1866. Fenimore Fillmore, lone young gunman stumbles across the mystery of the 3 Skulls of the Toltecs – artefacts which some bad guys are willing to kill for. 1996. The adventure game genre still sees a large amount of new releases, of which the fictionalized accounts of Fenimore are one. 2020. Years have passed since the game's release and I'm playing it again, with the advantage of hindsight wisdom.
One thing we've learned, of course, is that it was already the beginning of the end for the genre of graphic adventures. 3 Skulls wasn't a big success even at the time, but it somehow managed to stay semi-known over time. Today, it can be seen as a poster case for how such games were in the mid-1990s. For better and worse.
It is the night of Helloween and a mad professor sporting a stereotypical Einstein haircut is experimenting with his latest invention: a worm hole generator. Lightning strikes in just the right (or wrong?) moment and an alien as well as the creatures on its trail along with their space ship are catapulted right into Earth's orbit.
This is where I could like to end the re-telling of the ludicrous plot to our impatient readers. The point and click adventure builds on the most well-worn clichés in the area of ufology and mixes it up with the fairy tale style of the Monkey Island titles so that protagonist Benjamin, although not believable, still comes across as lovable. In his shoes, you will of course be helping this mysterious creature which is being pursued by an evil alien despot who is regularly seen being mean to his underlings. Nevertheless, the adventurer doesn't have to fear for his life: our Benjamin is still the nice boy next door and the only reason for him to die will be of boredom.
29th of Mage, Birthday
I have decided to return to the temple of Aggripa. It has been far too long since my last visit, must be almost over five years by now since the last time I retraced Nemesis’ steps. As always I read Bivotar’s journal while I was waiting for the temple doors to open. This booklet seems like an ancient relic in itself, for long gone are the days when every game told a good part of its story with actual items you could touch and feel. And maybe that’s exactly why it did not fail to set me in the proper mood for the journey ahead.