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Games (1313 result(s))

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Powball

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Anthony Hamilton 2000
Genre: Action
Rating: 5/6
Licence: Shareware
System: PC

Another bat, another ball, another wall to break. You've seen it all before. In fact, PowBall is really just another boring "breakanoid" and it offers nothing particularly groundbreaking except... new cool sets of colored brick layouts, new awesome animated and sound effects, a greater variety of enemies, extra bonus levels and an incredibly vast selection of weaponry! Plus, now you can use two players which, for all I know, is totally unprecedented. Wow! Guess it's not all that trivial after all! However, what really distinguishes PowBall is that it was made by my good old friend Anthony Hamilton from UK using C++ environment.


Power Struggle

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PSS 1988
Genre: Strategy
Rating: 3/6
Licence: Commercial
System: Amiga

Yet another cold war game: Western and eastern block finally have enough and they fight it out – by any means necessary. Well, not quite; nuclear war is not part of this game: Economic, diplomatic and conventional military means can be used to achieve world domination.


Powermonger

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Bullfrog 1990
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

Bullfrog entered the market relatively late - their first own development was Populous in 1989, before, they had just done some conversions of existing games. Surprisingly enough, Peter Molyneux still managed to become a kind of 'cult-designer' even though the industrialization (and thus non-personification) of gaming was already dawning. Must have been because of the pure originality and quality of his design! Between the first two (and only worthy) parts of the famous first god-series, Molyneux designed a somewhat similar, but still again groundbreaking game: Powermonger.


Prehistorik 2

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Titus Interactive 1993
Genre: Action
Rating: 5/6
Licence: Commercial
System: PC

Ooga Booga Bang Bang! Me hungry, me go find food, me good! And so you, an awfully starving caveman, set out for a long perilous journey to gather as much edible (and non-edible) objects as you could possibly or impossibly carry away. Armed with a club you work your way through wild mountainous terrain and tropical jungle swarming with ferocious birds, animals and other baddies who don't quite sympathize with your noble aspiration. But regardless of that, time or weather conditions, you're driven forward by one and only passionate desire: to stuff your belly until it wants no more, which is apparently a little more than your average human being can swallow. Good luck and bon appetit, Mr. Glutton!


Premier Manager

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Gremlin Graphics 1992
Genre: Strategy, Sport
Rating: 5/6
Licence: Commercial
System: PC

Released roughly at the same time as the first Championship Manager, Premier Manager was different enough to attract its own crowd of fans. This game has started a battle that, in a sense, rages until today: a battle between two styles of soccer management games. Where Championship Manager was heavy on different statistics and on putting together to optimal squad for each match, Premier Manager by Gremlin, and later its spiritual successors ? Premier League Manager and Total Club Manager series by EA ? took on a more user-friendly approach and mixed in the business and training aspects of managing a soccer team.


Premier Manager 2

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Gremlin 1993
Genre: Strategy, Sport
Rating: 4.5/6
Licence: Commercial
System: PC

Premier Manager 2 is a nice football manager game with many different features. Up to two players can select a team which is always starting in Englands lowest division, the Conference League. From here you have to battle your way up or you could also choose to coach another, higher placed team.


Premier Manager 3

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Gremlin 1995
Genre: Strategy, Sport
Rating: 4.5/6
Licence: Commercial
System: PC

The third part of this series is very much similar to the second part so I just want to point out the major differences. For a more thorough description of the game concept itself have a look at the review of Premier Manager 2 on this site.


Premiere

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Core Design 1992
Genre: Action
Rating: 4/6
Licence: Commercial
System: Amiga

A movie has been stolen – save the premiere by retrieving it. In the usual spirit of the genre, this is just an excuse for regular Jump & Run gameplay: The 'plot' only defines the setting; in this case, a film studio. Which, in turn, is yet another excuse to have some out-of-this-world settings: Apart from the 'behind the sets' levels, there are, among other things, haunted castles, a giant room and a space level.


Primal Rage

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Probe / Time Warner Interactive 1996
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

Pre-historic monstrosities fight for supremacy as the new god of a postapocalyptic earth (now "Urth"). The few remaining humans gather around these creatures, worshipping them. For which they are thanked by serving as emergency food should life energy ever run low. Well, at least this is what you'd expect if you played the original arcade version…


Prince

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Frames / Arc Software Publishing 1989
Genre: Strategy
Rating: 2/6
Licence: Commercial
System: Amiga

Touted as a "wargame for people who don't usually play wargames", Prince is one of the many attempts to make the genre more appealing to a broader audience by adding attractive graphics, easy mouse controls and make the gameplay a little less complex (or more shallow, depending on your point of view). It is also one of the many in the long line of games to have tried this and failed.



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