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clickBOOM / PXL Computers 1997
Genre: Adventure, Puzzle
Rating: 3/6
Licence: Commercial
System: Amiga, PC

The best selling game of all time… well, actually, I'm not sure this is true anymore, with the market having exploded since the mid-1990s. At least it used to be. One of the killer applications which didn't just sell itself, but also the CD-ROM drives necessary to run it. A game I held a huge grudge against for two decades. Because its huge commercial success killed the Adventure genre I loved. Now I replayed it again. Water under the bridge?

Mystic Towers

Apogee 1994
Genre: Puzzle, Action
Rating: 4/6
Licence: Shareware
System: PC

The Baron Baldric goes to the puzzle and trap filled lazarine towers of his wizard ancestors in a mission for clearing them of monsters in this isometric adventure.

Each time you go inside one of them the doors will close, and remain so until you have killed all the creatures and destroyed the monster generator, located always in the third and middle tower level, to avoid more of them from appearing. Only then you will get the main gate key and advance to the next tower.

Myth: History in the Making

System 3 Software Ltd 1989
Genre: Action, Adventure
Rating: 5/6
Licence: Commercial
System: ZX Spectrum

A magical journey through time would be the theme of this yet another great game, and particularly its ZX-Spectrum version. You, a brave lad with adventurous spirit embark on a mission to fly back in time and change the course of history which was maliciously altered by an entity called Dameron, solve all the puzzles, defeat the dark gods, who prevailed with help of Dameron in the alternative past, and finally face the demon himself in a vicious battle, which must ultimately determine the fate of mankind and the entire Universe!

Nascar Racing

Papyrus 1994
Genre: Sport, Simulation
Rating: 4/6
Licence: Commercial
System: PC

With this game and Indycar Racing Papyrus covered the two most popular American racing series which see up to today frequently appearing new versions (NASCAR 4 being the latest).

Nascars are very simplistic yet powerful stock cars which run mostly on ovals. Although not as fast as Indycars they are quite sturdy and durable and this is absolutely necessary because NASCAR races are endurance races which can last up to 3 hours pure racing time and more.


Acclaim 1993
Genre: Sport, Action
Rating: 4/6
Licence: Commercial
System: SNES

Many sports games are usually followed by at least yearly but unimproved sequels (like FIFA or NHL). NBA Jam is the first part of such a series, so I chose this one for the sake of originality.

NBA Jam simulates (you guessed it, did you?) ghetto sport #1: basketball. To make things clearer the teams are reduced to 2 players, so it's more like streetball than basketball. You can choose from the original NBA-teams, represented by their best (= best known) 2 men. Up to 4 human players can compete simultaneously. In solo games the computer takes control of your partner, but you can still request him passing or throwing. You can also select to always control the player who has the ball or to team up with a friend. Difficulty level and length of a game can be set as well.


Hewson 1987
Genre: Puzzle, Action
Rating: 4/6
Licence: Commercial
System: PC

Nebulus is one of the most addictive puzzle arcades I have ever played. First encountered on my Spectrum, the game has followed me ever since, and still graces my hard drive. Created by the same people who released the hellish Impossaball, Hewson, the game is a little simpler, but even more addictive.

Nemac IV

ZenTek 1996
Genre: Action
Rating: 4/6
Licence: Commercial
System: Amiga

It had to happen some day. Nemac IV did the impossible, after a lot of explicit disappointments and mediocre games, it finally is an Amiga 3D shooter which is good! Far from perfect, true. Limited in many respects, true. But what it does, it does right.

Nether Earth

Argus 1987
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: ZX Spectrum

Real-time strategies are one of the most popular genres these days, thanks to the addictive combination of resource gathering, unit building and tactical combat. However, very few people know that the beginnings of RTS gaming lie with the Spectrum. You may have heard of Herzog Zwei, a Sega Genesis game, which all Dune 2 bashers use with great pleasure to point out that the "first" RTS was not Dune 2. Herzog Zwei hit the shelves in 1989, three years before Dune 2. However, what most people don't know is that the first true RTS game came two years earlier, in 1987, on Spectrum. Its name was Nether Earth (a quick note: The Ancient Art of War by the Murry brothers was released in 1984, but while it featured real-time tactical combat, it lacked all the other aspects of RTS gaming).


Interplay 1988
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

In the 1980s, William Gibson co-founded the Cyperpunk genre with his book Neuromancer and even today, he still belongs to the canon of SciFi authors absolutely worth reading. A certain Timothy Leary – LSD guru of the hippie generation, visionary and "psychedelic researcher" – put the idea of adapting the book towards the developer Interplay, excited by the new capabilities of computers and the fascinating idea of the Internet. After first versions for the Amiga and C64, the PC finally got its turn in 1988.


Nate Cull 2000
Genre: Adventure
Rating: 4/6
Licence: Freeware
System: Interpreter

To this day Edgar Allen Poe's most widely recognized work, the poem The Raven doesn't exactly allow for easy adaption into other media. Which didn't stop various attempts, most notably the 1935 movie starring Bela Lugosi and Boris Karloff, which is a creepy piece of work on its own right, but bears little resemblance to Poe's poem other than the title and the 1963 film starring Vincent Price, Peter Lorre and (again!) Boris Karloff, which is just a painfully unfunny comedy which, again, throws Poe overboard within the first five minutes.

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