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Might and Magic: World of Xeen

New World Computing 1993
Genre: RPG
Rating: 3/6
Licence: Commercial
System: PC

World of Xeen is the union of Might and Magic 4 and 5, got from copying from MMIV to the MMV directory. The game gives you the two sides of the coin shaped world of Xeen to explore in your quest to wipe the evil out from it, and a third, and short, new adventure.

Millennium 2.2

Electric Dreams / Activision 1989
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

Millennium 2.2 is best described as a space strategy game with a unique twist as opposed to the 4X space strategy games established by the Master of Orion series of games. You play as a leader of a moon base, which serves as the last refuge of humanity after an asteroid strikes earth. What makes the game so addictive is how the story unfolds, so I do not want to describe the game in too much detail.

Mine Cave

Elmar Wenners 2017
Genre: Action, Puzzle
Rating: 4/6
Licence: Freeware
System: C64
To me, retro has always been associated to fun. The Youtube video made by the guys who created this gem was fun. They are not trying to impress with wastefully expensive animation played on a 100+Hz screen and orchestra sounds booming from the speakers.

Mine Storm

GCE 1981
Genre: Action
Rating: 3/6
Licence: Commercial
System: Vectrex

One of the easier games for the Vectrex, it is also the one that was in-built, instead of cassette-based. When the game starts, a UFO drops some mine-eggs. These eggs hatch into full-grown mines which move around, and which, if you shoot them with your space-ship, will explode and cause two eggs with smaller but faster mines to hatch. Destroy all mines to finish a level, but beware of the UFO which will return to lay some more mines each level! There are five types of mine, normal mines, mines that shoot back when destroyed, homing mines, homing mines that shoot back and invisible mines that shoot back.

Minigolf Plus

Starbyte 1988
Genre: Action, Sport
Rating: 2/6
Licence: Commercial
System: Amiga
The established way of putting minigolf on the computer doesn't allow for much variation. You get your courses in an overhead view, aim and gauge your next stroke (usually using the mouse) and hope for the best. Minigolf Plus implements exactly that, for better or worse.

Mission Critical

Legend Entertainment 1996
Genre: Adventure, Strategy
Rating: 3/6
Licence: Commercial
System: PC

Gateway 2 had been Legend Entertainment's last predominantly text-based adventure game. Then, the series jumped forward and became the first of the short-lived third generation Legend games. Oh, and it was called Mission Critical (without Gateway anywhere in the name). In spite of the missing licence, its heritage is quite noticeable. The player finds himself alone on an abandoned spaceship, in urgent need of repair, with many initially blocked off passages and bound for an as of yet unknown mission in an unknown part of space. Hm, maybe this isn't a sequel, after all, but rather a Gateway 2 remake with new graphics and a new interface?

Moai Kun

Konami 1990
Genre: Puzzle, Action
Rating: 5/6
Licence: Commercial
System: NES

Use your head to break some blocks, move others, while a few enemies try to be annoying to avoid you from solving the many platform puzzles which form this game.

It seems the main character, a walking moai, an Easter Island statue, goes in search of smaller ones with some kind of relation to it. But well, as if one cares with this kind of game, the only impact it have is that you should get them to finish the level, so each one always is the same, but not in the same way. Start somewhere around the place, make your way to them and then reach the big doors to finish the level.

Modem Wars

Ozark Softscape / Electronic Arts 1988
Genre: Strategy
Rating: 5/6
Licence: Shareware
System: PC

I usually try to present each game in its original version, i.e. on the system it was initially developed for. For Modem Wars, that would be the C64. However, I have to admit I can't get that version to work in my emulator - most likely due to my inability to set it up to emulate a modem connection. Since writing a review purely from memory violates the standards of the site, I had to go with the IBM PC port released a little later - please excuse this slip and if anyone can lend a hand getting the C64 version to run, feel free to drop me a line.

Monkey Island 2: Le Chuck's Revenge

Lucas Arts 1992
Genre: Adventure
Rating: 6/6
Licence: Commercial
System: Amiga, PC (DOS)

Guybrush Threepwood, the slayer of ghost pirate Le Chuck is back! He's currently visiting Scabb Island, but unfortunately, his fame is starting to fade quite a bit - his companions are sick of hearing the same story all over again, his books about his adventure have ceased to sell, most people don't even recognize him anymore when he says his name. That is when even Guybrush notices it can't go on like that forever. To renew his fame and to have a new tale to tell, he wants to fulfill another heroic adventure, something many brave and strong men failed to do before him: find the legendary treasure Big Whoop!


Frank R. Neal 1984
Genre: Strategy
Rating: 2/6
Licence: Freeware
System: PC

Monopoly... Monopoly... what was that again? Ah come on - you KNOW what Monopoly is! It's the pure capitalistic board game where you buy streets, railroad stations and similar and build houses and hotels charging your fellow players money if they dare to cross your streets. Sounds a bit... strange explaining it like that, but basically that is how Monopoly works. The players roll the dice and the street (or building) they land on can be bought if noone else owns it - if the latter is the case... it is indeed as I said before: You have to pay for setting your foot on it. If you own the street you land on you can build a house there - or a hotel if there are already four houses present. If you land on a railroadstation or the electric or water works you cannot build anything there. That's the rules in a nutshell.

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