The "Retro" Money-Making Machine
Alas, good old nostalgia! What is better than idling in a slightly melancholic mood while pondering the past? Almost anything was better in the good old days: Colours were more intense, one-liners smarter and verb lists longer. We were content with the little things. Who needed more than peeps, pixels and bizzareness?
Nowadays you can turn those nostalgic feelings into hard cash. At least if you can offer some familiar faces from back then too, which keeps you from getting lost in that flood of Kickstarters. Of course Ron Gilbert and Gary Winnick had no problems with that.
The House at the End of Rosewood Street is a game which has raised quite a few eyebrows with its players. It includes an interesting plot, it is stylistically well written, but it does not work as a game at all. I guess we agree this far?
Well, unless you have a very lose definition of what constitutes a 'game' and what is rather cumbersome work, I can fully agree with this. As with every work, something can come to fruition from it. However, the question to ask is, whether it is really worth it.
A fantasy world full of castles, palaces and forests attracts the evil forces like flies to filth. This was also the case in this long forgotten part of the world at a time when people still led a simple God-fearing life. The underworld has opened its gates and sent an evil demon whose dark aura covers the land like a grey veil and threatens to suffocate life. As they prepare for the end of time, the priestess Grimhild has a vision of the white wizard Taam, who, according to her afflatus, knows salvation. The immediately informed King Rohdhis immediately sends his messengers through the entire Middleworld in search of the sorcerer. The message reaches the next town and there the handsome son Siegurd of an old-established family, who wants to take the search into his own hands. To do so, he wants to enter the king's service and sets off for Siegelhorst to his place of residence.