Continuing with brand new (well, 27 year old) games, who is the Supreme Warrior? That guy there on the picture? The intention seems to be that it should be you, the player, who is supposed to rise to this "supreme" status by defeating the circus freaks like him. Don't even think for a second this will be an easy task, though. In spite of their appearance, these guys are quite tough. But at least somewhat merciful, as they will let the player escape repeatedly after defeats. What is merciless, on the other hand, is this game overall…
Behind the scenes, we have started a Herculean task some time ago: reviewing all the contents we have produced in the last 20+ years. Trying to see what we still consider good and what could be improved by today's standards. As it turns out, we produced some really nice write-ups over the years, but some others have become rather dated or they're in some other way not really in line with our own expectations anymore.
One such case was Battle Bugs. This game was one of the four initially covered at the day of the website's opening. Reading my old review, I found that it really deserved a fresh look. Don't worry, the "historical" one remains there for those who still want to read it, but the one posted today is now considered "default". Enjoy!
As if 3DO and CD-i weren't obscure enough, LostInSpace adds the Atari XEGS to our list of generally unknown and unsuccessful game console coverage. The obvious first choice to introduce a system being its bundled launch title: Bug Hunt. This one being special in another way as well, with regards to its controller. Good thing that our hero can discuss first-hand impressions.
As I'm writing these lines, my daughter is watching a cartoon where a kid Marco Polo travels into the far east in search of his father. It's actually not too bad. Although there is absolutely no relation to this Marco Polo game, I will probably not always associate the cartoon's title tune with the game. Anyway… indeed, trying to construct any parallel, one could argue that this game also falls within the area of family entertainment. For sure, it was intended as a communal experience sitting on the couch in front of a TV.
Do you remember Kai's Power Goo? Yup, that tool which made photos look exactly like this? Leading to thirty seconds of chuckle before realizing that it was utterly useless? No, this is not what you will find on our website now.
Instead, my latest 3DO pick is Psychic Detective, an interactive movie from the mid-1990s. Interactive movie? Yes, I know, but please believe me when I say that this one is different. Far from perfect for sure, but full of smart ideas. The manual hinted at sequels (labellling this one the protagonist's "first case") which never appeared. Too bad!
If you were leading a conscious life in the early 1980s, you will certainly remember Richard Chamberlain in the role of John Blackthorne. Learning basic Japanese and bowing a lot, but switching to annoying "olde English" with a lot of "thys" and "thees" when wooing his sweetheart Yoko Shimada, while Toshiro Mifune attempted to become Shōgun. In 1989, players already had their second chance to do better. No, that's not right. They had the chance to do exactly as well as Blackthorne, or worse and fail.
On an interesting sidenote, this was one of the last games made and released by Infocom, long past their market leadership in adventure games.
Whoops, what is this? An Ultima Underworld sequel made by SSI? Not a bad guess. With Slayer, released only on the 3DO console, SSI took the plunge into 360° free movement dungeon adventuring. Turned out this was among the last few releases they could squeeze out of their D&D licence.
LostInSpace dives into another area of obscurity. Not the least bit less obscure, but just different. Wizard of Wasd for sure is the newest game on our website. Brand new, just released this year! Nevertheless, it fits perfectly into our website theme, as it has not only been made for a 40-year-old system, but also under other severe resource restrictions. Unbelievable what some people can squeeze out of so little!
What better way to celebrate our relaunch than by diversifying our contents as well? Celebrating my penchant for "underdog" systems, the 3DO Interactive Multiplayer seemed like the perfect choice.
The decentralized nature of 3DO development, with no single, strong corporate backer, lead to a not so nice situation for the system. At launch, there were few games available. Crash 'n Burn is said to be the only third party title available at the time, and some sources claim it was bundled with the first Panasonic hardware. As we all know, the 3DO flopped. How much of the blame has to go to this game?
Looks like our constant recording of what's going on in our neighbour's house is finally going to pay off! Let's hope we will not run out of battery prematurely. Now that would be inconvenient after all this waiting.
Waiting being the key word here. A couple of years passed between the first part and this sequel. Those years had made the death of the original game's home platform plainly obvious. So obvious that Voyeur II wasn't even released on the CD-i anymore, but rather only for the IBM platform. Friends of cheesy 1980s soap operas could therefore rejoice – finally some fresh material!
Uh, yes, those graphics aren't very good. This is what they thought could compete with the lush art of Magnetic Scrolls? Dream on!
Turns out they couldn't, as sales for Level 9 never picked up to former greatness again. Though looking beyond the cover, Knight Orc is worth a second look. Or a third one. Or even a larger discussion. Because it could have given a whole new direction to a by that time aging genre.
Whoops, I don't remember those guys in the back from TV. Did they really belong to the series' principle cast? Wait a minute? They wouldn't have edited themselves into the picture, would they? Those are the people responsible for making the game, I assume? Actually, not such a horrible idea.
Hill Street Blues, the game, you have obviously either never heard of or forgotten all about. But then, life is all about discovery, being open to new things, isn't it? Even if those things aren't strictly speaking all that new, it should apply in spirit
What better way to celebrate our relaunch than by getting back on track with fresh contents? VIR2L opens the way into our new age with a fresh review of The Legacy. While at it, he implicitly also confirmed that some of the neat new functions we now have are working correctly. Namely, the ability for every user to see his contributions not yet approved and edit them while still in the queue. Conveniently accessible through the user icon on the top right of the page. Oh, nothing shown for you? Then send something in…
There it is, finally! The big launch of our 2018 re-design! Uh… admittedly two years late. There's a lot to discover, so take your time to look around as much as you like.
P. S. If things look wrong try to clean up your browser cache!
Al Lowe and his illegitimate alter ego Larry Laffer are somewhat "love them or hate them", I guess. LostInSpace takes the sixth installment of the endless series head-on: Love for Sail! Did he use his free time well? Surprisingly enough, he gives quite a balanced account of this adventure.
Oh, wow, another pinball game from 21st Century Entertainment! After first hitting a gold mine with Pinball Dreams, this company milked their cash cow beyond imaginable limits. By 1996, there were so many on the market that Absolute Pinball can't have left a big impression anymore. At least it didn't bring back any recollection to me. The concept was always the same: four new tables, each with a specific theme, built from the standard physical elements. The surprising thing is that nevertheless, replaying them today, quality differs greatly. Table layout and features can place the overall game anywhere from total failure to great fun on the quality scale. lostaddict1 tells us all about this one.
We're all quite vain here, you know. If you show us that you've invested some real time into your submission, it's a sure way to have it posted soon. Like macburn did with Blockbuster. Yes, we're also quite easy to please
To the next 20 years!
(Sorry, making the cake took one day longer than expected…)
LostInSpace prepares the next snack for all of us: Black Sect 2: The Cursed Crypt. Not quite a full meal, since he skips the first part and jumps right to the sequel, but there is a good reason for that – language barrier. Although he may have missed that an English version of the Atari ST original does exist… so should we send him back and oblige him to fight his way through the clunky previous part as well?
Lone producer of new contents LostInSpace goes back to the beginnings of everyone's favourite game publisher ever: Sierra On-Line. Oil's Well isn't exactly the first thing that comes to mind when thinking of their back catalogue, however. All the more reason to learn about the humble beginnings of it all.
Remember that Star Trek episode with those animals breeding so fast that the ship was full of them? This game bears no formal relation, but nevertheless, it has something in common. LostInSpace revisits a favourite of the MS-DOS shareware era in the early 90s. Crystal Caves is fondly remembered for its varied, puzzly level design. Where technology wasn't quite up to par compared to other systems, good ideas made up for it in those games which stood the test of time. This is one of them.
dosgameruy kicks off the new year (for real, sorry, Moebius) with an in-depth look at Rise of the Triad: Dark War. This game comes from the time when 3D shooters were taking over the complete market, leaving nothing else… but at least, this one has one major redeeming feature: it's excellent box art! Funny how such purely cosmetical differences can communicate an imaginary different theme and therefore trigger fundamentally different associations with a player even if the game itself is mostly "same old".
As a nice side effect, this also fills one of the long standing open points of our request list. Take a look – maybe there is something you could take care of? It would be appreciated for sure! Come on, it would be a checkmark on one of those new year's resolution
And 2020 is finally here! I like to think this year should be unique and fulfilling in some way at least because I have a thing for even dates like that. The year behind was a very difficult and edgy one in every sense. It took a lot of our energy and made us re-think a few of our policies several times over. Some scheduled tasks weren't accomplished as expected, sorry. Certain things are easy to implement in theory but actual practice can reveal plenty of pitfalls. Yes, 2019 leaves a lot to be desired, but our suffering wasn't in vain and it has taught us a number of important lessons. Thank you everyone who contributed vastly last year, we will also try to meet your expectations and make TGOD better than ever. Happy New Year everyone!
P. S. Apologies for a little belated announcement, very busy days *hiccup*