Almost everybody must have started their motorised career with toy cars, i.e. bigger or smaller models of the real ones. Names like Matchbox, Majorette or Hot Wheels will sound familiar to most. All of these cars come approximately at the same size, approximately that of a matchbox, but still, there are a couple of exceptions, like the Micro Machines: Cars specialising in extreme miniaturisation.
Grandfather Wando is dying. Marco primarily remembers him as a great teller of fairy tales. Though now, the old man actually claims that it is all true: the fabled land of Nietoom can be reached through a magic portal directly from this very house. Is he already delirious? No, Marco of course takes it all dead seriously and starts searching.
It seems like the makers played a lot of Hexuma: it doesn't stop with the old mansion being a portal to other dimensions; even whole scenes (the postman…) have been taken over. Just that finding the portal and stepping into the other dimension was not the ending of the original, but rather its actual starting point. Whereas Nietoom never really shows this other world: its "saga" ends when the protagonist takes his first non-interactive stroll in the strongly overexposed world behind the door. In other words, the complete game takes place inside the mansion (plus a short scene in front) and none of its plot promises (or allusions) are never fulfilled.
The universe of good computer game ideas may be large, but it is nowhere infinite. Ingenious ideas don't grow on trees, but they are rather rare like pearls. So it is not surprising that programmers – and those who wish to become one – often fall back to trusted and tried concepts instead. When one's own creativity is added to it, the original hopefully turns into an original clone. In this gaming universe, one well known means of transport is Space Taxi, which inspired a number of clones.