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Games (1312 result(s))

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Road Rash

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Electronic Arts 1992
Genre: Sport, Action
Rating: 4/6
Licence: Commercial
System: Amiga

Road Rash - one of the few signature games of the Sega Mega Drive (apart from Sonic, of course). The Amiga and the Mega Drive had quite a few things in common hardware-wise, so porting this successful hit was only a question of time. A year after the original release, it finally appeared.


Robin & Orchid

robin01.png
Ryan Veeder / Emily Boegheim 2013
Genre: Adventure
Rating: 3.5/6
Licence: Freeware
System: Interpreter

Robin & Orchid concerns ghost sightings in a church which are investigated by the student reporter Robin. Robin is on the job with Sharon and Orchid; she has got the notebook of chief editor Casey to consult and a polaroid camera to take photos to prove the sightings.


RoboSport

robosport01.png
The Dreamers Guild / Maxis / Ocean 1992
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

[Mr Creosote] The years going by is often a pretty well-working filter when it comes to the value of cultural products. Important things are kept alive, but those which are not noteworthy disappear into obscurity. This makes looking back at a past time so much easier!


Rock 'n' Roll Racing

RockNRollRacing_00001.png
Interplay 1993
Genre: Action, Sport
Rating: 4/6
Licence: Commercial
System: SNES

I just want to mention this: This game has absolutely nothing to do with Rock 'n' Roll. Why the game is called this way I don't know - it can't be alone due to the fact that 'Born to be wild' is constantly coming out of the boxes.


Rock'n Roll

rocknroll01.png
Rainbow Arts 1989
Genre: Puzzle, Action
Rating: 5/6
Licence: Commercial
System: Amiga

Time to clean up your mouse again, because a small speck of dust is lethal in Rock'n Roll. Without any try at a backstory or an explanation about the situation, you have to control a little ball trapped in a maze. Your only goal is to escape and by that reach the next level where everything starts again.


Roll 'm Up

rollmup01.png
Dommelsch 1999
Genre: Sport, Action
Rating: 3/6
Licence: Freeware
System: PC

Pinball games were the big hype for some time some years ago. It was all started by 21st Century Entertainment with their Pinball Dreams . In the following years, every company produced similar games in masses, most of them without any innovation as usual. But they were all commercial, sold for the 'normal' price of 50$ for one game including between merely one to up to four tables. The question how such a ridiculously high price can be justified was already valid back then.


S.T.U.N. Runner

stun01.png
Tengen / Domark 1990
Genre: Sport, Action
Rating: 2/6
Licence: Commercial
System: Atari ST

You've all gone through this: You see this amazing game, a technological marvel, a sensational experience. You buy the game, and then it turns out your own computer doesn't really seem to be up to it. These days, you'd just go out and buy a new video card or a faster processor, but in 1990, that just wasn't possible - because all hardware on the consumer market wouldn't have cut it in some cases. Cue S.T.U.N. Runner.


Sabor

sabor_01.png
Gamos Ltd. 1991
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC

Here is a wonderful game – a simulation of hand-to-hand fighting created in a country that had been called the USSR. In the early 90s, the creation of computer games in the former Soviet Union still began to develop, and game "Sabor" is one of the brightest representatives of the dawn Russian entertainment industry.


Saboteur

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Durell Software 1986
Genre: Action
Rating: 5/6
Licence: Commercial
System: ZX Spectrum

Of all Spectrum games, Saboteur was one of the most unique and entertaining ones. Unlike most Spectrum games, it was neither pure action, nor a text adventure, and not even an arcade. The game was a blend of action and puzzle; quick thinking was more important than quick fingers, and keeping your cool was they key to success. Good memory or at least decent mapping skills were not useless, either.


Sam & Max Hit the Road

samnmax01.png
Lucas Arts 1994
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC

Which character appeared most in Lucas Arts' Adventure games? Chuck the Plant, I guess. Just counting the mammal characters, though, it's Sam & Max. Their creator, Steve Purcell had been drawing backgrounds for many of the games, and Sam, the dog, and Max, the rabbit, had small guest appearances (e.g. as an idol in front of the giant monkey head, as a costume on Booty Island and as a portrait in the Edison's motel). And then, it was time for their own game.



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