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Games - Business (75 result(s))

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Hannibal

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Starbyte 1993
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: Amiga

A German strategy game with decent graphics and intuitive controls? What a novel idea! Ok, there are exceptions - think of Battle Isle and The Settlers. Hannibal can't quite reach that high level, but it comes close enough...


Hattrick!

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Ikarion Software 1995
Genre: Strategy, Sport
Rating: 5/6
Licence: Commercial
System: PC

Germanies favourite minor matter - again - football! This game fell into my hands for 5 DM on a rummage table. Well, I could give it a try... ok, that try resulted in long late-night gaming sessions. Hattrick has one of the best user interfaces and features like the goal scenes, the articles about the games in the newspaper and the team of the day get you in the mood. Unfortunately, the game comes without a licence from the DFB, so the authors couldn't use the original names of the teams and the players, but there is an editor to rectify this.


Hollywood Pictures

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Starbyte 1995
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

Well, who ever wasn't angry about watching a highly praised movie in the cinema which turned out to be quite bad? I guess everyone so with this game you have the chance to make movies with your own imagination. From the script up to the costumes you have all things in your hands.


Imperator

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Thomas Wolf 1983
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: C64

Along with Kaiser, this game defined the 'ruler-genre' for years to come! The premise is simple: make your country strong and stable inwards to conquer your neighbours.

Fitting the name, Imperator is set in ancient Rome. Your main job is to distribute the budget amongst several groups of interest. Every year, they demand a certain sum and it's up to you whether to comply fully, partly or not at all. That influences this group's stance towards you. If you give your wife (!) only half the amount she wanted, she'll be more likely to start a rebellion. On the other hand, if you provide the merchants with even more money than they said, they'll love you!


Imperialism

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Frog City / SSI 1997
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

Europe in the 19th century: military superpowers trying to take over the world. Whether it is direct wars and takeover of land or acquiration of 'colonies' - these were troubled times.

In several scenarios (defined by their starting date, each representing a slightly different historical situation) or on a random map, the players each take over one of the 'relevant' (i.e. powerful) countries trying to achieve total world domination. The final step for this is to be elected by the one of the council meetings which occur on a regular basis.


Imperialism 2: The Age of Exploration

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Frog City / Mindscape 1999
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

Going back in time... after the period of time which is commonly referred to as 'Imperialism', the series tackles the European takeover of the American continent (or a random world substituting for the 'real' one).


Imperium

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Electronic Arts 1990
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

So, what makes this game so 'dry'? Well, just look at the screenshots. Apart from the 3D starmap everything is white and gray. Furthermore there's no sound. 'Why play this game then?', some of you might say. WAIT! You're about to miss a great game...As I said, it's a very complex and deep game, but luckily I've managed to find the manual for detailed information.


Lords of the Realm

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Impressions 1995
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

I have conquered medieval England countless times in countless variations (i.e. games) already. All the mixes have very similar flavours, the differences are marginal. In such a (once) overcrowded genre, these little things count though!


M.U.L.E.

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Ozark Softscape / Electronic Arts 1983
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: Atari 400/800

What is a M.U.L.E.? It stands for Multiple Use Labor Element, the robotic backbone of the economy on planet Irata which is about to be colonized by members of different alien races. And, well, from human history, we all know what 'colonisation' implies: Grabbing land before anyone else does, exploiting it for profit and when you've milked it dry, move on – leaving political and economical chaos behind.


Mad News

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Ikarion 1995
Genre: Action
Rating: 5/6
Licence: Commercial
System: Amiga

Mad TV's success virtually begged for a sequel. Rainbow Arts announced Mad Burger, a fast-food chain simulator. Ralph Stock, designer of the first part, had left the company, though, and he was working in Mad News which was published by Ikarion. Mad Burger never made it, but two years later, Mad TV 2 (the only 'official' sequel) appeared - and it sucked. This review is about Mad News, however. The game which should probably be called the only rightful successor of the original game.



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