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Simon Christiansen 2011
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: Interpreter

The stereotype hard-boiled gumshoe is hired by an elderly Baron (by proxy through his butler) to find his 'free-spirited' daughter who might have run away with a shady suitor. The Big Sleep, here we come! Though instead of delving into the dark depths which lurk beneath the surface of society, PataNoir is a game about language. In particular, it plays with one of the most common stylistic devices of the genre: something being described as being like something completely different.


Apex Designs 2001
Genre: Action
Rating: 4/6
Licence: Commercial
System: Amiga

When do you get into legal trouble? Running over or shooting at people is a sure way. Though imitating another company's product too closely might also already be enough. You might get away with it in the latter case if you're choosing your steps carefully, as this game teaches us. It also teaches us that with some major bravado, the former can be done without negative consequences as well.


Orion Software 1982
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC

One of the first pacman varieties for the PC, and it still runs without a slowdown. It has all the elements you've come to expect from a pacman clone: the ghosts, the dots, bonus fruit etc.

It also comes with sound, and quite nice sound at that. This game, however, has one thing most of the other clones lack: addictiveness. It's actually fun to play, and really gets you back into those arcade spheres. One tiny thing is different: I don't remember a ghost in red and white blocks, but that's probably just my graphics card playing up. Or the latest fashion among ghosts.


Martin Gelter 1992
Genre: Strategy
Rating: 4/6
Licence: Shareware
System: PC

Sometimes, one small idea is enough to make a good game. Kaiser is a great C64 classic many people know. There are also lots of remakes. Only few of those tried to expand the gameplay, though.

Penguin Adventure

Konami 1986
Genre: Action
Rating: 4/6
Licence: Commercial
System: MSX

If your girlfriend were terminally ill, would you go to the ends of the world to get her a special but dubious kind of cure like golden apple? No? Well, Pentarou the Penguin would! He might even go into outer space if necessary! No time to lose now, hit the road at once and help this little short-winged globetrotter accomplish his mission safe and quick for the journey is long and dangerous and Penguette the Princess is getting worse...

Phantom Club

Ocean 1988
Genre: Adventure, Action
Rating: 4/6
Licence: Commercial
System: ZX Spectrum

Phantom Club. A brotherhood of supernatural heroes. A place where impossible becomes possible and defies reason. Things went wrong when Zarg the overlord has attained to supreme powers and turned to the dark side. Next he will corrupt others and eventually they will fall under his foul dominion. All except one, who will rebel against the new order and seek to restore the status quo. A daredevil greenhorn named Plutus, the most inexperienced of all but with fully developed alpha instinct is challenging Zarg and his puppets!


Ratt 1989
Genre: Action
Rating: 5/6
Licence: Commercial
System: Amiga

The genre of horizontal shooters had early been set with standards nobody dared to break anymore. Instead, the race for perfection was on - mainly in the arcades, but also on the computers and consoles of the time.

Pick Up the Phone Booth and Die

R. Noyes 1996
Genre: Adventure
Rating: 2/6
Licence: Freeware
System: Interpreter

Pick Up the Phone Booth and Die (PUTPBAD for short) is one of the most infamous pieces of self-referential interactive fiction ever. The game only has one location, one object and one puzzle. You start the game in a non-descript town square in a non-descript New England town with no idea who you are or why you're there. A phone booth sits in the centre of the town square, mocking you with its presence. If you pick it up, the game warns you, you'll die.

Pinball Dreams

21st Century Entertainment 1992
Genre: Sport, Action
Rating: 3/6
Licence: Commercial
System: Amiga

Everybody knows pinball. Everybody knows pinball games. Everybody knows this game, because it is the one which started the whole craze about the genre. Many even think it was the first pinball game on computers ever. That is of course completely untrue. There have been many pinball games before, many popular ones on the C64 and some even on the Amiga. None pushed the genre into the centre of attention like this one did, though.

Pinball Fantasies

21st Century Entertainment 1992
Genre: Sport, Action
Rating: 4/6
Licence: Commercial
System: Amiga

Released the same year as its predecessor, Pinball Fantasies again provides you with four new tables for you to enjoy.

The name says it all: you're entering the plastic world of a theme park. Very well placed targets and ramps, clear and clever interaction between them. Two ramps are only accessable via the third paddle on the upper half of the table. Partyland is pure fun - just what such a park should be!

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