For a long time I thought of Grim Fandango as the ‘LucasArts game with the skeletons’, whose appeal was a total mystery to me. Maybe it was because back then, when the game was released, I had been somewhat over-saturated (like many others) by countless adventure games. Also they started copying each other more and more and most of the time provided some awfully boring ideas. Still a game, in which you slip into the role of a bony man, seemed just too silly. In the meantime adventure games are returning again and LucasArts finally closed its gates. So after fifteen years I decided to fill a gap in my knowledge.
The time has come. The night of all nights has arrived, where I will dive into darkness. Evil awakens and a nightmare comes true: Dracula rules our city of New York and the lord of darkness is also the head of the local corporation for cyber-genetics, cyber-space, cyber-surgery, cyber-technology, cyber-weapons and cyber-surveillance. Appropriately, it has been a very long time since the city has seen any light; we are in an apparently endless night.
Industrialist Marshall Robner has been found dead in his library. The room had been locked from the inside, and an overdose of the anti-depressants he had been taking has been found in his blood. A clear case of suicide? The responsible inspector seems to think so. The deceased's lawyer provides you with an interesting piece of informaton: Only days earlier, Robner said he wanted to change his will. It never came to that. How does that fit into the suicide theory? You're asked to investigate once again to see if your colleague was right about what he found.