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Games - 1986 (47 result(s))

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Saboteur

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Durell Software 1986
Genre: Action
Rating: 5/6
Licence: Commercial
System: ZX Spectrum

Of all Spectrum games, Saboteur was one of the most unique and entertaining ones. Unlike most Spectrum games, it was neither pure action, nor a text adventure, and not even an arcade. The game was a blend of action and puzzle; quick thinking was more important than quick fingers, and keeping your cool was they key to success. Good memory or at least decent mapping skills were not useless, either.


Sky Kid

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Namco 1986
Genre: Action
Rating: 4/6
Licence: Commercial
System: NES

The old NES had a big deal of arcade games on it's repertoire. One of them, this small classic, puts in your hand an aviator from the first world war, in an attempt to destroy the enemy base.

Of course, they take some liberties, such as adding self-propelled aircraft cannons, a thing of the second war, but it still is about a sort of Red Baron fighting in the skies.


Super Sprint

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Atari Games / Electric Dreams 1986
Genre: Sport, Action
Rating: 3/6
Licence: Commercial
System: Atari ST

Finally - the classic when it comes to top-down racers. You'll find exactly the same elements as in the later imitations. Namely: Fast and simple racing round courses which stretch exactly across the screen and randomly appearing power-ups which can be picked up by driving over them. In this case, the latter consist of bonus points and wrenches. Wrenches can be used to tune your car (motor, tires, you name it) - another standard feature.


Superstar Ping-Pong

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Silvertime 1986
Genre: Sport
Rating: 2/6
Licence: Commercial
System: C64

First there was ping-pong. Then it got more 'official' and was called table tennis. Then nothing happened. And people waited for another evolution. But they really had to wait for a long time! Until the late 20th century to be exact. Then the messiah arrived: Pong! It took the basic ping- pong concept to whole new heights by adding an artificial opponent and making it all digital.


The Bard's Tale II: Destiny Knight

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Interplay 1986
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

If you enjoyed the first game, Tales of the Unknown: The Bard's Tale, you'll enjoy this one as well. The play style is almost completely identical. The artwork, though limited to 16 colors, was well done in my opinion. The music was much better on the alternate systems (Amiga, Commodore 64, Apple IIgs, etc...) but they did the best they could with the PC's speaker.


The Detective Game

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Argus Press Software 1986
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: C64

The name says it all. End of review. Ok, that would have been a little too unsatisfying. So here's the obvious: In 'The Detective Game', you take the role of a detective. This (very British) detective is called to the residence of millionaire Angus McFungus to investigate the murder of the owner himself. The body's still warm, and the murderer has to be amongst the people currently present. All the clues are scattered around the house, all you have to do is find them, put together the evidence and arrest the right person - and survive.


The King of Chicago

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Cinemaware 1986
Genre: Adventure, Action
Rating: 2/6
Licence: Commercial
System: Amiga

The early and mid-90s - the wake of the CD-Rom as a games medium. Because the games themselves didn't need this space yet, tons of 'interactive movies' filled the shelves of the stores. Those were rarely more than a collection of movie clips and the players' only activity was to make a few (often pretty futile) decisions between the scenes. Many see 7th Guest as the beginning of this development.


The Legend of Zelda

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Nintendo 1986
Genre: RPG, Adventure
Rating: 4/6
Licence: Commercial
System: NES

You thought we were too nerdy, and would say this is too much of a mainstream game for us, didn't you? Well, we may be, but still it's one of the most important console adventure/RPG games, mostly because it created a brand new genre which, sadly, is nearly dead.


The Pawn

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Magnetic Scrolls 1986
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: Amiga

Europe's answer to Infocom wasn't in fact all that similar to its american counterpart. Apart from the obvious facts of being founded a lot later and surviving longer, Magnetic Scrolls developed their games for a completely different market. While Infocom was still stuck with the inferior 'typewriters' ruling the US market (to this day), Magnetic Scrolls wrote their games for 'home computers' - with the European market in mind, where these machines were immensely popular. The Pawn, their first game, was developed for the Sinclair QL, a then brand new computer which turned out to be a very bad flop. The game was ported to the other new 16 bit machines: the Atari ST and the Amiga. These versions first showed how fresh Magnetic Scrolls' approach to the genre was: they featured a set of graphics showing the settings in stunning quality! The later ports to the ever-popular 8 bit platforms (C64, Sinclair Spectrum) had to live without these graphics again.


The Way of the Tiger

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Gremlin Graphics Software Ltd 1986
Genre: Action
Rating: 6/6
Licence: Commercial
System: ZX Spectrum

Dedicated to all true beat 'em up fans! You are to take part in the most bizarre and outlandish tournament, where the common reality strangely overlaps with a mythical fantasy world, which yet oddly enough perfectly resonates with the martial arts theme of the game. You, a fighting ninja warrior (with a bit of shaolin flair) are to encounter and defeat a number of fearsome opponents, and to compete in three major fighting styles featured in the game, specifically unarmed combat, pole and sword fighting. Accept the challenge if you dare, and may the victory be yours! Absolute masterpiece of its own time and platform, and quite honestly the best and most enjoyable fighting game I ever played on Spectrum.



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