Don't you just hate when this happens? All against one… well against yourself. It's not fair! Well, maybe you shouldn't have terrorized them all for generations, but anyway – it's not fair! Dominus was set to be added to the site almost exactly 16 years ago. Somehow I never got it finished. So here it is, with "slight" delay.
This year, we had 88 new game entries, roughly 30% up from the year before. Also, we had 97 newly written review, maintaining the ratio of having more new reviews than games. It means we keep getting more and more second or even third views of games in, which can be quite valuable. On the floppy image side of things, Wandrell, ibmpc5150 and Vagabond processed and classified a couple of hundred new entries.
So overall, I do believe we're on a good way sharing memories and views of people who have actually played the games, rather than just those who pick up zip files somewhere. Here's to a similarly successful 2017!
Just a heads-up that we moved servers. If you're reading this, you are accessing the new one (good). Should anything not work, please report it in the forums!
Atjohns97 takes care of the weekend update. What could be more appropriate this time of the year than something relaxing to play with the whole family? Enjoy Super Jeopardy!
I finally broke down. Today, I'm going to give in to the constant nagging, the ever-present demands to finally cover this very game. Here it is, the game you've all been waiting for: Breakdance. Have fun!
Assaulting a helpless, drunk beggar? Classy!
Actually, this is one of my occasional attempts to get over my deeply rooted dislike for roleplaying games. It helped that Darkmere isn't so much of what you'd expect, but rather goes into the clearly action-focused direction of how the genre as it was commonly interpreted on kid's game consoles. Though without the "cute" (i.e. annoying) imagery.
A scantily clad woman on the hood of a car. The classic sexist motif. Symbol of the male oppression. How could this still be used in the 1990s? How can we put it on our front page in 2016? Before you vow to never visit again in anger, think whether things may not be quite as they appear. Though you'll only know if you are Man Enough to dive deeply into the depth of "multimedia" shit of the early CD-ROM days.
You probably know this game, but you probably don't know this particular version. Apart from being an interesting one on its own right, this is also a chance for me to give the game a second look. You see, I don't really like replacing old reviews, though indeed some from the early ones are… not ideal. So reviewing another version is a good compromise. To either provide a more complete view by starting from scratch or by examining only a specific aspect in more detail.
Pinball games on the computer – an oddity of history. Slam Tilt marked the end of an era in this small genre. Released in 1996, it is the last one to use the classic engine first applied in Pinball Dreams and which brought the big commercial and popular breakthrough.
Of course, there is no way we're going to keep yesterday's game on top of the news for long. After all, it only exists because of another game, and I only reviewed it because of another game. Coincidentally (yeah, right), that other game is this one: Caesar. One of the first Impressions games which is actually good. It even spawned multiple sequels. The only thing the decent first suffers from is its lack of a unique selling point.
Eh? Didn't we have this game already? Actually, yes, we did. I reviewed it two weeks ago. It's just that a year after the original, Impressions decided to release the same game again, virtually unchanged, under the title Cohort II: Fighting for Rome. Why? Read to find out
I don't think I really need to introduce this game to anyone. So instead of seriously telling you about what you already know about Wolfenstein 3D, I would just like to announce that what formerly was called "comparisons" has now been turned into similar games. This change has already been used on this new game entry, too. Further changes coming soon!
In spite of obviously copying all the games I could get my hands on back in the day (well, as far as blank floppy prices allowed), I never felt entitled to actually get any good games that way. Whenever I did spend my money on original, boxed games, this was quite different, though. Money was short, so investments had to be well considered. By the mid-90s, game prices had risen to about 50€, which made the decisions all the harder.
Now imagine my disappointment when I brought home a stinker like Fields of Glory. I loved wargames, and this one just looked too good to leave it on the shelf. Man, did I regret this one!
The thing with Cohort is that I referenced it some years ago in another review. So now, of course, I had to give it a review as well. And now that I've done it, what did I do? I referenced another game which isn't on the site yet. Recursive work…
P.S. There is still very little feedback on the similar games linking proposal. As it looks right now, I would tend to actually go with it and change the policy. If you really wouldn't like that, now would be the time to speak up!
Carrying on with our regular programme. Though this one is actually a bit of a leftover of the IF Comp coverage, honestly speaking. You see, to get myself in the mood for the genre and also to set my expectations straight, I played some "classic" text adventures right before the competition. Intentionally, I didn't pick the cream of the crop, but some which I remembered as "good, but flawed". I thought I wouldn't be quite as grumpy if the deficiencies of the genre as it had always been were freshly in my mind. Whether I succeeded or not is for you readers to judge.
Anyway, one of the games I played in that vein was Das Stundenglas. I didn't quite manage to get the write-up done in time, though. So here it is after the competition. Well, now we've got a nice framing, which also isn't so bad…
That's it. Darkiss! Wrath of the Vampire - Chapter 2: Journey to Hell not only has the longest title of the games in the IF Competition, but it's also the last one I put on my play list. Along with this new review, I'm also publishing my personal ranking of the games I played this year. It was fun once again!
There is one thing, though. What I feared at the very beginning, unfortunately, became not only true, but it was even worse. Although I had fun, the internal stats show that few visitors were interested. Even compared to last year, which was really weak, reads halved again. Compared to 2013 and 2014, that's only a tenth remaining and compared to 2012, it's only 2%!
Unfortunately, these numbers are the only indication we have to measure interest. Neither visitors, nor authors have made themselves heard over the last years, so it's hard to say whether it's really a case of "can do without next year" or a small, but dedicated "hardcore" group which does remain interested. You could tell us, you know…
Steam and Sacrilege is the title of the penultimate game of this year's IF Comp which I'm going to cover. Voting is still open until the 15th, so this is really your last chance to play something "in time".
I'll let you in on a small secret. The reason I was so confident about finishing my share of games yesterday was that I had actually played three more on the weekend. Just writing down my impressions was lagging behind a little.
Again, two more games of the IF Comp. The deadline is approaching fast now, but I may actually manage to play everything I planned to.
Next up, we have Color the Truth from the IF Comp. So far, this is the best of the games I've played. Once again, I've applied the style proposed for similar games. How do you like this? Discuss!
Always stuck at this? Your people laugh you off the throne due to your lack of knowledge? The answers to this and much more, you will find in the newly scanned (and OCR'd!) manual of Civilization – thanks, brush!
Game of Worlds Tournament is the next one I'm reviewing from the IF Comp. If you go there and wonder, I have applied a proposed new "similar games" style there already for illustration. This is being discussed on the forums right now (or, well, will hopefully be discussed soon).
LostInSpace revisits his previous extensive coverage of Wizardry 7 by providing visual cues to compare the Gold variant he reviewed before with the original one.
I'm now up to ten games in this year's IF Comp. Which means I will definitely not manage to play all games. Though then, I haven't been aiming at that for many years. The point here is to enjoy what you can, without unnecessary pressure.
And BootSector sends in a review on Solar Winds: The Escape. Not much comment from me this time. Once again, good job, BootSector.
Two more games from the IF Comp; one covered in the overview, the other one impressed me enough to warrant a longer treatment. This far, Fair is on top of my personal voting list.
Just a friendly reminder that IF Comp is still running. My own paced progress now covers two additional games. You still have a month to play and vote!
About time I tended to some unfinished business after a long silent break. In a way, I'm glad I took some time off from the Game Challenge, because I was somewhat confused as to which game made by someone I know personally I should review. The answer to that came shortly as one of the casual contributors had submitted the right game lacking only a review. Surely, I knew of Powball, only I completely forgot about it. And now that ss2man44 helped me out of it, I shall split the points and give him 10 for the game entry. Thanks, man!
There's only one question left that keeps bothering me: if I didn't know Anthony (which, frankly to say, is a miracle) then what would I do?
1541 has his debut with a review of a totally different game compared to what we had lately. Pacific Islands is a martial war game – one with a tactical challenge.
Have you ever realized how creepy little kids can be? Well, if you've seen a 1970s horror film, you probably have. Stadt der Löwen can't quite live up to the promise made by such imagery. Nevertheless, compared to its predecessor (not quite coincidently reviewed a week ago), it is a step in the right direction.
This concludes our short run of the PM Entertainment games. Their third and final game, released under a different company name, has been on the site already for quite some time. Jonathan, unfortunately, was an unplayable mess. Though its good side is that it makes you much more forgiving about Stadt der Löwen's lacking interactivity: when they tried to make things interactive, things really went downhill instead of better.
Once again, it's time for brand new text adventures! I was actually pondering whether to cover it this year, as last year's output was somewhat disappointing and at the same time, public interest in our coverage had reached an extremely low point (compared to the years before). But then I thought, let's just keep the tradition alive. So without further ado, here's the games I played (to be updated as I go along; the goal is not to play everything).
BootSector continues to contribute to his alphanumeric streak and presents us with another obscure gem - MegaZeux, which looks more like a pack of games. What strikes me dumb is that BootSector's games may come off simplistic (at least on the outside) yet his reviews keep growing bigger and bigger. Which is a lesson to learn here, kids: do not judge the book by its cover. Oh, you've heard that one too?
Still looking to fill some of the entries of the requests list. This one is a German classic with the highly embarassing title Holiday Maker. It received quite good reviews back in the day, but then again, magazines were usually (positively) biased towards German publishers. The game also holds the distinction of having been ported to the ill-fated CDTV a couple of years later. The CD image is only little more than 1MB large. Go figure what kind of port that is…
Back from the future…
Once more, we get the chance to revisit the high fantasy world threatened by the evil goddess Medusa. We've saved it a couple of times already, always defeating her in an epic struggle of huge armies. This last time, there is actually a new, alternative way as well: just use your magic weapons right and you may be able to vanquish her and her troops all by yourself. Whether this is actually more fun remains to be seen. The original route is still available as default, of course, in any case.
Did you try Monday's game? Did you enjoy it? Then here's your chance to revisit that land. A couple of hundred years later, Medusa's back. What's more interesting, however, is that she's not even the one responsible for the almost total devastation of the land; mankind took care of that all by themselves. Maybe there is a lesson in there for all of us. And you may even learn something about game design as well…
And our next newcomer astocky presents us with yet another, in fact, third review on... Stunts! Man, do people love this game! No wonder, I've spent my own happy hours playing it as a teenager, even though its physics seemed a little suspicious. Very good start, astocky! Keep up the good work and welcome to TGOD!
Here is one of those games which I've been meaning to cover for a long, long time. Rings of Medusa, I played for weeks, months and years. On and off, but quite extensively for longer periods as well. It's one of those games which, once you manage to jump the initial hurdle, will trigger this typical effect of thinking "just five more minutes"… and then suddenly, in the blink of an eye, three more hours are gone.
In spite of all this experience, there is still one thing which I could never figure out, however. What the fuck does the title screen have to do with the game?
It's interesting how newbies often tag-team, as it were, and suddenly shower us with loads of fresh material. Our next kid Dino Van Bedt makes his appearance by ushering us into RPG / Swords & Sorcery world of Death Knights of Krynn, another game and series for that matter which I would always neglect in the heydays. Thank you for that one, Dino van Bedt! Your effort is truly appreciated.
About time someone covered one of the 90's most influential real-time strategy best-sellers Command & Conquer. Great game, great review and awesome debut, ss2man44!
Wizardry 7: Crusaders of the Dark Savant has the image of being one of the largest and hardest role-playing games ever. Released at a time when computer games were slowly, but surely entering the mass market phase, it still comes from a tradition of making games from experts. So it is only appropriate that the game receives an really extensive treatment from a true expert. LostInSpace reviews the Gold re-release. It is likely you will still learn something there, no matter how deeply you dove into the game.
Coming back to another one of my guilty pleasures, promotional games. Those are often extremely cheesy and of questionable quality, but at least usually mercifully short (keeping time investment manageable). Die Enviro-Kids greifen ein confirms most of this prejudice, save for one item. It's actually rather good. If you can bring yourself to play as a precocious kid spending his summer vacation collecting garbage.
And BootSector returns to share with us another, even more ancient Star Fleet saga from 1983: Star Fleet I: The War Begins!. This time his review is suprisingly much bigger and thought-out with lots of curious notes and references which even involve certain tragic events. It's interesting that he rated this game only 3 as opposed to Star Fleet II: Krellan Commander which he gave 5 but said little about. Apparently it's the very foundation that he reveres, not the overall quality, implying one must go Ad fontes in order to estimate later developments...
Scared? Yes, didn't think so. The universe of Laser Lords is populated completely by clowns. This particular one happens to be the baddie who plans to drain emotion from all living beings and turn them into mindless robots. Or something along those lines. Still not scared? Yes, true, he can be defeated by a random bloke from earth who didn't even know what space travel was until five minutes ago, so the danger was probably never really high…
The promised second review from MeowMeow and the 3rd one on our site on the much celebrated UFO: Enemy Unknown is now online. Good work, MeowMeow, and keep it that way!
A new daredevil on the block giving us 2 concise but pretty much down to the point reviews at a time, one of which we are going to announce now, and it is Space Quest IV: Roger Wilco and the Time Rippers. Let's hear it for our brave little chap MeowMeow! His other review is to follow shortly...
Our quiet member BootSector since last year has finally made up his mind and delivers a fine review on the game which is probably known to some hardcore strategy addicts only or simply lucky few old-schoolers. Star Fleet II: Krellan Commander here is another obscure real-time strategy which largely uses alphanumeric pseudographics. Well, who says it's impediment as long as you have your vivid imagination at work?
Sometimes, it's fairly easy to guess which game we will publish next. Hint: if there is an unresolved comparison under a new game entry, that other game will probably appear soon. No guarantee, but often, it will. Like in the case of Inca, which was basically announced last week. This was not a CD-i exclusive game, so it is at least fairly well known. What do you think about it? Let us know!
Now that the CD-i has been introduced to the site, it's time to extend its collection a bit. Thing is, there are not that many games overall for that system, even. And of those, the largest chunk is really no good. Kether is a bit of an exception. It's a fairly good one; hardly excellent, flawed in many ways, but at least somewhat original and gameplay isn't too bad, either. And best of all: chances are you will never have heard of it – ever. So you're going to learn something totally new today. Nice feeling, isn't it?
The last open item of the game challenge gave me quite a headache. When you are a website's administrator, you basically never find anything on it completely by chance. Herr M. assured me that the modus operandi to identify the random pick would be open for personal interpretation. So here's my spin on it and on Archipelagos.
This, then, concludes my contribution to the challenge. Looking forward to see what you guys still have in store, and how you all interpret the categories!
Entering the final lap of our game challenge, here is a game made by someone I know in person: Die Akte Paul Bennet.
Das schmutzige Erbe – insiders will recognize right away that this is not only the sequel to the biggest all-time-classic which kickstarted not only a whole genre or a whole industry, but a whole movement, but that it is also a game which tries to teach you something. I mean, would you like to live like pictured? See? Would you give away your millions to get the building off your guilty conscience? Well, maybe after playing, you will!
Dungeon Mercenary is a game released only this year. If you like it, the best thing about it, however, is that it remains a work in progress, so we will be able to follow its further development!
No wonder the 'Bot couldn't track. This video-rate convolver uses discrete multipliers…
Wow, sounds fascinating, doesn't it? Well, investigations like this are the daily job of many engineers – making this my next game challenge entry.
A lost Ultima episode? The obscure predecessor of Laser Squad? No, it is actually a card game! Solitaire's Journey puts shuffling the card in a context. Even if it's a flimsy one, I certainly appreciate the gesture and it maybe made me play three times as long as I would have otherwise!
- Ehhh.... sdsdgf sktmwwrh dfgds?
Whatever this funny guy is trying to say I'm sure he means well. But I'd rather he spoke in a language I can understand! Hugo here is another participant for the Game Challenge whom most of you probably know, but something tells me it would grant him just a little bit more fame if only he spoke english on a computer system.
The game challenge asks us to review a game developed before we were born. Not an easy task in my case. Well, of course there are even way older games, but of course, it should also be something… you know… interesting. Basically, what's left to pick from the 70s is either Scott Adams' text adventures or simplistic arcade games. Or, making a cross between the two: Atari Adventure!
What could possibly make one game infamous? I think it's enough that it sucks as profoundly as CatFight which has received enough negative feedback for obvious reasons so there is little doubt as to its tarnished rep. Anything beyond that would have to include illegal porn content, radical right-wing propaganda and snuff. A rather sorry but legit contestant for the Game Challenge.
You! Yes, you there, in front of the screen! Play my game or I'll beat you up! You don't speak my language? Well, too bad – no excuses!
This is probably how you've seen this game on the video streaming website of your choice. Maybe you think, just based on that, that it deserves its bad reputation. Yes, you could simply take it for granted. Or you take a second look at Link: The Faces of Evil.
What may be going on behind that window? Curious? Camera ready? Why, the next entry to the game challenge, of course. You dirty Voyeur! Oh, wait, that would be me, having actually played it, right?
What do I have in common with Casanova? Why, irresistible passion for women of course! And particularities of my private life are none of your business anyway. Here is another obscure contestant for the Game Challenge, which for the sake of original idea and graphics alone could offer a little softer gameplay.
Well, time to defend my lead in the game challenge. This is the game I've been putting off reviewing for many, many years – although parts of it it have been used around here basically since day 1. It's Monty Python's The Meaning of Life – and it was not easy for me to give it a bad rating.
It's amazing what you can fit into less than 100kb and make the game seem longer, particularly if puzzles make no immediate sense and you've spent too much time playing PC adventures. Forget the PC, this is Spectrum, which means the road to victory is thornier than ever, albeit short. Zorro cuts his way into the Game Challenge leaving a big Z.
I'm glad some games were made before I was born, cause most of them were released when gaming business as such was still at its infancy and there were lots of weird experiments lacking either graphics or fine concept to tickle your fancy. Lazy Jones pretty much lacks both, but still qualifies for the Game Challenge.
LostInSpace joins the game challenge, providing an in-depth review of Neuromancer – the adaption of one of the most influential novels of the last decades. Welcome!
Here is my next entry to the game challenge: Taz-Mania would have filled more than one possible slot, but finally, I decided for the Australian one – because it's the hardest one to fill, I believe.
Imagine if Larry Laffer was really successful with chicks. What kind of game would that be? I think it would be something like Cobra Mission: Panic in Cobra City. This is my next move for Game Challenge, and this time I shall take you into the lustful world of lewd detectives and seductive women which are now sure victims of your sexual fancy.
I have to say, I owe thanks to this project and the entire TGOD, cause this is one more game I never finished in the past, and you guys help me correct this. If not for you I would've never seen the rest of it.
Bhuuesco marana! Ygolonac save us! Insanity draws nearer…
Luckily, the stairs are close. Phew… Just in time! Whether you like this sort of game or not, it can't be denied that Infra Arcana will keep you on your toes at all times. So it definitely achieves what it attempts to do. Also, there are no elves in it, which is definitely a plus
Bjt doesn't waste his time in vain and keeps up the good work. Only now he apparently switched from FPS to Adventure genre and presents us with a second look on The Dig, admittedly one of the celebrated LucasArts classics, but somehow unacknowledged by me personally. Let's take a closer look at it, shall we...
It's time I pay a tribute to one of my best-loved Sierra classics. Here is my take on the original initial release of Quest for Glory - Hero's Quest: So You Want To Be A Hero. And which version did you like more?
Klessi again, this time presenting a really obscure game which outside of its native Poland was very likely only released in compilations (if at all). Victory seems to be worth the effort of tracking a copy down, however!
With games such as this one, we lately have a good mix balancing more popular titles (like certain shooters still fairly high up in the news), which people may want to read about in a reminiscing way, and learning about previously unknown stuff.
Klessi's debut covers not quite a flight sim, but still belongs to the still severely under-represented simulation genre. Silent Hunter plants itself firmly in the second most popular sub-genre – the submarine sim. Sub, sub, sub, sub…
FPS time now and dracolich is giving us a 3rd review on Duke Nukem 3D. It's funny how he thinks killing poor alien troopers in a variety of graphic and brutal ways is more appropriate for children than harmless dancing strippers and some "adult" ads on the walls which hardly give out any detail anyway. Oh well... Timmy, come home quick! Time to fry some alien ass! Oh, and don't let me catch you staring at girls again!
And beranmuden comes back with another review of another Sierra game (there goes a real Sierra fan) which is Space Quest III: The Pirates of Pestulon. What shocked me this time is not even that he gave this game 6 out of 6, but that he also claims to have played it 42 times over. 42 times, Carl! Were those simply multiple attempts with little success or..? Remains unclear and somehow I'm afraid to know the truth.
Ever played Wing Commander Academy? No? Then don't, cause dogchainx is quite frustrated about it and strongly dissuades us from doing so. Let's see why.
Our quiet member since 2015 GranNaniwa has finally decided to make himself known by giving us a second look on Wizardry: Proving Grounds of the Mad Overlord. Ah, those old RPGs... I can only envy people who got something to say about those, since I almost never dedicated my time to them and would mostly just ignore. And now it feels like it's too late anyway. Good job, GranNaniwa.
After reaching the finish line in Grand Prix Formula One carlostex quickly gets into the cockpit of F-14 and takes off the ground. This journey may have been even more exciting and breathtaking as this time he returns with a somewhat bigger story to tell. Another simulation, but this time in the skies of Fleet Defender. Well done, pilot! P. S. Where were you when we had a flightsim season here?!
Our next newcomer carlostex treats us with a handful of disk images and a swell minute review of the game which he seems to hold in high regard. Incidentally, this is probably the 1st time someone reviews an old racing simulator with such enthusiasm ever since Adhoc, one of TGOD veterans left the building back in 2002, who according to MrCreosote was the truest sim addict on here. Here is another take on Formula One Grand Prix. Thank you and welcome aboard, carlostex!
No, what you see here is by no means a mistake, and there is a good reason I used this picture. Cause nothing else better characterizes this game than this very picture. I would even venture further and say that this is the very core, spirit and quintessence of this unusually ruthless and inexorable product, and unless you apply special measures (which is what I did) you have little chances of ever reaching the end of it. My next move for TGOD Challenge, and this time I'm proud to present to you one of the worst yet superficially appealing platformers of 20th century - Batman Forever.
Our following new member Emtucifor journeys back to ZORK I: The Great Underground Empire, shares his thoughts on it, decides the game has been gravely misjudged and gives it 6 out of 6 points! Thank you, Emtrucifor, and welcome to TGOD!
Next, we have danigancho, telling us his story of King's Quest 5: Absence Makes the Heart go Yonder!. Thanks!
Another shitload of stuff from SonataFanatica – mostly game soundtracks which have been appended to the respective database entries. Sorry, you will have to find them by yourself, but I can give you a hint: it's mostly adventure games
Knightmare is one of my very first PC games and top-down scrolling shooters, which I was very much fascinated with as a kid. I never finished the game, and no, frankly, I don't feel like wasting my time on it anymore. Perhaps someone could try nailing it and prove me wrong when I say it's too damn difficult?
SonataFanatica's third strike: Das Telekommando kehrt zurück. Of course, this is not nearly enough yet!
The logical follow-up of yesterday's review is, of course, the third Kyrandia game. SonataFanatica takes a well-balanced and detailed look at this final installment of the series in which Malcolm, the initial villain, attempts to redeem himself. It's not quite the dark stuff you may expect from playing a maniac murderer…
As already announced by Vagabond yesterday, here is the first one of SonataFanatica's reviews: Legend of Kyrandia 2: Hand of Fate. More to follow!
And here comes the challenger! Our new member SonataFanatica suddenly invades us and resolutely slams on the desk a mighty basket of goodies consisting of 9 manuals and 3 reviews at a time (which are still to be processed but already look quite promising). What a splendid start! Coming from the forum introduction, Stephan here is a big enthusiast and a dedicated oldschool gamer. Thanks a bunch, Stephan, and welcome aboard!
For those who felt pain reading my own take on it, here is beranmuden's decidedly more positive look at Police Quest: In Pursuit of the Death Angel.
beranmuden again, with yet another Sierra game! This is very convenient for me, because then, I won't have to cover them and avoid getting into yet another ugly fight about games some people actually seem to remember fondly. This is Codename: Iceman!
Catching up with TGOD Game Challenge 2016, and this time I would like to present to you Judge Dredd, a game which I neither had nor seen played in the early days, but somehow knew existed. I never had it on CDs, noone ever talked about it and it's remained elusive and obscure up to the present day for reasons still unclear. What's your take on it?
beranmuden makes a comeback by taking a second look at a second Sierra game: Conquests of the Longbow. It's great to learn somebody's reasons to actually like those games!
Morkin II is the next step in the game challenge. I will need to recount whether this pace of covering one game per month will actually be sufficient to cover all bases by the end of the year – although right now, it looks like I'm way ahead of the rest of the world anyway
Gabe829 ventures deeply into the dangerous dungeons of one of the last true Amiga classics: Ambermoon. Never heard of it? Well, that's probably because the company went bust without ever managing to get a translation or any ports out.
Following his Unreal review, bjt decides to take a deeper look back and this time at the legendary Quake II. Need I say more? Briefly, this game was in the 90's top among other few undisputed victors, though I still agree with bjt, it would've been a lot more entertaining if only its environment was a bit more diversified. But did we really need more back then? A blaster alone and an alien guard in a dark corridor were enough to switch our poor brains off!
This one comes from Seppo007. The game is called Strike Base, and back when it was released in 1996, it was announced as a mix between 3D action, simulation and strategy by Austrian company Max Design. Didn't receive the best of reviews at the time, but maybe it's time for a second look?
Our yet another new member bjt decides to shed the light on the rather dark Unreal! This "quakish" alternative, although somewhat refaced, features familiar hybrid sci-fi/fantasy world infested with creepy bloodthirsty alien spawns which is, in fact, the hallmark of all 90's 3D shooters. According to bjt it even surpasses Quake II in little ways, but since I personally never played it I can only take it for granted.
Woah! What is this? An actual girl? Well, not quite, but sex sells, so here is a game called Girl Simulator which, if it had ever been for sale, would have had a place on the "Adult" shelf. Or below the shelf? In any case, it is my next take on the running game challenge. Enjoy, even if it may not last too long!
Tired of plain old chess? Feel like you wanna spice it up with some action? Try Battle Chess! A legendary avant-garde version of chess game worth playing, but only until you feel like taking things seriously. Until then... enjoy some eye-candy!
Rise Out from Dungeons. Sound familiar? No-no, forget about D&D, RPG, hobbits, goblins and trolls. You are sent back down into the mazey platform world where once again you must plunder treasures and seek ultimate freedom. What? Again?! Just how many Lode Runner derivatives are out there?! Actually, not that many. And this one is probably 80's best apart from the original, at least on its native platform (MSX).
Taking a break from the usual fare of adding more and more games, here is something to keep you occupied in your own breaks at work or between two game sessions. By now, our database has grown quite large and knowing all the games is hardly trivial. Why not test your own knowledge in our brand new screenshots quiz?
Here we are with the next debut already. Ramox reviews Star Wars Rebellion. Admittedly, a game I never even knew existed. That's the beauty of sharing – you get some knowledge back in return! So whether you were ignorant like me or a long time fan, check it out!
Our recently active contributor mariosevr strikes again! This time he looks back at D/Generation and believes he also got a thing or two to say about that game. I'm sure it's worth it, though I personally never played it. The looks of it reminds me of little known Get Dexter! game for CPC which came out much earlier in 1986. Derrida, Dexter... hmmm.
Well, well, well! What do we have here? Two deserters? Up with you! Get back in line!
Sorry, wrong story. Actually, we're here to celebrate the 16th Site Anniversary! Though what could I possibly say which hasn't been said a hundred times over in all these years?
So instead of falling into the usual sermon about the past, I'll just use this opportunity to talk about the future and remind everyone of the game challenge Herr M. announced earlier. I've been wrecking my brain about some of these categories; it's much tougher than it sounds – why not join in and give it a try?
Talking about tough, for my second entry (I already snuck in one earlier this month, did you notice?), I really dug deeply into an extremely hard one for the challenge to finally finish a game I had never before beaten: Ancient Domains of Mystery, which, incidentally, received a major upgrade end of last year.
Trolls! Do you remember this game? The little dude here looks just like one of those toys which play some music if you press on their belly. I've personally played the game, and I concur with our relatively new member mariosevr, it IS fun! Reminds a lot of Sonic the Hedgehog too. Anyway, this is mariosevr's very first contribution and as such quite awesome too. So let's hear it for him, folks! *applause*
The time has come for some of our empty shelves to fill with goodies. Hurray, the very first MSX game online! Did you know that MSX is technically a forefather of NES/Famicom? Many of the MSX games had migrated onto NES, and their authors had produced new games for gaming consoles. But enough about history. In this particular game you must rescue a train captured by villains, which is a very alluring scenario, don't you think? But don't expect no James Bond or Indiana Jones here, cause this is only 1983.
The sun is setting on our flight sim theme and we've got a game called Dawn Patrol. Appropriate, isn't it? Thank you for sticking with us through it and reading – although admittedly, at least I am looking forward to playing something else again for a change
Step right up, here you can fly a larger one! Instead of shooting, A320 Airbus has got large jetliners. Well, single aisle, but still… you may as well imagine it to be even larger ones, because quite frankly, it wouldn't have made a difference in this game anyway.
P.S. Did you notice how all flight simulations standardise on the 'ascending jet' image for their representative title screens?
After a little technical intermission we are back on the air continuing our "flying" streak, and this time featuring Spectrum's Tomahawk, a combat helicopter simulator which I personally deem one of the Spectrum's best owing to fine concept and optimal gameplay settings. No, don't get me wrong, it's actually bad. Just as bad as a myriad of other flightsims of 80s, 90s... 2000s... but guess what, at the end of the day even "bad" has a depth and quality, or to put it simply... everything is relative (c)
Expanding on our collection of flight simulations is really long overdue. The only former crew member who was really into these games was Adhoc… and he left back in 2002! Since then, simulations have not been treated that well, with just some occasional additions now and then. Time to catch up – with Flight Unlimited. Oh, and of course, we're just waiting for you to join in and fill those gaping gaps in our collection!
The flight simulation season is on! And opening it is little unknown, all-time played and still worth another go on your modern PC - Ocean's F29 Retaliator! A swell combination of action, moderate complexity, decent graphics and all flavored with... bad political stance. Still wonder who the aggressor was and... probably still is?
Happy new year everyone! There was one game I had to get off my chest. It had literally been sitting on my TODO list for many years. But now I'm finally ready to let you all in to my little pig farm: The Settlers II: Veni, Vidi, Vici.
Happy New Year! I hope you had a nice New Year's Eve, made lots of resolutions and take a hopeful look at this bright new year. Probably you have been wondering what lies ahead for video games this year. Will virtual reality finally make the hyped breakthough? Will AAA games become more shallo… erm streamlined? What surprise titles you never heard of before might be lying ahead? How many kickstarters will get finished and how will those games look like? Will there be a game that will be as mesmerizing as those games from the past? Questions upon questions…
As far as our site is concerned, we still aim to offer you a constant stream of new content. And we kick this year right of with a little game of games I made up for you, our dear readers, a little challenge so to speak. Instead of the themes we had the last couple of years I decided to put together a list of somewhat flexible, yet creative, descriptions of games and it is up to you to decide which games fit the best. Anyone is free to join, the more the merrier. So become a real good old gamer and enter the TGOD Game Challenge 2016!