While I watch my character walking slowly towards the sunrise at the end of Valiant Hearts: The Great War, I take a look back at the road that has brought me here. Considering that for the most part it lead through the battlefields of World War I, the journey was surprisingly rich in variety, and it entailed even some nice memories besides all the horror. Yet it has been exactly those contrasts, these emotional ups and downs, which make these sensations so intense. Its beginning seems almost a bit unreal now, but soon the story will come to an end, and I cannot remember when I had such a feeling of accomplishment at the end of a computer game.
Admittedly, the master detective has always been a great attraction to me and the reviews of this game have sounded extremely positive throughout. The previous part was quite recommendable and I already reviewed it. In the end, curiosity triumphed over my commitments and I spent the good 10 hours of playing time in order not to miss the latest developments in crime fighting of the master detective. For connoisseurs of the series, it should be mentioned that even more recent developments have already been realized in a successor to this 6-year-old title. My judgement will not be objective, like someone who didn't grow up with the books of Arthur Canon Doyle, and perhaps thinks more of Pikachu in terms of a Master Detective.
I've never been into trading card games, as I believe they are a total commercial rip-off. Buy to win. After playing this one, I see the strategic appeal, however. The player takes part as a wild card participant in an intergalactic tournament. Nobody would bet a dime on him. Round by round, he challenges opponents and with that, the status quo of the ruling society (or something…).
Each card played has a specific effects and the effects add up per turn. Some harming your opponent, some boosting yourself – until you finally (hopefully) gain the upper hand to certain victory.