A beginning is a very delicate time. So, how to start? With some dunes, which shall be stabilised by planting grass on them? With megalomaniacal visions for a cinematic realisation of a highly sophisticated science fiction novel? At the source of a flood of real time strategy games, or one step further at the archetype, which got copied ad nauseam? All of this led, on more or less direct ways, to Dune 2000, a remake of its predecessor Dune II: Battle for Arrakis, with an updated interface, strongly inspired by Command & Conquer, and aesthetics that look like taken right out of Lynch‘s take on the space opera. A melange of many great examples, but does it live up to them? Does it dare to step out of its source’s shadows? Does it offer anything new? Or is it just an unoriginal rehash, simple cash cow cosmetics for a classic game? Let’s take a look!
Whenever something claims to be 'crazy' (meaning 'funny' or 'wacky') in the title, you should be careful. It usually means the product won't be crazy at all, but rather lame. Simple reason: They try too hard, it all gets too obvious. Die total verrückte Rallye (literal translation: the totally crazy rallye) fortunately only stumbles into this trap partly, keeping the lameness factor at a bearable minimum (if only there weren't this 'announcer' with his GDR / Berlin accent...).