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Pool 'm Up

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Dommelsch 1999
Genre: Sport
Rating: 4/6
Licence: Freeware
System: PC

If you're looking for a realistic and strategic pool simulation don't bother reading on because this game is more like an arcade game. But nevertheless it's great fun and it's freeware so there are no legal doubts ;)


Pool of Radiance

poolr01.png
SSI 1988
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

Well, this is a classic. The first of the Gold Box games, and must say it shines. Not that it is perfect, but as a start it surely is great. Leaving you in charge of a team of adventures who must get rid of all the bad guys, it looks like a great way to adapt D&D into computer.


PopCorn

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Lacral 1988
Genre: Action
Rating: 3/6
Licence: Freeware
System: PC

Is it Breakout? Is it Arkanoid? No, it's PopCorn! Whaat?! Yep, that's right. A French response from Lacral to all ye bat-and-ball addicts out there! Your mission here is as usual to do away with all the bricks you can see in the game while avoiding nasties, avoiding losing the ball, and finally come out a winner. Ready? Go! A little renowned but by no means inferior 'breakanoid' so to speak, as it sure does have quite a lot to offer, includes all the evolved features of the preceding versions and despite its failed glory it yet has the full privelege of being placed in the same camp among other successful products that truly defined the Breakout-style gaming.


Populous

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Bullfrog 1989
Genre: Strategy
Rating: 5.5/6
Licence: Commercial
System: PC

Maybe one of the first true real-time-strategy games Populous quickly became one of the most famous games of its time and today is a deserved classic. As the god of your people your goal is to defeat another god with his respective people. To achieve this you can alter the landscape and send plagues upon your enemy.


Populous II: Trials of the Olympian Gods

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Bullfrog 1993
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

Populous 2 is a brilliant successor to the first Populous game which evolves the innovative game concept even further. Again you're a god leading your people to victory by changing landscape and casting various spells but this time you're not just any god but rather a son/daughter of the Greek godfather Zeus. Your final goal is to beat him in the 1000-level (yup!) conquest game.


Ports of Call

poc_01.png
Klein & Ulrich 1994
Genre: Strategy, Simulation
Rating: 4/6
Licence: Commercial
System: PC, Amiga (OCS/ECS)

'Ports of Call' is an early business simulation classic which especially on the Amiga found lots of fans. You're in control of a fleet of tramp ships which means that you don´t actually buy and sell goods yourself but rather look for charters to deliver.


Powball

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Anthony Hamilton 2000
Genre: Action
Rating: 5/6
Licence: Shareware
System: PC

Another bat, another ball, another wall to break. You've seen it all before. In fact, PowBall is really just another boring "breakanoid" and it offers nothing particularly groundbreaking except... new cool sets of colored brick layouts, new awesome animated and sound effects, a greater variety of enemies, extra bonus levels and an incredibly vast selection of weaponry! Plus, now you can use two players which, for all I know, is totally unprecedented. Wow! Guess it's not all that trivial after all! However, what really distinguishes PowBall is that it was made by my good old friend Anthony Hamilton from UK using C++ environment.


Power Struggle

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PSS 1988
Genre: Strategy
Rating: 3/6
Licence: Commercial
System: Amiga

Yet another cold war game: Western and eastern block finally have enough and they fight it out – by any means necessary. Well, not quite; nuclear war is not part of this game: Economic, diplomatic and conventional military means can be used to achieve world domination.


Powermonger

powermonger01.png
Bullfrog 1990
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

Bullfrog entered the market relatively late - their first own development was Populous in 1989, before, they had just done some conversions of existing games. Surprisingly enough, Peter Molyneux still managed to become a kind of 'cult-designer' even though the industrialization (and thus non-personification) of gaming was already dawning. Must have been because of the pure originality and quality of his design! Between the first two (and only worthy) parts of the famous first god-series, Molyneux designed a somewhat similar, but still again groundbreaking game: Powermonger.


Prehistorik 2

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Titus Interactive 1993
Genre: Action
Rating: 5/6
Licence: Commercial
System: PC

Ooga Booga Bang Bang! Me hungry, me go find food, me good! And so you, an awfully starving caveman, set out for a long perilous journey to gather as much edible (and non-edible) objects as you could possibly or impossibly carry away. Armed with a club you work your way through wild mountainous terrain and tropical jungle swarming with ferocious birds, animals and other baddies who don't quite sympathize with your noble aspiration. But regardless of that, time or weather conditions, you're driven forward by one and only passionate desire: to stuff your belly until it wants no more, which is apparently a little more than your average human being can swallow. Good luck and bon appetit, Mr. Glutton!



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