your opponent’s and both fall off the table. Shouting, laughing and shoulder-punching, you get back to the keyboard just in time to go on with the race.

Micro Machines V3

Codemasters 1998
Genre: Action, Sport
Rating: 3/6
Licence: Commercial
System: PC

Where between the first and the second part, only a very short time had passed, Codemasters took a couple of years to finally deliver 'V3' of their popular Micro Machines series. Conceptually, it had been pretty much maxed out already. So let's see what groundbreaking innovations they have come up with!

Micro! Deluxe

Acumen Software 1995
Genre: Puzzle
Rating: 4/6
Licence: Shareware
System: PC

Micro Deluxe is a great little puzzle game where you are Micro and you have to eliminate all the spheres on the play field by redirecting a single laser beam and by rotating mirrors, pushing mirrors and activating switches, by completing this you will get to go to the next level of the game, at the end of each level you are given a code for the next level. It's a good idea to record this code as you can use it to start at that level you were playing when you left the game.


Psygnosis 1994
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga

As Commodore went bankrupt, it wasn't just them, but there was a whole industry linked to the Amiga which now feared for its existence. Games magazines, whose independence had always been in question anyway (I swear, one day I'm going to write something dedicated to this subject), reacted with defiance. Of course it couldn't be over! So every new game was celebrated… especially if it was a release backed by major marketing power.

Microsoft Adventure

Microsoft 1981
Genre: Adventure
Rating: 2/6
Licence: Commercial
System: PC

Microsoft Adventure is the first commercial version of the game Adventure (also known as ADVENT or Colossal Cave Adventure). Adventure is the very first game in the genre which it gave its name (but it is not the very first text-based game).

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