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Games - Business (80 result(s))

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Pizza Tycoon

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Software 2000 1994
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

Pizza Tycoon is not only the original tycoon game that started a whole niche, but also one of the best ones. It had all: a relatively simple concept, a mix of several gaming styles, money and property management and cartoonish graphics. Add to it tacky music, several amusing sub-games and several ways to make money, and you have something that should be hardly bearable to a hardcore gamer. However, include a very deep business strategy, mix it all together, and suddenly you have a very decent game that everybody would like.


Ports of Call

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Klein & Ulrich 1994
Genre: Strategy, Simulation
Rating: 4/6
Licence: Commercial
System: PC, Amiga (OCS/ECS)

'Ports of Call' is an early business simulation classic which especially on the Amiga found lots of fans. You're in control of a fleet of tramp ships which means that you donĀ“t actually buy and sell goods yourself but rather look for charters to deliver.


Premier Manager

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Gremlin Graphics 1992
Genre: Strategy, Sport
Rating: 5/6
Licence: Commercial
System: PC

Released roughly at the same time as the first Championship Manager, Premier Manager was different enough to attract its own crowd of fans. This game has started a battle that, in a sense, rages until today: a battle between two styles of soccer management games. Where Championship Manager was heavy on different statistics and on putting together to optimal squad for each match, Premier Manager by Gremlin, and later its spiritual successors ? Premier League Manager and Total Club Manager series by EA ? took on a more user-friendly approach and mixed in the business and training aspects of managing a soccer team.


Premier Manager 2

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Gremlin 1993
Genre: Strategy, Sport
Rating: 4.5/6
Licence: Commercial
System: PC

Premier Manager 2 is a nice football manager game with many different features. Up to two players can select a team which is always starting in Englands lowest division, the Conference League. From here you have to battle your way up or you could also choose to coach another, higher placed team.


Premier Manager 3

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Gremlin 1995
Genre: Strategy, Sport
Rating: 4.5/6
Licence: Commercial
System: PC

The third part of this series is very much similar to the second part so I just want to point out the major differences. For a more thorough description of the game concept itself have a look at the review of Premier Manager 2 on this site.


Privateer

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Origin 1993
Genre: Simulation, Action
Rating: 5/6
Licence: Commercial
System: PC

Right. What can I write about such an immensely popular game which hasn't already been said. Obviously not much. Also, what should I describe it for - everybody already knows it! Then again, maybe not really everybody. So, a brief introduction.


Prospector Pete

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British Software 1986
Genre: Action
Rating: 4/6
Licence: Commercial
System: Plus/4

At dusk, somewhere in a dusty desert village, the work of Prospector Pete begins. As always, he descents to the dark tunnel, and as always, a colleague takes the ladder away after him to corral him. He knows the feeling of being jailed.


Railroad Tycoon

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Microprose 1990
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

Nowadays everybody relates Sid Meier to Civilization, but there was a time when one of his most characteristic games was not about raising yet another culture, but about building your own railroad empire.


Sim City

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Maxis / Infogrames 1991
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

A game which needs no introduction, because every single person on this planet has already played it or at least one of the hundreds of sequels and offshoots it spawned. This is the original game which started the 'Sim' craze. Ironically, it actually isn't a simulation game, but virtually the epitome of the non-war strategy genre, but its influence can be seen even today when people call pure strategy games 'simulations'.


Sim City 2000

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Maxis 1994
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

Sim City - father of the whole sandbox genre, i.e. games in which the player just builds something without a final goal. In this case, you build up a city from the perspective of a mayor. That means, apart from a few central functional buildings (e.g. power plants) and roads, you don't actually build anything yourself. Industry, residential and commercial zones can only be declared and depending on several factors, they'll be used or not.



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